Battlefront 2 Open Beta Weekend

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Neverhoodian

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So there's an open beta for Battlefront 2 (EA Edition) going on this weekend that showcases a few game modes, and I thought it'd be interesting to get people's impressions. I didn't buy the 2015 Battlefront on account of lack of content and EA's ridiculous season pass shenanigans, so this is my first time trying out DICE's take on the series.

First off, let's address the elephant in the room; not only does the game have loot boxes, but many of the prizes they contain give gameplay advantages. You get new weapons to equip (most of which are better than the default in nearly every way) and "battle cards" that increase stats or allow you to customize abilities. The stat boosts in particular give players a distinct edge over newbies, from increased damage and health regen to reduced cooldowns for abilities. The silver lining in all this is you can't buy the loot boxes with real money (at least not in the beta; I wouldn't put it past EA to enable such a "feature" in the final game), and fights are so quick and lethal that it doesn't seem to make that much of a difference. It's a bone of contention to be sure, but I don't know if it's a deal-breaker or not at this point.

There's no denying it, Battlefront 2 is a beautiful game, which includes the PS4 version that I've been playing. I've played the Naboo and Takodana maps so far, and both are gorgeously detailed. Crowds of civilians and flocks of birds scatter in the wake of oncoming droids on Naboo, and Takodana features some very impressive foliage, all the way down to the moss on stones. It's just too bad someone decided to crank up the glare from the light sources; I found it hard to find targets illuminated against the bright sunlight, to the point that I had to crank the brightness down. The sound is fantastic as well, but let's be real here; it's hard to screw up the audio for a Star Wars game.

Now to the gameplay. For those who complain that it's a modern Battlefield game with a Star Wars skin...it's a fair argument. Firefights are short and fierce, with the winner usually boiling down to the player that gets the drop on their opponent. My first match or two consisted of running around the map aimlessly, only to be gunned down without hardly ever firing a shot. I often didn't even see my killer when I died. It was hard to get used to for someone more accustomed to games like TF2 and Overwatch, but I was eventually able to acclimate myself.

Now I've only played a handful of matches so far, but it seems like map balance may be an issue. I have never seen the Separatists win on Naboo (though they came very close once), nor have the First Order ever been successful on Takodana. The latter map is particularly egregious, with the FO having to take the map that leads to Luke Skywalker from Maz's castle and run past a gauntlet of Resistance spawns to get to the final objective. Most of the time they don't even make it out of the courtyard before they're gunned down and the map is reset to its original location.

Current verdict: I'm liking it for the most part despite my complaints....though I'm not entirely sold on whether it's worth picking up at launch for full price. I'll probably get it so I can play with my workplace friends (Destiny 2 currently has them in its clutches, a game that I have no interest in), but I hope there are enough features to keep it from fizzling out in a month or two.
 

Zhukov

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It feels like a shitty, downsized Battlefield with a Star Wars paintjob and awful controls.

Playing in third person feels terrible. Can't put my finger on why exactly, but it doesn't work one bit.

Vehicles all control like shit. In particular the mouse & keyboard controls for aircraft are phenomenally bad. The slightest movement of the mouse sends you careening across the screen no matter what I do with the settings. Flying with a controller is tolerable but imprecise.

Despite all that I could almost enjoy it except the map that comes with the beta is terrible. It starts out okay-ish, but then transitions into nothing but a few tiny corridors and chokepoints that make for an instant spam-fest.

I don't particularly care about the loot boxes but I am a little shocked that the same studio that made Battlefield 1 managed to churn out this piece of shit.

I was actually thinking about buying this. Guess I should be thankful to the beta for saving me the $90.
 

DefunctTheory

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First day: Man, this game is pretty. Hours spent exploring the map without actually 'playing.' 4 matches in a row without a shot fired. Found a derelict Slave 1, gushed about it in All chat for 15 minutes. Loving it.

Second day: Decide to actually play. Am reminded that it's a Battlefield game. Quit in disgust after 2 matches.

I'd say more, but it's just Battlefield. It's fixed some of the stuff from the 'First' Star Wars Battlefront (Hero acquisition, for example, though they don't seem well balanced once you get them), but ultimately... it's Battlefield. If you like that, you'll love the game. If you hate it, the games a giant hunk of crap, pretty as it may be.
 

Neurotic Void Melody

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Downloading now. A free day today! As a person who enjoys the deeper aspects of Battlefield's multiplayer, this will probably wear its' novelty out quite soon for me once all is seen and done. I am going to be terrible at it too which probably contributes to the speed of diminishing returns, the half-life of enjoyment.
 

American Tanker

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Didn't bother with the first EAFront, not bothering with this one.

Someone needs to stuff a thermal detonator up EA's exhaust port. I'll stick with Pandemic's Battlefront. Have them both for PS2, might have to get the second one from Steam for the mod support. And there are new MP servers for it, too, so go play Pandemic's Battlefront II and leave this EA trash to rot.

EDIT: I wonder, did anyone ever make a Mercenaries: Playground of Destruction-themed mod/conversion for Pandemic's Battlefront II? I feel like Mercs and Pandemic's BF games might have been on the same engine... Or at least very similar ones.
 

Adam Jensen_v1legacy

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I downloaded 20+ gigs just to quit after 15 minutes. This game is for seriously boring people. How can anyone enjoy this crap?
 

Fijiman

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I would love to give it a try, but that would require me to have Xbox Live time, which I have not been able to afford for months now.
 

Neurotic Void Melody

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Fijiman said:
I would love to give it a try, but that would require me to have Xbox Live time, which I have not been able to afford for months now.
Hmm, it might still work though, as I had doubts due to not subscribing to PSN network recently, but it allowed me in spite of the description saying it would be a requirement. Other Beta's such as Fortnite: Battle Royal seem to do the same, so they may be an exception. It could be worth a try unless you have a data cap for downloads.
 

Zhukov

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So I just realized that the strike mode exists.

It's better than the galactic assault mode on account of the map not being crispy fried shit. Sadly it also highlights that my problems with the basic gameplay do not stem purely from the map design.

I am yet to see attackers win, which suggests that it's not well balanced. (I also notice that imperials almost always win the space battle mode.)

The flametrooper is hilariously shit. First you have to get into close range without being shot to pieces and then you have to hold the flame on even a normal enemy for several whole seconds to kill them. Compare that to a regular assault trooper who can kill almost instantly at close range and quickly out to medium. Who the fuck designed this? After playing a bunch of Rising Storm 2, possibly the only game to ever do flamethrowers properly, this feels like trying to kill people with a water pistol.
 

DefunctTheory

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Zhukov said:
I am yet to see attackers win, which suggests that it's not well balanced. (I also notice that imperials almost always win the space battle mode.)
These 'imbalances' occurred a lot in the first ones beta. It's because the modes are balanced on the assumption that everyone's paying attention to the objectives.

This is not the case.

The flametrooper is hilariously shit.
Oh, that guy. Lots of salt in chat about him.

Not only is he 100% trash, but like all the special units, he's unable to interact with objectives. Lost a match learning that little tidbit.
 

Fijiman

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Xsjadoblayde said:
Fijiman said:
I would love to give it a try, but that would require me to have Xbox Live time, which I have not been able to afford for months now.
Hmm, it might still work though, as I had doubts due to not subscribing to PSN network recently, but it allowed me in spite of the description saying it would be a requirement. Other Beta's such as Fortnite: Battle Royal seem to do the same, so they may be an exception. It could be worth a try unless you have a data cap for downloads.
You were right. Downloaded it with no problem and had a fair amount of fun even though I was pretty shit at the game half the time. Would have been nice if I could have had anyone to talk to, but I'll chalk that up to not having proper live time.

My main problem with Battlefront 2 is that I have zero idea how to complete the objective in the ground based modes. I have no idea how I'm supposed to pick up the objective in strike(not helped by the fact that either someone beats me to it or I'm turned into burnt swiss cheese before I can get a minute to even try) and no idea how to effectively attack the MTT in the other one. Would be nice if that would be explained so that the team trying to do one of those is able to do it better. My only real problem with the space battle mode is remembering not to use the left stick for movement.
 

DefunctTheory

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Fijiman said:
My main problem with Battlefront 2 is that I have zero idea how to complete the objective in the ground based modes. I have no idea how I'm supposed to pick up the objective in strike(not helped by the fact that either someone beats me to it or I'm turned into burnt swiss cheese before I can get a minute to even try)
Aim at it and hold 'G.' Cannot do it when spawned as a special unit.

...and no idea how to effectively attack the MTT in the other one.
Spin around until you find an icon that says 'Defend' (Someone who's got a weapon that can hit it) or 'Pick Up' (A weapon you can pick up with 'G' to damage the MTT).

I assume this will get sorted once the game is launched.
 

Fijiman

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DefunctTheory said:
Fijiman said:
My main problem with Battlefront 2 is that I have zero idea how to complete the objective in the ground based modes. I have no idea how I'm supposed to pick up the objective in strike(not helped by the fact that either someone beats me to it or I'm turned into burnt swiss cheese before I can get a minute to even try)
Aim at it and hold 'G.' Cannot do it when spawned as a special unit.

...and no idea how to effectively attack the MTT in the other one.
Spin around until you find an icon that says 'Defend' (Someone who's got a weapon that can hit it) or 'Pick Up' (A weapon you can pick up with 'G' to damage the MTT).

I assume this will get sorted once the game is launched.
I use Xbox so I'll still need to figure out which button that is(which again is not easy to do when getting shot from every angle the moment you get within half a mile of the damned thing), but thank you. As for the other bit, I was on that game mode for the better part of two hours and only ever saw an attack, defend, or pick up icon appear once during the escort phase of the mission and that was only after I had killed a guy who happened to have the damn thing. Never saw it after that.
 

Gethsemani_v1legacy

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For the record, I liked the more arcadey feel of the previous DICE Battlefront. I also sort of liked Battlefield 1 and its' mechanics. But Battlefront 2 doesn't do it for me. The Beta maps are, as has been said, atrocious and I feel that there's a distinct problem with too much happening at once on screen, with players not sticking out from the scenery enough. This is especially notable on the Theed map, where Assault droids are pretty much the same color as the tiling of the plaza. The whole thing just devolves into a chaotic mess where you aren't mobile enough to get away and you can't stick around to assess the situation.

On top of that the Hero units feel absolutely trash. Me as a Heavy and a dude as Officer managed to wipe out Darth Maul after he got all of 2 kills. I was obliterated instantly as Han Solo and the hard part about killing Slave 1 and Millenium Falcon is that they are bullet (laser?) sponges, not that they are particularly lethal ships.

I was looking forward to this, but the beta has pushed me more towards dedicating my multiplayer time towards Destiny 2 instead.
 

Zhukov

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DefunctTheory said:
... but like all the special units, he's unable to interact with objectives. Lost a match learning that little tidbit.
Ha. Yeah, that happened to me too.

"Ohh, I know! I'll spawn in as rocket trooper, grab the thingy and use my mobility to dash it to the drop point. Oh, Zhukov you've done it again you tactical genius you!"

...

"Oh. Well. Fuck."


Then commenced several frustrating minutes as my gormless teammates ran around the objective in circles, bumping into walls and shooting the furniture.
 

laggyteabag

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Positives -
- The game is gorgeous. DICE have knocked it out of the park, again.
- It sounds great.
- Plays a lot better than the first. Gunplay is improved, and so too is the fighter combat.
- Space Battles! (though not quite as dynamic as OG BF2)
- It feels like DICE have really listened to the feedback from the first game
- Multiple eras.

Cons -
- Maps are unbalanced. I have never seen the Separatists win on Theed, nor have I seen the First Order win on Maz's castle.
- The lack of maps makes it repetitive. This will surely be fixed in the full game.
- I dont really see the point of fighters on Theed. Map is way to tall and claustrophobic to have decent strafing runs. Points trap.
- Heroes are weeeeeak. I lasted a whole 30 seconds as Han Solo, and other Heroes are easy to gun down. Not really worth saving the 5,000 points. Can jedi heroes not block?
- First Order and Clone officers look dumb. Give me something that looks like Captain Rex.
- Some loot box upgrades make you more powerful. P2W in a full-priced retail game? C'mon now.
 

Zhukov

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Laggyteabag said:
I have never seen the Separatists win on Theed.
Really?

I think the map is crap, (or rather the second half is crap) but in my experience both sides had their share of wins.

(Also, who are the separatists?)
 

laggyteabag

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Zhukov said:
Laggyteabag said:
I have never seen the Separatists win on Theed.
Really?

I think the map is crap, (or rather the second half is crap) but in my experience both sides had their share of wins.

(Also, who are the separatists?)
The gangly robot dudes.

CIS. Separatists. Droids. Take your pick.