Duffeknol said:
It's the old story of taking away instead of giving something extra. They'll eventually figure it out.
Wait, what? Aren't they in essence doing that, by giving players who buy new Multiplayer, and players who buy used are not rewarded in that way.
Don't get me wrong, I think Online passes are an unnecessary hassle, but I can see where the gaming industry is coming from when it wants to regulate used sales. And to each person saying there's a better way: Tell me what it is. I've been thinking quite a bit about this issue, and I have not yet thought of a solution which is better than the online pass, unless you count reducing the price of new games to compete. Personally, I prefer online pass to crazy install limits like BioShock or the Sims, which is another fix for the issue.
CM156 said:
Pretty much every item is sold used, and the people who created it see no money from it. None. This is no different legally or ethically. So please, let's not create a guilt trip about the "poor devs".
I really don't get this statement. In the case of selling other things second hand, there is degradation: A used car is not worth the same as a new car, AND it is functionally differet (More mileage etc). With a game, like a CD, there is no difference between the used and the new. So when you go to EB or Gamestop and get a game, they recommend the used copy, which is identical, there's no difference between new and used but the price. And out of that, the developer gets no money. Which isn't the most sensical system. It rewards only the Gamestop or EB, and in that case, how much do they give you on your trade-ins? A lot less than the new copy is worth, and less than they sell it for, and they still get to undercut the new games, making an easy profit.
I don't think used games are immoral, but it does make sense for a developer or publisher to be concerned about the prevalence of them, since it directly impacts their bottom line. A player playing the game used is a player who has not paid the developer, and to them, that is an issue.
I'm sure there is a better alternative to the online pass. I'm personally in favour of dropping the prices of new games: squeeze the bottom line of the used game economy and make the choice between new and used more difficult. At some point, not only is the developer (Hopefully) getting more new sales, but we, the consumer, are better off, since the competition has lowered the prices. There are probably other, equally interesting solutions.
But if you want to bring up Legality and "Ethics", you might want to consider that the passes are also Legal, and "Ethical", and those "Poor Devs" have the right to charge how they want for the game, it's entirely your decision whether you choose to buy it.
Shoggoth2588 said:
Punishing not only people who buy use but people who have crappy internet connections. Then again, I think I'm in the extreme minority when it comes to having both problems. Still, the stick won't always win EA customers and I hope they see that sooner rather than later.
Not sure what you mean there: Always on DRM like that in Assassins Creed 2, and Brotherhood, Driver: San Fransisco and Silent Hunter (4 I think) punishes people with a poor internet connection. That's always on DRM. Good versions like Steam have offline modes, where the authentication is once only, or can be saved in case the connection goes offline. Bad ones like the Ubisoft one kick players with bad net out of Single Player games (Diablo 3 will use a similar system).
Online Pass is where some content "Day 1 DLC" or even a large part of the game, in this case, multiplayer, is available to only the player who buys new, through a code included in new copies. This one time key must then be bought (For around $10) by gamers who bought a second hand copy. In this case, people with crappy net aren't affected at all, as the part they're restricting is multiplayer, which is conditional on good net anyway, especially as there does not appear to be LAN support for this game. Of course, if you can't connect long enough to purchase a pass, then I think you'll have some problem with playing the multiplayer, which I found was rather keen to kick you if you were idle but for a moment.
The scheme artificially degrades the game to make second hand copies less desirable, and make the new ones more so.