This argument has been floating about for more than two decades now and it's wrong, not unreasonable or stupid, but certainly wrong.MatParker116 said:I think with games now costing tens of millions to make, the graphically-demanding PC exlcusive will slowly die out as publishers look to recoup there investment
Triple A headline games have always been cyclical in their publishing, going from PC market leading development towards Consoles as the hardware catches up mass marketed titles are seen as more proftiable, then back to PC led as technology moves forward and new intellectual properties and developers emerge.
New trends, series and developers almost exclusively emerge from the PC gaming world. Epic, Bethesda, Valve, Dice, Infinity Ward, Gearbox, CSC Gameworld, Crytek, all began developing exclusively for the PC and moved outwards as their markets expanded. Very few developers (notable exceptions being Naughty Dog and Insomniac) ever start with consoles as the exclusive platform, the console world is a very difficult one for new intellectual properties to break.
Also, there is no innovation in the console market. Look at the feature set of the home consoles available now and try to find a feature PC players didn't have first, it's near impossible (unless you count the Xbox-logo switch on the controllers). This being ahead of the curve has been primarily what's kept PC gaming relevant and thriving. Everything from network multiplayer through digital distribution and downloadable expansion have come from PCs to consoles and not the other way round.
At the moment there are a great number of PC centric indie developers about. Looking at small downloadable games like Frozen Synapse or f2p shooters like QuakeLive and World of Tanks seems to be a pretty good indication of where the console markets will go in four-five years time.
Speaking of which, the current home console hardware is becoming extremely limiting to developers, in the last year there's been a small shift back towards PC as a lead platform, BF3's heavy feature cutting (even going as far as letter boxing the game on 360) being the most obvious. The console market is pretty saturated now, aside from Call of Duty nobody has been breaking any records in a while.
As far as home use goes, this is something of a fad and not a reliable indication of 'the future'. Tablet units like the iPad are sorely lacking processing grunt, connectivity and ergonomics, as a pure work tool they are largely useless without a full ofice suite and an attached keyboard/mouse, which defeats the object.
Whilst netbooks and laptops are expensive relative to performance and also tend to lack features. The PC is slowly taking over as the defacto home entertainment unit, whether consumers realise it or not.
The most convincing vision of the future I've seen comes from Gigabyte. They've recently released a series of computers they call 'Booktops,'
Essentially a mash up of a netbook, tablet and a full desktop PC, at the moment they are far too expensive for mass marketing (think £1000-ish) but they integrate a capacative Ipad style screen with a proper keyboard, Windows 7 and hardware fitting of a reasonably high end laptop, whilst at the same time having built in connecivity (USB, HDMI etc) and a mount-in docking station containing an optical drive and further connections for separate screens and hardware (printers, stand alone keyboard, mice etc).
Off the docking station you have a 1KG-ish platform that behaves either as a normal small laptop or as a tablet when the screen is flipped round. On the docking station you have a solid mid-range PC, not suitable for high end gaming, but it will work 1080p playback and any application short of high end 3-D, video or graphics editing without breaking sweat.
As a work and entertainment package these are far more convincing than rapidly obsolete tablets, they're literally everything in one package. I predict a lot more of these coming out in the next few years as pricing drops.