trollpwner said:
Eh...I'm confused. Everyone here is saying "the maps are bigger and the multiplayer is played differently". I still don't get how that overcomes massive similarities in gameplay, story telling style, story itself, graphical style (Grey sweater over one eye, used teabag over other) and emphasis on multiplayer. I don't see how that is a massive difference.
Well, did you want to know the differences, or did you simply want to trot around on your high horse thinking your somehow superior for not liking "brown and grey" shooter clones?
...Oh, just noticed you aren't the OP. Still, the differences have been said.
Call of Duty: Very much a "one man army" sort of game. You still need a decent team to win, but you can generally chew through the enemies racking up killstreaks like no other.
-Run n' Gun, fast paced, arcade shooter. Emphasis on getting kills, killstreaks, and whatnot. Plenty of skill needed to be successful.
Battlefield: Much more team oriented. If run n' gun was on one end of the scale, Battlefield (3) is on the very opposite end. You won't get far running n gunning, and it actually ruins the game for EVERYONE if you try to run n' gun like Call of Duty - it's screws with Battlefields whole formula.
-Much slower pace, team oriented; vehicles (no killstreaks), maps ~5-10 times bigger than large Call of Duty maps, 4 classes/roles (Assault, Engineer, Support, Recon - with limited customization in comparison to CoD, but adds to the emphasis of teamwork).
Anyone who's played both games can see how different they are. I would say with Call of Duty, it's a lot more about your class setup, while with Battlefield 3 teamwork is more important than your class setup (although this includes your teammates using their roles correctly).
In Battlefield 3, leveling up your character generally unlocks either a pistol, a shotgun (I think) or a new camo/outfit. Leveling up 1 of the 4 roles unlocks either a new weapon or equipment for that role. Than you level up weapons and vehicles individually to unlock new attachments. While Call of Duty you level up your character to unlock pretty much everything, and depending on the game, level up/buy attachments for guns individually.
Neither Call of Duty or Battlefield is about the campaign. I thought that was well known already. In both games you'll probably get about 10 hours in the campaign and hundreds in multiplayer. If they were smart the next title will exclude the campaign and simply focus on bringing us 100+ multiplayer maps.
Although I will say the game engine feels very similar in both games. Both very smooth (although Call of Duty is more polished), and quite similar graphically. But let's face it, it's the gameplay that matters more.