Zannah said:
So there's this upcoming new Battlefield, thats going to kill off any previous Call of Duty (according to hype anyway). Now I consider myself Immune to hype, and didn't actually expect BfBc2 to be that superb game it
/snipped
able scenery is one of the very few things that todays fps' are lacking, and that I'd really like to see, and Bfbc2 not only not delivering, but overall being such a terrible letdown, has made me all the angrier.
They didnt shoot the satellite down.
OK Ill call you there, tell us oh wise one whats a good near future plotline ?
THe gunplay is fine, the LMG fires a 7.62 mm round, so does your sniper rifle. Kids today dont know shit about ballistics but basically the GUN IS IRRELEVANT. The bullet does the work the gun merely holds the bullet in place. Barrel length affects accuracy and LMGs and Sniper rifles tend to be long heavy barreled weapons. So actually its accurate that LMG's and sniper rifles have a similar level of accuracy given the very short engagement ranges you use both in.
Ragdoll is irrelevant and rarely looks credible given that when you shoot someone NO ENERGY IS TRANSFERRED due to Newtons laws of equal and opposite reaction. A round that would send the target flying would send you flying backwards when fired.
Physics engines are irrelevant. Boxes not rolling down a hill properly in a game about tanks and explosions & war isnt a very high priority. In Boxathon the Hillening yeah sure its number one priority but in any other game not so much.
Actual vehicle physics are also irrelevant to having fun. Do you really wanna add gear shifting and clutch buttons to the crowded controls of the bf series ? Gran Turismo Bad Company? No I dont think so. Battlefield Lomac, now with added complexity ?
Deformable terrain. Sigh, you clearly know very little about coding or netcode. What you are asking for is a brick by brick mapping technique. The amount of data transferred especially with a physics engine enabled would consist of Mb/s instead of kB/s. Assuming your machine could even handle that level of transfer and computation.
Your review is inaccurate, doesnt address multiplayer a massive component of an essentially online game. You are clearly trolling and have admitted your machine is barely capable of running the game. Interestingly you compare it to MW2 and dont mention the vastly different draw distances, objects on screen or the server discrepancies.
I give your review a 2/10. Try harder, you can do much better. Further study and analysis is required of the topic being discussed.