I wouldn't say a game being linear and based around a tight, plot driven core is lazy. Remember, Asylum was the starting point for everything else to evolve, it would have been a big ask for the devs to create something like City off the bat to start with (excuse the co-incidental pun).Ieyke said:Arkham City was the stuff that made the series great. I just don't feel Arkham Asylum was particularly good. It was way too...artificial.
Oh, now I'm in the lava world. Next is the ice world. Then Bowser's castle. It was very video gamey and forced.
Arkham City was more like an actual microcosm of Batman's world, where everything is within a part of Gotham, and the vague boundaries are determined by being the turf of one villain or another. Nothing went full crazy theme until you battled your way into the heart of each villain's lair.
I very much hope Arkham Knight is the entirety of Gotham with lots of regular Gotham and civilians, and then the territories of the villains where they actually want to be - not just locked inside the weird little Arkham City portion.
Make Batman really use his investigative skills to figure out where to go and who to talk to.
Arkham Asylum was lazy. You just walked into the next hallway to go to the sky world and fight the next Koopaling.
It's a bit like saying "flipping heck, here's a baddie, here's a goodie, there's a herione, goodie defeats baddie........the original Star Wars is another bland sci-fi flick"