south-base-spartan said:
there problems with that, one is your team, there is no way to control the actions of 11 strangers or even 8 if you have a full squad. you cant stop some guy from running in front of a helicopter and getting killed or other such nonsense. the other is that you hav no control of when you spawn in the game, like how you could start off at the beginning of the round or spawn in the middle of the game with the objective already lost when you spawn. and there isn't really anything you cna do about it.and when you add in the element of random people on your team with no mic, like most people on console, all strategy is lost. and i believe that you are wrong, in some cases holding one base is a game winner. all you have to do is have claymores on the stairs and some snipers on the roof and as long as you hold that one objective you can just pick off people as they move around.
Then it becomes a team co-ordination problem instead of a map balance problem. If your team can' co-ordinate itself to win the match, it is not the map's fault. BF is a team oriented game. If the team isn't following a good strategy, its not going to win.
I'd also beg to differ. At the start of the round, you do know when you'll spawn. Same time as everyone else. If you get a good Heli pilot on your team, and some good defenders, and spawn them at that base. The base should be held if it is truly that hard to capture.
As for them picking you off as you move around, vehicles are often a good counter to this, and spawning at the closest base and rushing to any base they have. Alternatively, SMAW that roof. At the very least the splash damage should hurt them.
also, if the only way to win in a situation where people adopt the strategy that most do in that map is to not have fun I.E. be boring, then the game has completely missed the point of being a game: to be fun. and its not fun to try and break a double helicopter spawncamp and assault up a steep hill twords the sun to get to try and take a multiple story building with one only way up.
What the strategy equates to is calling the enemy's bluff. Instead of you charging them, you are calling that they will not just stay holed up in that one base. You move to the defensive instead of the offensive. I can almost guarantee you that if you're not charging at them, there will be people on their team that charge at you. You then kill them and call it a day. Constant offensive works well in Rush, not so well in conquest where there is a heavily defended base.
Again, if they had just done what they did in bfbc, let you play as both sides on the same map, it wouldn't be as much of a problem for the us team, but they didn't, so it is. I'm not saying it is a bad game by any means. I really love every other expansion map, but this one has a lot of problems
That is a server issue, not the game issue. The servers I play on rotate the map every two matches. Every one match, the teams swap so that the previous attackers are now defending, the previous defenders now attacking. Find a server dedicated to 24/7 that map, and it will rotate the sides. Your only problem then will be if Auto-balance swaps you over.
Personally, straight from the start of the match, take charge. Even if you aren't, act like a Veteran. Tell the people on the team that they have to hold that base, and if they can't then they have to focus on the other bases instead. Tell them the strategy, and if there are any questions, explain why it will work. Sometimes you'll get a team of turds, and that sucks. There is nothing that can make you win in a situation like that, and you would probably end up losing no matter which map. Sometimes, you'll get a good team who will listen to you. When that happens, it can turn the tide of a battle. Usually, you'll get a mix of them. Get the people who listen in your squad, and take to defending. If the rest of your team just charges in and gets killed, use them as meatshields to get to the base, then march on up, shooting any claymores on your way. Be sure to have at least 2 medics with you, and fight your way up. Don't just charge up. Hell, have a recon in the squad put a spawn beacon on the lowest level so that you can quickly spawn back there. Take things carefully, and you should make progress, albeit with more losses than would be preferable. Once you retake the base, don't lose it again. It is preferable to either hold or ignore the base, but if you must attack it, do it right. Half the time, any Claymores are easily dealt with by looking, spotting then shooting them. People on the top level of the building are easily kept at bay with grenade spam. Just get a few people and a support spam grenades out, then a couple of suicide assaults who just run out and deal as much damage as they can before they die. You'd be amazed how well that can work. (Speaking from experience. 64 Metro conquest, pushing down the far left stairway, 24 people camping that alone. I got sick of all the SMAW spam and suicide ran with my F2000. Killed 3 people, then got Kill assist 80s on another 5, and about 12 suppression kill assists. We then took the staircase and pushed down. I died, no chance of getting revived, but I dealt enough damage to them in doing so it didn't matter).