Now me and a friend were talking the other day about sniping in modern shooters and it made me wonder - Just how effective is sniping in modern multiplayer shooting games?
The battlefield series is my 1st example, I've logged a fair few hours into the online and I'll admit that I rarely would find myself dying due to a sniper, granted the way I play I move quickly and I'm usually in the thick of the action, but some of my friends have said the same, that they don't usually get killed by snipers. Also.. most snipers I've kept an eye on over the course of a few games usually have negative K/D's or average. Which made me wonder just how effective is sniping now?
The COD series have a variation with "quick-scoping" which is essentially running & gunning with a sniper, Counter Strike had the AWP, (God, I love the noise that gun makes), which skilled players could also quick scope with it, although slightly different to the COD style of quick scoping (I think, I haven't played CS in ages and that's about as much as I can remember)
My last example would be the Halo series, with their style of sniping you could perch yourself away from the main battle and pick people off or you could also run & gun relying on quick reflexes to get no-scopes or to get a body shot + a beat down.
I suppose the difference with most of these games is that COD/CS/Halo usually have smaller maps, some are larger but most are small, whereas the maps in Battlefield are usually quite large. Anyway, this post is getting quite long and I'm curious to see what other people think.
Sniping in COD/CS/Halo all felt viable, if you had some skill with a sniper you could boss a game, granted Battlefield is aimed a lot more towards teamwork but it feels like sniping in Battlefield is nowhere as effective as other games, that's just my thought. So here's the question.
Do you think that sniping in modern online shooting games is becoming ineffective?
Maybe sniping needs to under-go a transformation to remain competitive with the assault rifles and sub machine guns.
What do you think?
The battlefield series is my 1st example, I've logged a fair few hours into the online and I'll admit that I rarely would find myself dying due to a sniper, granted the way I play I move quickly and I'm usually in the thick of the action, but some of my friends have said the same, that they don't usually get killed by snipers. Also.. most snipers I've kept an eye on over the course of a few games usually have negative K/D's or average. Which made me wonder just how effective is sniping now?
The COD series have a variation with "quick-scoping" which is essentially running & gunning with a sniper, Counter Strike had the AWP, (God, I love the noise that gun makes), which skilled players could also quick scope with it, although slightly different to the COD style of quick scoping (I think, I haven't played CS in ages and that's about as much as I can remember)
My last example would be the Halo series, with their style of sniping you could perch yourself away from the main battle and pick people off or you could also run & gun relying on quick reflexes to get no-scopes or to get a body shot + a beat down.
I suppose the difference with most of these games is that COD/CS/Halo usually have smaller maps, some are larger but most are small, whereas the maps in Battlefield are usually quite large. Anyway, this post is getting quite long and I'm curious to see what other people think.
Sniping in COD/CS/Halo all felt viable, if you had some skill with a sniper you could boss a game, granted Battlefield is aimed a lot more towards teamwork but it feels like sniping in Battlefield is nowhere as effective as other games, that's just my thought. So here's the question.
Do you think that sniping in modern online shooting games is becoming ineffective?
Maybe sniping needs to under-go a transformation to remain competitive with the assault rifles and sub machine guns.
What do you think?