Just yesterday, I was finishing Force Unleashed on the hardest difficulty and I realized something; "challenge" should mostly come with boss fights. Time after time, I'd try to get through the massive end area just before
The boss fights were probably the best part of that game, even if they were a little too easy on normal. On the other hand, crushing cannon fodder with minimal resistance was pretty fun. (bullshit droids notwithstanding) As I watched the closing cutscene, I noticed that probably no one feels like a hero when every single underling could take them down if they aren't careful, but decapitating the land's mightiest villians with a flick of the wrist is hardly satisfying. I think the balance comes with easy common foes and tough enemy leaders. That way, we can enjoy trouncing silly goblins and save our healthkits and big guns for the head killing machine.
In RPGs, maybe the leveling system could be fine tuned so as to let weaker enemies be strong enough that they aren't slain in one hit, but aren't all brick golems either. Bosses could be strong enough to always pose a threat, but not be roided up dragons from hell.
fighting Vader and get pretty much insta-killed AGAIN by some prick I didn't see or one of those bullshit droids' homing... lasersmissles? A force wrecking ball I was not, much less one capable of pulling down a star destroyer. When I finally got through the cheap bastardry of the final chamber, it was time for Vader, which was incredibly enjoyable. (when he wasn't spamming grip or ignoring my every attack, hardest difficulty and all that)Struggling in that bit was how it should be, you Vs. the dark lord of the sith, challenging conflict with a trained master. (basically the summary of a "boss", I think)
In RPGs, maybe the leveling system could be fine tuned so as to let weaker enemies be strong enough that they aren't slain in one hit, but aren't all brick golems either. Bosses could be strong enough to always pose a threat, but not be roided up dragons from hell.