Baulder's Gate Stat and Ability Question

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Amnestic

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Aug 22, 2008
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Korten12 said:
um... Imoen just died... do they come back?
If a party member dies, you need a Resurrection spell.

Generally this means either having some Divine Magic or heading to a Church which I *think* can resurrect people for a rather large fee, but I can't remember.

I would suggest reloading a save though if you're in BG1.

Also: Don't forget to make multiple saves regularly, just in case!
 

The Madman

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Alright, just to settle it once and for all so there is no confusion:



Two Handed Weapon Style gives general improvements towards wielding melee two handed weapons such as spears, halberds, or indeed two handed swords. Putting points into this will improve the hit chance and the speed you use the weapon. This does not apply to ranged weapons, only two handed melee weapons. Putting two points into this slot will also increase your chances of scoring a critical hit with 2h weapons, that is very good!

Sword and Shield Style style improves your skill at using a shield, or in game terms, gives you a bonus towards deflecting arrows and other projectile weapons. Pretty straight forward really. Shield = Hard to hit. Putting points into this improves that effect, although you don't gain any offensive bonus.

Single Weapon Style style is for wielding a single one handed weapon and no shield. Improves your hit, damage, and speed the more points you put into it. Essentially if you wanna go at your enemies Kill Bill style, this is it. Doesn't hit as hard as a two handed weapon, but it hits faster and more consistently the more points you put into this specialization.

Two Weapon Style. Here's how it works: If you use two weapons at once, you receive a lowered chance towards actually 'hitting' with those weapons since essentially you're swinging twice as often. Someone with no points in this talent trying to dual wield longswords for example, while badass looking, isn't going to hit much. Putting points into this talent simply reduces that hit penalty. That's all!

So the different between Two Handed Swords specialization and Two Handed Weapon Style is simply that the swords one will *only* improve your skill with two handed swords, whereas the general two handed style improves your general performance with *all* two handed weapons by making you hit more often as well as faster and with a higher critical chance.

And yes, the bonus stack, so it's good to put points into both.

Choosing a specific weapon, and a weapon style is the best approach at first. Later on however, especially with Fighters, you get enough points to diversify more but for early on its best to specialize.
 

Amnestic

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Aug 22, 2008
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The Madman said:
And yes, the bonus stack, so it's good to put points into both.
And if you're going Rogue/Thief, I recommend using Single Weapon Style over Two Weapon Style. Not quite as cool looking, but I find it's more reliable and allows for better backstab chances.

Plus once you get the Celestial Fury...
 

Amnestic

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Aug 22, 2008
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666Chaos said:
On normal im pretty sure perma death is turned off.
The "Imprisonment" spell removes their portrait as well, which means you need to re-recruit them after you cast Freedom.

Warning: If this happens, romance/personal quest plotlines are likely to be interrupted and broken! I highly recommend reloading a previous save if any of your allies get Imprisoned during a fight, especially if you're trying to get them into bed.
 

P.Tsunami

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Feb 21, 2010
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Brotherofwill said:
P.Tsunami said:
Just a little question, I have no idea about the system and it'll probably seem pretty stupid of me. What do you mean by Roll? If you create a character do you have a random chance? I don't understand that, or is it every level you have a different chance of improving?
What I mean by "roll", being a tabletop gamer, is that normally, you'd roll a pair of dice to generate a number between 1 and 100. In the video game's case, the computer generates that random number for you. So whenever you generate stats for your character, you have a random chance of getting what you want, basically. And you have no chance of improving in this system (2nd edition AD&D), aside from finding magical items to boost your stats.

obex said:
This kind of thread is the perfect example of why 3.5 and 4th edition were improvements on D&D the rules are now more clear cut so that novices or casual players can play the game without getting bogged down odd and annoying rules.... except the grapple rule XD
For the record, and you might not be saying so, but Baldur's Gate doesn't rely on D&D 3.0. It relies on the considerably older and clunkier AD&D 2nd Edition. However, I entirely agree with the sentiment; 3.0 and out was a vast improvement of what came before it, in many, many ways. Between Exceptional Strength, System Shock (oh Lord, system shock; basically, whenever something "changed" your body, which a lot of effects did, you had a percentage change to outright die based on your constitution. Awful idea.), and the thief abilities, it was a terribly micromanaged system. I'm not sure I see 4.0 as an improvement on 3.5 (it is in some respects, but it's much worse in others), but that's a discussion for an entirely different thread.
 

JesterRaiin

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Apr 14, 2009
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2h sword wielding Warrior you say...
Do remember about this precious thing. Just saying.

 

Amnestic

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Aug 22, 2008
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JesterRaiin said:
2h sword wielding Warrior you say...
Do remember about this precious thing. Just saying.

Restrictions:
Paladin Only


Well, that and Thieves with their "Use Anything" ability.

But still, warriors can't use Carsomyr. Ravager+6 is arguably just as good/better anyway.
 

P.Tsunami

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Amnestic said:
Restrictions:
Paladin Only


Well, that and Thieves with their "Use Anything" ability.
I'm pretty certain that was new with D&D 3.0, so Baldur's Gate does not have that ability. Unless they added it in to balance the thief out a bit, which would have made sense, of course.
 

The Madman

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Amnestic said:
Well, that and Thieves with their "Use Anything" ability.

But still, warriors can't use Carsomyr. Ravager+6 is arguably just as good/better anyway.
Hand Keldorn that thing though and he becomes a monster! He was a decent Paladin before, but with Carsomyr he's a veritable juggernaut of destruction and the ultimate anti-caster bane since not only can they not hide from him thanks to his Inquisitor abilities, but Carsomyr just tears through all defenses as well as allowing him to take even more of a beating.
 

JesterRaiin

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Exactly.
Just for Carsomyr i'd consider Paladin instead of Warrior protagonist. That or having Keldorn in party.
Thieves do have Use Anything ability in BG2 (well, ToB actually). Then again who'd create 2h weapon wielding Thief since it rules out backstabbing ability ? And without some *** thieves with 2h swords are pretty much dildos.

Remind me please, potion/scroll of Use Anything was introduced in original SoA, or was it a part of fan-modification ?
 

GloatingSwine

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The Madman said:
Single Weapon Style style is for wielding a single one handed weapon and no shield. Improves your hit, damage, and speed the more points you put into it. Essentially if you wanna go at your enemies Kill Bill style, this is it. Doesn't hit as hard as a two handed weapon, but it hits faster and more consistently the more points you put into this specialization.
Single weapon style also gives you -1 to AC for each point you put into it. (This is 2E, low AC = good). It's very useful for a Kensai at low levels since you can't wear armour or use shields.

P.Tsunami said:
Amnestic said:
Restrictions:
Paladin Only


Well, that and Thieves with their "Use Anything" ability.
I'm pretty certain that was new with D&D 3.0, so Baldur's Gate does not have that ability. Unless they added it in to balance the thief out a bit, which would have made sense, of course.
Throne of Bhaal has the Use Any Item feat as an epic ability for thieves.
 

Amnestic

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Aug 22, 2008
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P.Tsunami said:
Amnestic said:
Restrictions:
Paladin Only


Well, that and Thieves with their "Use Anything" ability.
I'm pretty certain that was new with D&D 3.0, so Baldur's Gate does not have that ability. Unless they added it in to balance the thief out a bit, which would have made sense, of course.
Baldur's Gate 2/Throne of Bhaal has it, I know that much. Since the levelcap of BG1 stopped you from getting high enough to learn it, it's irrelevant to that game :p

Edit: Appear to have been ninja'd.

The Madman said:
Hand Keldorn that thing though and he becomes a monster! He was a decent Paladin before, but with Carsomyr he's a veritable juggernaut of destruction and the ultimate anti-caster bane since not only can they not hide from him thanks to his Inquisitor abilities, but Carsomyr just tears through all defenses as well as allowing him to take even more of a beating.
Well if we're talking about giving weapons to NPCs, I'd toss the Ravager onto SPOILERS Sarevok NO MORE SPOILERS since he's one of the best Fighters out there.

Keeping Keldorn around for Carsomyr can be good if the party balance allows for it though. Generally I struggle to keep everyone I like.

Partly because I like everyone.

Except Tiax. Fuck Tiax. Good NPC, bad party member.
 

JesterRaiin

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While at that...
http://www.shsforums.net/topic/44661-big-world-project-bwp-v90/

BWP is just awesome.
 

veloper

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Jan 20, 2009
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Korten12 said:
I am currently making my Human Fighter Character and I got his Strength to 17 by rolling and put the stats into it and now I am choosing my abilites, now I dont know what to decide between 2h Sword and 2h style, what is the difference?
put 1 point more into it.
STR is the most important stat and 18 give you a free percentile roll between 18/01 and 18/100 which can only help.
 

The Madman

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JesterRaiin said:
While at that...
http://www.shsforums.net/topic/44661-big-world-project-bwp-v90/

BWP is just awesome.
Damn, that's actually pretty impressive. Methinks I might give it a try!

I'm surprised I hadn't heard of the project before now, typically I try to keep up with whatever's the latest in BG modding news.