Behold the Skyrim Online Mod

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NotSoLoneWanderer

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Jul 5, 2011
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Even if a Skyrim or Fallout wouldn't make a perfect transit into a co-op or MMO game I'd still love to ply either of those game types. Just give me a friend who can drop in drop out and if you gotta remove time affecting shouts, spells, and in the case of fallout V.A.T.S. Or just do what killing floor does. Frankly I don't care I just wanna play fallout with a few friends. They don't even have to be able to import export characters just have them be a random (or chosen) model scaled to the players level with some simple starting equipment.
 

Dogstile

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Jan 17, 2009
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Its a mod you download only if you want it. I really don't see how anyone could have an issue with it.
 

latenightapplepie

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Nov 9, 2008
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Seriously, that is a dumb idea. I don't want this, I believe the series should stay on singleplayer only. It just makes sense.
 

omicron1

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Mar 26, 2008
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This will never work.
Why? Simple: the world state. How do you ensure that all the npcs, butterflies, buckets, etc. are in the same spot on each computer? You can't merge two disparate worlds, so the next best thing is to use one host's world as a baseline and transfer it to other players, along with a stream of changes made to the world... Which means a 50+ mb download each time you connect, plus huge infrastructure changes. It cannot be done. Not by modders, anyway.
 

JoesshittyOs

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Aug 10, 2011
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Hmmm.

I like it. I'd recently been thinking why it wasn't possible for there to be something like this.

It'd have to rely on a trust system kind of like the San Andreas multiplayer mods have. You'd have to behave, and there's also the question of killing NPC's. How would it affect everyone else?

Interesting to say the least. Glad someone put time into this. It'd have to be one of the most frustrating games to incorporate a multiplayer into.
 

brunothepig

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May 18, 2009
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It seems to me that it might not be that every player is, strictly speaking, there. More, the mod tracks all the players joined, and creates duplicate avatars of every other player to display to you. Which would be why no one else is in armour or carrying their weapons. I could be wrong, but it's hard to tell when I didn't see any combat. If I'm right, basically random enemy spawns might not appear for anyone except one person, and no one could help each other fight. No player would have an effect on any world except their own, and they are still all in their own worlds, they can just see other players traveling theirs. There might be ways around that, or they may be using a different method to the one I'm describing, but as far as I know Oblivion got no further than what I'm talking about, so I'm not getting my hopes up yet.
 

Akyho

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Nov 28, 2010
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Greg Tito said:
Behold the Skyrim Online Mod

Bethesda might not be making an Elder Scrolls MMO, but that won't stop fans from doing so.

One question that keeps reverberating through the halls of Skyrim as you play is: wouldn't this game be great to play with friends? I personally do not have a reason to make Skyrim massively multiplayer - even when I play an MMO, I mostly play solo - but there is something interesting about putting persistence and living personalities behind all those NPCs you meet. A mod author has made the first steps of turning Bethesda's open world single-player game into an online multiplayer masterpiece - complete with naked avatars.
People all ready were making one for Oblivion years ago.....I don't think it worked....because its not an online game. It was buggy as hell some people said it worked and played with friend. Me and my friend couldn't connect and it was sloooooooow even if no one was connected.


Here no update since 2008. http://www.moddb.com/mods/obliviononline
 

Khada

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Jan 8, 2009
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Gimi 2-4 player co-op where 1 player is the main protagonist and the other 1-3 are just companions and I'm perfectly happy.
 

Fwee

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Sep 23, 2009
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I'd go with Two-Player, maybe three but that's about all I'd want. That cuts down the risk of being stuck with unsavory people and leaves more room for just my friends.
 

BabySinclair

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Apr 15, 2009
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godofallu said:
It doesn't look very good yet, but one day I will beat Skyrim in Coop.

It would be like real time D&D, you just need to make areas larger and scale enemy health based around the amount of players.

Rogue archer sniping in back while stealthed while the giant warrior charges in and the mage buffs and frys from afar.
This, plus take into account that modders could change quests and everything else for the matter a literally make D&D in Skyrim or disable things that might be troublesome (slow time). Imagine putting a giant between two Unrelenting Forces, probably just explode or go squish. I'm all for this
 

ACman

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Apr 21, 2011
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I think it could have some limited appeal. The idea of having a companion or two that wasn't a computer controlled kill stealer would be nice with people taking the usual roles of dps/tank/healer.

Or you could rewrite the quest structure so that you could have a versus thing going on. One player doing empire missions the other stormcloak.

Or you could have people hunting down individuals for their bounties.
 

qwertyz

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Mar 19, 2011
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Co-op would be better for Skyrim, but I won't say no to this mod, at least not until I try it out.
 

thiosk

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Sep 18, 2008
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Its everything I expected from a skyrim MMO:

A ton of naked dudes jumping all over the place.
 

Noceus

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Jul 2, 2010
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I hope there will be a mode or it will allow you to only play with the people you want to play. But still very awesome mod.
 

RastaBadger

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Jun 5, 2010
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I would certainly play Skyrim with 1 or 2 people I know. Get a fighter a mage and a thief together and then go do some dungeons together. They'd have to increase the difficulty of course. Multiplayer with people I don't know is definitely out though.