To be fair, you do get a second weapon set that you can switch to so it's more like 10 skills, plus the other ones that don't have to do with your weapons.Laggyteabag said:I really like how Guild Wars 2 gives the player different abilities depending on what weapon combination you are using as well as what class you are playing as. For example, if you are playing as a Warrior, you skills with a 2H blade will be different than they would be with 2 axes, and if you are a Mesmer with a 2H blade, your skills will be different than a Warrior with a 2H blade. Its a shame that you only have 5 abilities at once though, makes it get really boring after a while, but A+ for effort. I would really like to see another game pick up that type of mechanic, but give you a few more skills on a bar.
I do agree though, combat can get fairly repetitive. I usually break it up with some jumping puzzles.
Agreed. The trees support many different play styles for each character and all of them are fun and viable (at least for the first 2 playthroughs). My favourite is melee Zer0. I really didn't think it would actually work, but it's surprisingly effective, even against the Invincibles.Johnny Impact said:Borderlands 2. I think they really got it right the second time. Each character is distinct, each tree is distinct, the playstyles they create are fun, and it's easy to respec.