Grey Carter said:
BBC Debate: Games Aren't Art ... Yet
A fair, even-handed criticism of the idea.
Like movies, many games
contain art. That doesn't make the
game itself art. The problem here is us, as gamers. We continue to pick the wrong examples to prove this point.
We pick games with stunning visuals... but that's
visual art.
We pick games with great stories... but that's
literary art.
We pick games with memorable music or voice acting... wrong again.
Look at movies: What elevates a movie from "containing art" to "being art" is when the features that are expressly unique to movies are used to elicit an emotional response from the audience. For instance, when the
camera work is used to alter the audience's response to a scene or a character -- now you have something unique to movies (cinematography) that is contributing directly to a change in the audience's experience.
There's your "movie art. All the other stuff is just collaborative inclusion of other artistic media.
What is it that is unique to games? 1. Player input. 2. The rules that govern player input (aka "game mechanics") When these are used in a way that alters the player's emotional response -- such as creating tension by reducing visibility or movement speed while wounded, or forcing tough choices by limiting the player's selection of weapons -- we're starting to move toward games becoming art.
paulgruberman said:
If there are any that claim no art exists in games, I can only say they've not looked hard enough.
They're looking at the wrong examples.
And so are we.