Bear Simulator Dev Calls it Quits to "Avoid Drama"

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Adam Jensen_v1legacy

I never asked for this
Sep 8, 2011
6,651
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The novelty of these "simulators" dies quickly and it's just a quick way to make a buck without actually trying hard enough to make something good. Maybe this will put an end to this type of indie games.
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
18,157
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3
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UK
fluxy100 said:
In all seriousness this just sounds like an easy way for the guy to cut ties and run off with the kick starter money.
I was going to say the same thing. There's no way the game itself look like it's worth $100k!

Shame he couldn't just man up and take some responsiblity like take the game down to fixed the bugs? That what Scott did with his FNAF rpg.

Either way, I guess this will be added into the bad kickstarters pile and I pity those backers for not getting their money back.
 

Headsprouter

Monster Befriender
Legacy
Nov 19, 2010
8,662
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43
People back silly things. I understand backing Yooka-Laylee because of the principle, but another throwaway simulator title for Pewdiepie to play? Come on. Surely you could have lived without that.

Maybe it's none of my business what people spend their money on, but there's risks involved with this stuff. I can understand the starved Rare fans taking that risk for a spiritual successor, but not putting money on the line for "l0l ima bear, s0000 rand00m!"
 

mad825

New member
Mar 28, 2010
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So he did a Phil Fish except worse? Stay classy.

I say do the very best of Bear Simulator then get employee by a inde dev. Use Bear Simulator as your eportfolio.
 

Aerosteam

Get out while you still can
Sep 22, 2011
4,267
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I hope he doesn't expect to make another crowdfunding success, or even a second early access title that's welcomed with open arms.
 

Smooth Operator

New member
Oct 5, 2010
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Another day another hit and run, while I absolutely do put the blame on devs who pull this shit people will also need to take some precautions when giving out money.
If you are upset right now how another dodgy dev took off with your cash then sit down and thing really hard about where your money should be going in the first place, it is gullible people who inspire scam artists.
 

JimB

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Apr 1, 2012
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I haven't played it, but I've seen three videos of people playing it, and I thought it looked kinda mellow. Like, a good game to just chill and unwind with; enjoy the scenery and chuckle at a bear in a hat.
 

Parasondox

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Jun 15, 2013
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Bear Simulator? Really? What next, a penis simulator?

You already have a penis, Para. Would you really pay towards a penis simulator?

*pause* Yes. *pause* Nothing wrong with simulating a penis. Well, my own mostly. I have paid for weirder things in life.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,759
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Buckets said:
So why couldn't he have just written the game then released it via steam or something, instead of ripping off all those people with a promised product (there must be some sort of legal issue here), it is a con - pure and simple.
Errr...it was released on Steam, as is even noted in the article here.

I would think it would be better to understand the situation and the comment, myself.

Elfgore said:
The dude got like thirty negative reviews, most of which I've read have all had actual constructive criticism.
According to a good number of people, the dev was deleting/flagging negative reviews. Now, it's a bit of legwork I don't want to do to validate these claims, so I'm not saying that this is true, but it's a common tactic on Steam and would certainly explain the disparity.
 

chocolate pickles

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Apr 14, 2011
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You prick. Update the game like you promised. This guys nothing but a scammer whose gonna run off with the kickstarter money. Disgusting human being.
 

MiskWisk

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Mar 17, 2012
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mad825 said:
So he did a Phil Fish except worse? Stay classy.

I say do the very best of Bear Simulator then get employee by a inde dev. Use Bear Simulator as your eportfolio.
Nah, he wasn't quite that bad. He didn't completely explode on social media, burning as many bridges as he could before cancelling his game five times in a row. Here's hoping he doesn't insist on trying to stay relevant by clinging to internet controversy and e-celebs like some sort of demented leech though.
 

Buckets

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May 1, 2014
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Something Amyss said:
Errr...it was released on Steam, as is even noted in the article here.

I would think it would be better to understand the situation and the comment, myself.

Think you misunderstood what I said, a game author should actually write the game in the first instance then release it via a platform such as steam or get a publisher interested. There is something inherently wrong with kickstarting a video game, getting funding upfront for something that doesn't even exist yet is dodgy at best.
 

Razhem

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Sep 9, 2008
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People were actually retarded enough to put money on this? The developer is scum, I could give less of a fuck about his excuses, but the people that paid for this crap deserve to be left hanging with a shoddy product that could be seen from miles away it was going to be crap.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
6,374
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Buckets said:
Something Amyss said:
Errr...it was released on Steam, as is even noted in the article here.

I would think it would be better to understand the situation and the comment, myself.

Think you misunderstood what I said, a game author should actually write the game in the first instance then release it via a platform such as steam or get a publisher interested. There is something inherently wrong with kickstarting a video game, getting funding upfront for something that doesn't even exist yet is dodgy at best.
Uh...

You know how games get published, right?

They're things that don't exist yet (or only exist in their most basic forms), which are pitched to a publisher so that the person can get funding so that they can then go on to actually create said thing.

The only difference between Kickstarter and "getting a publisher interested" is that Kickstarter cuts out the middleman and gets the funding directly from the people who would be buying the game anyway.

EDIT: For the sake of clarity, what you're saying here is basically that developers should work pro bono, and then get paid after the fact. If a developer wants to actually make games full-time, they kinda need to get paid while they're actually working.

OT: Like other people here, I've having a hard time thinking this isn't just the guy throwing a temper tantrum and deciding to take all of his toys home. As far as the monetary aspect is concerned, I'm not going to question it too much because it's not like he hasn't done any work (whether he's done $100k worth is debatable, but he's still put in more effort than the people who try releasing "Unit Z" over and over again as their own games).
 

Bat Vader

Elite Member
Mar 11, 2009
4,997
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Could legal action be taken against him for this? Not delivering on the stretch goals and keeping the money to me should be considered illegal.
 

JimB

New member
Apr 1, 2012
2,180
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Bat Vader said:
Could legal action be taken against him for this? Not delivering on the stretch goals and keeping the money to me should be considered illegal.
Sounds like fraud at a glance, but I've been away from the books for too long to remember what the specific requirements are for establishing fraud, and I think it varies quite a bit based on region.
 

Buckets

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May 1, 2014
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shrekfan246 said:
Buckets said:
Something Amyss said:
Errr...it was released on Steam, as is even noted in the article here.

I would think it would be better to understand the situation and the comment, myself.

Think you misunderstood what I said, a game author should actually write the game in the first instance then release it via a platform such as steam or get a publisher interested. There is something inherently wrong with kickstarting a video game, getting funding upfront for something that doesn't even exist yet is dodgy at best.
Uh...

You know how games get published, right?

They're things that don't exist yet (or only exist in their most basic forms), which are pitched to a publisher so that the person can get funding so that they can then go on to actually create said thing.

The only difference between Kickstarter and "getting a publisher interested" is that Kickstarter cuts out the middleman and gets the funding directly from the people who would be buying the game anyway.

EDIT: For the sake of clarity, what you're saying here is basically that developers should work pro bono, and then get paid after the fact. If a developer wants to actually make games full-time, they kinda need to get paid while they're actually working.

OT: Like other people here, I've having a hard time thinking this isn't just the guy throwing a temper tantrum and deciding to take all of his toys home. As far as the monetary aspect is concerned, I'm not going to question it too much because it's not like he hasn't done any work (whether he's done $100k worth is debatable, but he's still put in more effort than the people who try releasing "Unit Z" over and over again as their own games).
Perhaps I'm more old school, I have been here since the inception of computer games. Matthew Smith wrote Manic Miner and sold it to Bug Byte as an already complete package, this was the case for all software developers at the time. Sure there were companies like US Gold which essentially distributed the games they acquired, but the majority were bedroom programmers. The AAA industry seems to be more like a big movie studio, hiring shitloads of people to design every single blob.
I was of the understanding that indie developers were more like the original designers actually putting the work into a game so they have something to show off before release. Maybe the mobile phone developers are more like the old developers.
Obviously Indie doesn't mean what I thought.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
6,374
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Buckets said:
Sure there were companies like US Gold which essentially distributed the games they acquired, but the majority were bedroom programmers. The AAA industry seems to be more like a big movie studio, hiring shitloads of people to design every single blob.
I was of the understanding that indie developers were more like the original designers actually putting the work into a game so they have something to show off before release. Maybe the mobile phone developers are more like the old developers.
Obviously Indie doesn't mean what I thought.
The video game industry hasn't been like that since before I was born in the very early '90s. Yeah, things have a way of changing in over twenty years.

Yes, there are still some developers who will do things like that. But games take a long time to make now (good ones, at least), and the only people who can actually afford to spend five years making their ideal game are the ones who have full-time jobs anyway. The point I'm making, I suppose, is that you seem to be saying that video game development should not be a viable job for people, and I take issue with that. People are allowed to get paid for the hard work that they do, while they're still doing it. You don't get all of your wages in one huge check after you're terminated from your job, you get paid consistently over time while you're working there. I've got huge issues with the whole system of capitalism, but I at least recognize that unless society overall decides to overhaul things, people typically need money to live. I'd like talented developers to be able to actually finish their work rather than have it endlessly put on hold because they need to juggle between a 40-hour job and a home/personal life and what would subsequently be nothing more than a video game development hobby.
 

Infernal Lawyer

New member
Jan 28, 2013
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I've got mixed feelings about this. On the one hand, it looks incredibly suspect at face value, and I don't blame people for thinking that this is just his excuse to grab the money and run.

Looking at the Steam forums though, he does seem to be genuinely overwhelmed by the multiple responsibilities he's landed himself with, everything from the kickstarter goals to the moderation of the game's forums. But then again I'm a rather gullible person.

Still, the only real response I have to even the best-case scenario of him just having a breakdown is "welcome to game development, suck it up". He's still throwing a hissy fit at the inevitable brigade of people who are going to call a mediocre game what it is, if not worse. I mean, look at the scores: 7+/10 on Steam. That's bloody good for your first attempt that you've already been paid buckets of money for.

Funny thing is that this is like holding up a broken mirror to the Digital Homicide fiasco: No idea how to deal with criticism, vastly different ways of handling it.