Eh. I don't think atmosphere means keeping you scared all the time of what might happen.DubMan said:Silent Hill 2 should be the only considerable option, nothing comes close.
And the best part is you can download the Complete mod which kills those flaws and deepens the atmosphere.Internet Kraken said:S.T.A.L.K.E.R games have great atmosphere.
AS you walk through the landscape it almost feels peaceful at times. As if everything is still normal an you aren't actually inside a wasteland. But then you usually stumble upon a corpse or anomaly and that crushing realization that you are in a hellhole returns. The Zone shifts from a tranquil environment to open of utter hostility. The game really does establish this feeling that the zone is aware of you, hates you, and wants you dead. What I find interesting is that seeing people die around you is more successful at maintaining the atmosphere than having them live, as it fits right in with the hostility of the zone. The S.T.A.L.K.E.R games try to create a cruel and inhospitable environment, and they certainly succeed in doing so.
Though I'm probably just bestowing the games with qualities they don't actually have. Though I guess that's what immersion can do to the player. It makes them overlook the obvious flaws of a game and just appreciate the experience.
I'm chalking this one up as a Microsoft answer; Correct in a literal sense but useless in terms of the matter at hand_zuul said:i'd say 78% nitrogen and 21% oxygen make for a good atmosphere
Damn Skippy!!! [small](meaning I agree)[/small]Heart of Darkness said:I've said it before, and I'll say it again. I thought the atmosphere from Pikmin 2 was very well done.
Woo! Someone agrees with me! (+1 Ego)War Penguin said:Damn Skippy!!! [small](meaning I agree)[/small]Heart of Darkness said:I've said it before, and I'll say it again. I thought the atmosphere from Pikmin 2 was very well done.
OT: I thought Mass Effect was pretty immersive. You have a large galaxy which could be affected by your actions [small](maybe not too much but still)[/small].
DeadWaker718 said:I'm chalking this one up as a Microsoft answer; Correct in a literal sense but useless in terms of the matter at hand_zuul said:i'd say 78% nitrogen and 21% oxygen make for a good atmosphere
agreed,fallout has one of the best atmospheres and can be very immersive when your doing certain missions.AkJay said:I'll be the first to say Fallout 3, or any Fallout game in general (OK, maybe not Tactics). But as a second choice, I'm rather fond of the Half-Life 2 atmosphere.
Contrast your definition of atmosphere with Silent Hill 2.Capachinola said:Eh. I don't think atmosphere means keeping you scared all the time of what might happen.DubMan said:Silent Hill 2 should be the only considerable option, nothing comes close.
I think it has a lot more to do with getting lost in the game as it lives around you, and you don't feel as much like your controlling a character in a game built for you, but controlling a character in a world that was already there.
Yeah. If they added a layer of fog into games like Fallout 3 and Oblivion, got rid of the map pockmarked with annoying fast travel points, and lost the compass the tells you where things are, they (especially Fallout) would seem enormous. I would never even leave town without a goodbye kiss to anyone I might never see again.Doc Shaftoe said:My favorite atmosphere building game is probably Morrowind. The technological limitations, and thus the rendering of one cell of landscape at a time, really made the world seem huge even if it was a little unrealistic. Plus, the art design in that game was really cool.
I get the impression that most people talking about Silent Hill 2 were talking about how scared the atmosphere of the game made them. Personally, I thought the game was built to scare, and I never got anywhere near lost in it.DubMan said:Contrast your definition of atmosphere with Silent Hill 2.Capachinola said:Eh. I don't think atmosphere means keeping you scared all the time of what might happen.DubMan said:Silent Hill 2 should be the only considerable option, nothing comes close.
I think it has a lot more to do with getting lost in the game as it lives around you, and you don't feel as much like your controlling a character in a game built for you, but controlling a character in a world that was already there.