Best AI in games?

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cainx10a

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Weird that no one mentioned Stalker. The 3rd game definitely had some amazing encounters with the humanoid enemies.

In one of my earlier missions, I was sent to recon a merc stronghold, and everything was ok until one of them spotted me, and in RPG fashion warned me to back off, or face the consequence. 30 mins later, I was still in battle with the forces holed up in the refinery. And it took me 15 min to finish off the last guy, as he maneuvered around the compound trying to flank me, when he had the chance, he took it, I backed off, and our cat and mouse game continued until I got lucky and got him in the back.

Cover was important as it didn't take much to die from a burst, same went for the enemy, but they weren't, like in most FPS, standing next to explosive barrels, or in the open. They were quick to react, knew how to use their environment, and worked as a team. That was an exhilarating experience.

Had the same experience in FEAR as well, except, with slomo and what's not, it definitely gives you the edge over the AI. Too bad FEAR 2 had a pretty sub-standard AI, and level design, you couldn't sneak around them much. :(
 

Azure Sky

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Eclectic Dreck said:
Azure Sky said:
Bots in Perfect Dark on the N64.

Anyone who has had matches against various types of Perfect Sims will know exactly what I am talking about.

Those same people probably also want to kick me for reminding them was a Dark Sim is. =3
That really isn't an example of good AI. The thing is that a computer player in an FPS can always beat a human player. They potentially have perfect knowledge of the terrain and player locations, they have the capacity to have perfect accuracy along with instant reaction. Good AI generally relies on the bot not having access to this information and trying to simulate what a human player might do.

The Dark Sim in Perfect Dark was not even remotely smart. It just knew exactly where the player was, moved faster than a player, shot weapons faster than the player (they could fire the magnum revolver like a machine gun), reloaded quicker, and always aimed for (and hit) the player's head. In short, the bot was basically cheating.
Hence why I used the Perfect' variants as examples.
The variants themselves strangely enough had very human patters, even if the game had poor bot pathing.
A bot that picks on players that are losing? Great idea.
A bot that picks on the top players? Even better
One that likes hit-and-run tactics? etc
 

EmpressZombiKitty

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mrF00bar said:
EmpressZombiKitty said:
The Left4Dead and L4D2 AI was incredible. Worst thing they do is try to heal you like a distressed mother. It got better in L4D2.

I also didn't mind all the survivors of Dead Rising 2. Like I gave the 3 Rockers some Assault Rifles and they mowed zombies down. I kept them around for a psycho fight or two.
The L4D2 AI was better? I found them to be almost unless.
Basically L4D and L4D2 were the same, but as far as the healing went, I found L4D2 a tad better. They seemed to not chase you down when you first dropped to yellow.

I usually have good luck with the AI. They get smarter with the increased difficulty. I found them quite helpful overall.
 

Couch Radish

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Mar 28, 2011
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Best AI I've seen in a game is Crysis. They'd actually notice grass rustling and your footsteps.

And even after hiding for a minute they still keep their guard up.

Captcha Code: ollows. dindar
 

Jelly ^.^

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Mar 11, 2010
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FreeCiv has the meanest asshole AI's I've ever seen.

< And trust me, I've seen some mean asshole AI's in my time...
 

soren7550

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Kaidan Alenko. God, that man's voice can - wait, you said enemy AI right?

Uhhh... Mass Effect 2 maybe? I'll have to think about it more.
 

faspxina

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Dynasty Warriors has some pretty god AI.

I mean, if I ever was in an ancient Chinese battlefield and I saw some guy singlehandedly taking down armies of soldiers, while spontaneously combusting and talking out of sync, I would also stand dare and stare, waiting to be the next one.
 

Archwright

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I always appreciate the AIs that don't feel like they're running a script.

I never had a problem with the AI in RE4. The actual AI may have been terrible for all I know, but the game designers did a bang-up job with enemy placement. They never had Ashley run through terribly complicated scenery.

I'm impressed by the level of detail put into AI pathfinding in Halflife. Look up the videos about this, it's pretty impressive.

One last comment. Button reading AIs can die in a fire. Their coders have a spot reserved for them in hell right next to the split-screen lookers of yesteryear. I'll grant an exception to the Metal Gear Solid developers though, that was clever.
 

Zergadooful

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By far the best AI is your squad in ME2, they always use cover and only use their powers when it's necessary.
 

Ziltoid

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FEAR has the best AI I have ever come across. I used to play through the instant action maps over and over again. Good AI does a lot to make a game more entertaining. Killzone 2/3 and Far Cry 2 also have excellent enemy AI. I am really impressed with how well they were able to do the AI in Far Cry 2 considering it is an open world game.
 

Wayneguard

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FEAR. I really didn't like that game very much (the "scary" parts were too separate from the "action" parts such that every time I saw something scary, I could actually relax b/c I knew i wouldn't be in any real danger. totally broke the game for me) but I will say that game had some DAMN good a.i. Old tactics that you could rely on in halo or unreal or other games get shattered by fear's ai.
 

Thaluikhain

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EmpressZombiKitty said:
The Left4Dead and L4D2 AI was incredible. Worst thing they do is try to heal you like a distressed mother. It got better in L4D2.
Yeah, is a change having useful AI teammates, though their AI seems to be little more than "follow player, shoot at everything else" most of the time.

baddude1337 said:
Your team in SWAT 4 are also very good.
Generally, yeah, except for some really annoying exceptions. Though, it's more the co-ordination, the team works as a unit of 4, not as one and one and one and one.
 

TheYellowCellPhone

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Arkham Asylum's stood out to me. When I narrowed the henchmen down to two guards, the guards stuck together, went back-to-back, inched around, and made it harder for me to pick them off.

Not really, a triple Baterang and a few punches while they were down took care of both of them with little incident.
 

RA92

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Revrant said:
Perhaps the Marines in the original HL? They flanked ferociously, attempted to flush me out of cover aggressively, always laid down heavy covering fire, moved with great speed to superior positions, worked together to end my life many times.

They made you play better after fighting a bunch of pattern based attackers.
But the problem with the HL marines was that they couldn't shoot when they moved. I think HL2 has better AI in that respect. They show a lot of prowess in the HL2 Deathmatch - outflanking, suppression fire, flushing me out of cover with grenades, bunking tactics, etc.

Hiname said:
Hell yeah!

What a coincidence I should come across this, I just reinstalled Worms Armageddon today.
 

demotion1

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Mar 22, 2011
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Paradox games have a pretty decent AI. Also, as already said, Galactic Civilizations 1&2 have a good AI and Mass Effect has a depentable friendly AI but a rather average enemy AI.