So I was thinking while playing Company of Heroes with my sniper missing with such frequency I thought he was carrying a hip flask. "I could shoot better then that (in a video game)" then I thought Wait... that actually sounds like a good idea.
Ok so say you had a game like CoH and you played it online, but here's the kicker your units could be controlled by other people online. So say a one on one match you have the two people fighting each other and people join in. Well from units that have been built they can choose to be one of the men in the until (or the tank or what not) Well the commander could still give orders and (hopefully) the person now playing as this guy would accept the commanders ability to plan and see the field.
It actually seems really easy to implement (ignoring all the ridiculous gameplay issues just bubbling beneath the surface) because CoH's graphics still hold up at close so you would just have to add a FPS engine under the existing stuff (I know it's not as easy as easy things normally are but compared to making a new game it's much more cost efficient)
Ok so say you had a game like CoH and you played it online, but here's the kicker your units could be controlled by other people online. So say a one on one match you have the two people fighting each other and people join in. Well from units that have been built they can choose to be one of the men in the until (or the tank or what not) Well the commander could still give orders and (hopefully) the person now playing as this guy would accept the commanders ability to plan and see the field.
It actually seems really easy to implement (ignoring all the ridiculous gameplay issues just bubbling beneath the surface) because CoH's graphics still hold up at close so you would just have to add a FPS engine under the existing stuff (I know it's not as easy as easy things normally are but compared to making a new game it's much more cost efficient)