Best Climax in a Video Game

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Casual Shinji

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The Mass Effect 2 suicide mission was undoubtedly an amazing experience. You really felt like everyone in your crew was in it for the longrun and giving everything they had.

Also the end to Winter in The Last of Us. The edge of my seat never suffered as much.
 

Ishigami

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Mass Effect

Hunting Saren thru the gate, rushing up the citadel tower while there is a huge space battle raging around you then confronting Saren and fighting the manifestation of Sovereign. Perfect pacing and griping like nothing else.
The end is perfect as well when Sovereign explodes and parts of the wreckage crush thru the window presumably killing Shepard just so they can reveal the heroic survivor.
Pure gold.
 

Frezzato

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For me, I feel that the climax to a game should sometimes include the ending credits if they're well done:

Burnout 3 - The song Congratulations Smack and Katy [http://www.youtube.com/watch?v=-MXtnIRC67s] came on for the credits and it perfectly summed up the entire Burnout 3 experience. That song makes me feel young.

Mass Effect - Speaking of ending credits, the song M4 Part II [http://www.youtube.com/watch?v=sUKiOcV1SSc] dovetailed the final battle and the aftermath perfectly. And even though the final level wasn't timed I still felt I had to meet a timetable. There was a sense of urgency. I didn't want to let everyone in the game down. Crazy, I know.

Halo: Combat Evolved - Finishing the game isn't enough. There are several things that must happen in order to experience the ending to Halo CE properly. First, it has to be the very first time you play Halo. Second, you must play at least the final four or five hours of the game without interruption (let's say from the Library onward). Third, it should ideally be with a friend on split screen. Fourth - (Optional) If you and your friend are still pumped about the game, you should immediately begin another playthrough.

Also, Saints Row 3. Fucking fantastic ending.
 

Arnoxthe1

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IllumInaTIma said:
Oh yeah, also Spec Ops: The Line's ending. Holy shit was it just perfect.
He speaks the truth.

Also, Halo: Reach. While not necessarily the climax of the game, the last mission, Lone Wolf, was one of the best missions in a Halo campaign that I've ever had the privilege to play. And it's not like it's even complicated either. But execution is everything, and H:R executed that mission with perfection. Even Yahtzee liked it.

After all though, Spartan's never die...
 

Trunkage

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The evacuation via trains during Crysis 2. I don't think there has been a game that has given me a sense of desperate or last chance like this. You could imagine the civilians running onto the train, a new one appearing every minute, while outside the your forces are being depleted slowly but surely. Eventually its too late and your left behind and you have to hop to to make it to an alternate LZ. I actually felt like I ony escaped by the skin of my teeth.

Crysis 1 had a similar moment when the huge machine starts attacking everyone. Your evacuating to an LZ, tanks being ripped apart all around, you get on the last flight to the aircraft carrier. Then it starts attacking the ships out on the water, destroying them with ease. You felt like there was no escape.

A couple of climaxes in Spec Ops. Utter desperation during THE MOMENT. Or regret. Or anger. Or frustration. Or Worthlessness. Its hard to categorise how it actually makes you feel. After the mission with the water tank. What a waste. And during the lynching, I was getting pressured so much that I didn't even consider there might be an alternative to shooting if it wasn't for the achievement.

The finger getting chopped off in Bioshock Infinite. May have impacted me so much because I have my own daughter.

A few in ME3 but the best is the Fleet Arrival. ME2 the suicide mission and the Geth Armature during Horizon

This one was a climax for me - flamethrower mission in Far Cry 3. nothing has made me feel as badass.

The wedding in Sleeping Dogs
 

Maximum Bert

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Johnny Novgorod said:
Okami has a terrific ending. It's nice that all the people you help out throughout the game show up and turn the tables on the final boss halfway through the battle. Marshalled no less by the friend that had apparently stood you up earlier. Very cool, sweet pay off. I love how once they show up the music turns into an increasingly victorious melody and it's obvious you're about to beat the crap out of the bad guy. I love a triumphant happy ending.
Agreed to be honest that game had a near perfect flow for me.

Puppeteer has an unexpectedly great climax that game just builds amazingly well.
Brothers a tale of two sons also has a great climax I really liked the ending to that game.
The bonus stages in Rayman legends deserve a mention and were excellent ways to close out each world, some of the best 2D levels ever made.

There are others as well ofc but these three are the ones that have stood out lately to me. I think my views on what makes a good climax are different to many after looking at lots of the ones already mentioned I thought most of them were merely ok.
 

sanquin

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ME1:
From the moment you go to Ilos to the ending. I couldn't have asked for a better ending to ME1

ME2:
From when the collectors boarded your ship. During that mission I mirrored Joker's thoughts with "shit shit SHIT!" And on the collector ship there was one tense battle after another, working against an invisible timer and your mechanic's health bar. Only the proto reaper was 'meh'...

ME3:
Tuchanka, fleet arrival at earth (as nonsensical as the space battle was), Rannoch, the earth missions leading up to the ending. I loved them all. During the earth missions especially I felt relieved that I made it after each 'wave', and went 'oh shit, another wave! I'll never make it this time!' with every next wave.

I'll also give a shoutout to Warhammer 40k: Space Marine. That game felt like a 'climax' from start to finish, pretty much.
 

NightHavoc

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Mass effect 1: When you reach Vigil and his music kicks in while you're listening to him...... SO GOOD!

Kotor 1: I'll leave it spoiler free but let's just say my jaw was well and truly on the floor after that one.

Halo CE: Final mission with the countdown, yeah that was pretty intense.

Fallout 3 gets an honorable mention after just stepping out of the vault and looking at the wasteland in front of you.
 

BrotherRool

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Metal Gear Solid 4. All the MGS games have fantastic climaxes, from the bizarreness of MGS2 to the all out action of MGS3, but MGS4 absolutely nails it. The tension and sheer epicness of the Microwave corridor, followed by that incredible fight on top of a battleship that recaps the entire Solid series and the relationship between Liquid, Ocelot and Solid Snake through simple gestures, with the sun glinting down on the ships. After everything they'd been through, everything they'd done and everything they'd achieved. They'd fought through every battlefield with every tool available to them.

And now it comes down to one last encounter, when all that is over and there is nothing left but the personal feelings between each person to settle. Fist against fist

Knights of the Old Republic 1. It's someone clunky nowadays and lacking the immersion. But when I was playing it, I was overawed at the sorts of choices they made you make and the ways your paths with your companions was affected.

In general Bioware is pretty good at climaxes too. All the Mass Effect games have good climaxes (except the fights in ME3 are too grey, too dour and too long which puts you in a really bad emotional state to be receptive to the ending) but ME2 is the stand out. I hate the Collectors and fighting them, but the moments with your party are brilliant.

Lord of the Rings: The Two Towers. The last battle in Helms Deep is incredibly epic and really gives off a huge sense of scale and desperation. It's amazing as Legolas to set huge swathes of enemies on fire with your arrows until the ground itself looks like it's burning, but still the enemies come at you getting harder and harder until you find yourself fighting off multiple trolls as the NPCs on your side get steadily diminished.

inFamous 2. So much of this game is absolutely brilliant and the ending is no exception, it ups the ante in terms of characterisation and story and stakes, it remembers that some of the fun in this game is the way the world around you feels like it's living, with NPCs fighting on yourside or two enemy factions fighting each other in a pitched battle. And then the evil ending, which I've promised myself I will not play through, does not play it soft. You chose to be evil, now follow it through, live the consequences of your actions or let it destroy you.
 

Fireaxe

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The Madman said:
Warcraft 3 also had like, what, 5 or 6 awesome endings? One for each faction plus the expansions campaigns. Damn those cinematics were cool... speaking of which Diablo 2 also had an awesome ending, as did its expansion. Heck, Starcraft too. Blizzard games have had some very cool endings over the years.

Mind you Starcraft 2 I'm less sure on and Diablo 3 was crap. But hey, 10.5/12 ain't bad!
I think it'd be fair to say that Warcraft 3 only had 3 endings when you include the expansion (if you count the bonus campaign in TFT, which I do on the grounds that it was all of the follow: massive, cannon, and had important events!). The end of each campaign isn't the end of the story really, but the end of each set of campaigns was (so you had Reign of Chaos, The Frozen Throne, and The Founding of Durotar). Warcraft 3: The Frozen Throne was going to be my answer.

As you say Starcraft and especially Brood War had great endings, and the Diablo 2 Expansion ending had so much potential (wasted by the awfulness that was Diablo 3).

Earlier Blizzard RTS games had the problem of a cannon and non cannon ending -- Warcraft 1 and 2 both had endings in the campaigns that were never part of the cannon (and in fact the Human and Orc endings couldn't coexist), but that was the way things were at the time.

Blizzard did have a really good run between 1995 and 2007 though, no doubt about it -- what they put out in that time is staggering: Warcraft 2, Starcraft, Diablo, Diablo 2, Warcraft 3, World of Warcraft Classic, and The Lost Vikings 2 -- every single game there was definitely worth playing. Sadly that run seems to be over with things like Heart of the Swarm and Diablo 3.
 

Blitsie

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Johnny Novgorod said:
Okami has a terrific ending. It's nice that all the people you help out throughout the game show up and turn the tables on the final boss halfway through the battle. Marshalled no less by the friend that had apparently stood you up earlier. Very cool, sweet pay off. I love how once they show up the music turns into an increasingly victorious melody and it's obvious you're about to beat the crap out of the bad guy. I love a triumphant happy ending.
That ending was so darn powerful it actually had me in tears, definitely my go to choice with questions like these.

Only other one I can think of is Nier, the second playthrough's climax especially has you going through it with a huge lump in your throat since it provides closure on practically everything left open during the first ending, and boy does it come down on you hard.
 

krazykidd

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Xenosaga episode 3. While the final boss was underwhelming. The ending cinematic was the best videogame ending i have ever seen. Too bad the series was cut short, i would have love to see where thy were going to go next.
 

MeChaNiZ3D

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Bayonetta was pretty good. You go from killing the boss with a lipstick to fighting some kind of god on a motorcycle in space, and it's got that amazing music the whole time.
 

snappydog

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Shinkicker444 said:
Leisure Suit Larry has the best climax in a video game I've seen... ...
I'm absolutely astonished this is the closest thing to a sex joke that's been made so far. Well played, respectable people!
My response is therefore the Hot Coffee minigame in whichever GTA it was, naturally.

Anyway, I'd have to say pretty much any game in the Kingdom Hearts series has a phenomenal denouement, since there's almost always multiple bosses on a completely epic level often followed by orchestral versions of the main themes. (The orchestral version of Passion/ Sanctuary is my favourite by far, taking an already great song and just making it unbelievably epic.)
 

Artina89

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The true final boss in Persona 4. The music is suitably epic and it was a nice touch that your maxed out social links have a hand in the outcome of the fight. A lot has to be said about the music in the Persona series of games I must say. I don't think there is a bad track throughout Persona 3 and Persona 4.

trunkage said:
The wedding in Sleeping Dogs
I agree with that as well, I thought that was a true turning point in the game. I believe that Sleeping dogs is a brilliant and a little underrated game. A lot of fun to play as well.
 

Alarien

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All 3 Mass Effects, but with Mass Effect 2 taking the trophy.

I'd also give a nod to Soul Reaver 2. I loved not having a boss but basically the ending turning Raziel into an indestructible god and being able to just hack through the final fights.
 

JettMaverick

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Casual Shinji said:
The Mass Effect 2 suicide mission was undoubtedly an amazing experience. You really felt like everyone in your crew was in it for the longrun and giving everything they had.

Also the end to Winter in The Last of Us. The edge of my seat never suffered as much.
I'm giving a humble to both of these.
 
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FizzyIzze said:
Halo: Combat Evolved - Finishing the game isn't enough. There are several things that must happen in order to experience the ending to Halo CE properly. First, it has to be the very first time you play Halo. Second, you must play at least the final four or five hours of the game without interruption (let's say from the Library onward). Third, it should ideally be with a friend on split screen. Fourth - (Optional) If you and your friend are still pumped about the game, you should immediately begin another playthrough.
Fifth, you need to 360 the gap.
 

TristanBelmont

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Mass Effect 3: When you lay siege to your own fucking planet to take it back from the Reapers.
Saints Row IV: When you go up against Zinyak and you're finally on equal terms.
Skyrim: Storming the capitol of either faction in the Civil War.