Before Tutorials Were Mandatory

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cricketlenny

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Nov 19, 2010
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If your going to play a game these days, its expected that it has a tutorial, but in older games, they never had tutorials to teach you what was what and how to do things, it just thrust you into the game and said "Hope you dont die or anything", and we're not talking about instruction manuals, cause those dont count. Tell us about your experiences with games that had no tutorials, and how the heck you managed to play the games at all.

My experience: When i played the first Crash Bandicoot game. No cutscene to explain what I was doing, who I was fighting, or how to do it. I just started running and jumping thinking it was like mario, and after 4 gameovers, i found out that there was a spin attack. I felt better discovering how to do something after failing, instead of failing while knowing what to do.
 

FernandoV

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Dec 12, 2010
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Who even actually pays attention to tutorials? It takes me 10 years to figure out that I could have made my life 10x easier by doing something in the tutorial; and that's just the way I like it.
 

Rylot

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May 14, 2010
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Most of those games were so simple you didn't one. When all you have is a four button controller and a joy stick for control a tutorial is kind of pointless. Personally I'd prefer a game to at least let me know how to play to some degree rather than just killing me while I flail directionlessly.
 

Ernie1042

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Aug 8, 2008
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I always skip the tutorials. It makes life exciting.
*five hours into gameplay* "I can do that?! Yeah!"
 

x-machina

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Sep 14, 2010
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The first Mass Effect didnt have a tutorial and I managed perfectly fine. It's incredibly irratating when games force you to go through a tutorial that tells you how to walk or how a mini map works. Unless you actually have something innovative and new to teach people about, it's rather redundant.