Brotherofwill said:
P.Tsunami said:
Just a little question, I have no idea about the system and it'll probably seem pretty stupid of me. What do you mean by Roll? If you create a character do you have a random chance? I don't understand that, or is it every level you have a different chance of improving?
Baldur's gate (and all of hte infinity engine games except Fallout) are based on Dungeons and Dragons.
It involves a lot of random numbers generated by rolling digital dice (most of the dice are in the background, and only the results are seen), added to modifiers.
When you kill monsters (using these random numbers added to modifiers), you get experience. When you get enough experience, you gain a level.. and you get certain modifier increases, such as chance to hit, or chance to avoid some calamity (such as poison or death magic). You also get weapon proficiencies, which increase your modifiers with specific weapons and weapon styles.
Most of the dice produce randomly determined numbers between 1 and 20, 1 being an automatic failure, 20 being an automatic success, and the difficulty of the roll is determined by the action. Attack rolls, such as those used by a fighter swinging a sword or a mage casting a ray spell, attempt to circumvent an attacker's Armor Class.. In the older games, this was determined by a very difficult to explain concept called Thac0 which I won't explain here.. Basically, Higher Numbers are good.
In older games, thief abilities, such as hiding, and picking locks and disarming traps are determined by a percentile chance.. a random number is generated between 1 and 100, with the players aptitude in those skills determining success.
Other rolls, such as damage rolls, are produced by a variety of random number arrays, from 1-4, 1-6, 1-8, 1-10 and 1-12 arrays. These are usually modified by a players attributes, but not always.