Best experience playing video games

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Booze Zombie

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Dec 8, 2007
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Playing Saints Row 2 with my best friend, it was some of the best time I've ever spent in my life. Can't wait for The Third!
 

LiberalSquirrel

Social Justice Squire
Jan 3, 2010
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At a friend's birthday party, we got into a bunch of "Guys vs. Girls" team battles in Soul Calibur II. There was screaming at the top of our lungs during fights, crazy applause and boos and hugging (and more screaming) going on when someone K.O.'d, accusations of every cheating tactic under the sun... it sounded like we were at a major league sports game. And it was amazing. [footnote]And I'd like to add that we gals kicked major ass.[/footnote]
 

cisjeay

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May 23, 2011
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Booting my PC for the First, my first game was Planescape Torment.
it was.... AWESOME.

good runner ups would be the first time i played BG2(my favorite RPG), and most BioWare games are pretty close to that (Except NWN and DA2, specially DA2... Fucking PoS), also the first time i beat the Devil in Diablo
 

cornmancer

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Dec 7, 2009
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Playing Burnout: Paradise doing a barrel roll, landing on the car in first place, and sliding off over the finish line, bear hunting with friends in Red Dead Redemption, or all of the batshit fucking crazy split-screen in Halo, Timesplitters, Serious Sam, and Star Wars: Battlefront. Words cannot describe how much fun trying to snipe your friends with rocket launchers is.
 

Johnny Impact

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Aug 6, 2008
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Three come to mind, all in Left 4 Dead.

3. Versus mode. Both teams full, both mic'd, both have their shit together. Best way to play any game, right there.

My brother, brothers-in-law and I are Infected. Survivors nearly get into a safe room. One guy gets pounced twenty feet from the door. His teammates turn around to rescue him, setting off a battle of inches that lasts a solid ten minutes. We drag a guy to the car, setting off the alarm. They deal with the horde, get everyone standing, then it starts over again. Back and forth, back and forth. Twice all but one of them actually get inside and shut the door, only to open it to rescue the incapped guy. On and on it goes. We kill one Survivor, then another, then a third. The last Survivor runs into the safe room alone -- only to be pounced from inside the safe room by my brother, who'd crept in there unseen a minute earlier.

The other team wasn't even mad. We all complimented each other.

2. Blood Harvest, Versus mode. I am Survivor.

We have a bad time of it during the finale. Tank anticipates our molly, other Specials take out two of us in hard-to-reach positions. Suddenly it's just me -- and I survive, by myself, to kill the Tank, three Boomers, three Smokers, four Hunters, and god knows how many Commons. For five golden minutes I am invincible. I do eventually die but five players compliment me on how well I did.

I imagine that's what champion players feel like -- Zen awareness, spinning and shooting just there because you know without seeing that there is a Special there. You already know what he's going to do and you already made him walk into your bullet.

1. Dead Air, Expert.

Again with brother and brothers-in-law. We try the finale a dozen or so times, each time having an "aw, no, no, NO" moment ending in complete crash-and-burn. Nobody survives to get in the plane.

We finally have a minute of brilliant synergy, get through the second Tank with everyone alive, and run for the plane. Me and two others go up the ramp, but one brother-in-law is backpedaling to shoot at the horde, not looking where he is going. We turn and watch in horror as he misses the ramp. He is immediately surrounded by Commons and incapped.

Now, what we should do here is write him off and finish with just the three of us. "Sucks to be you, Kris" we should say, as we lean back in our chairs, lighting up cigarettes.

What we do instead is charge, all three of us, out of the plane to rescue him. And we do it. Surrounded, badly hurt, Specials closing in all around, we fire off the last of our ammo clearing the immediate area. We help him to his feet, then he's down again. A Smoker grabs me. Someone headshots it. By some miracle we get our buddy standing again. We shoot a Hunter out of the air as it pounces.

All of us limping, two of us black-and-white, three of us out of ammo, Commons all around, another Tank almost in striking range, all four of us limp onto the ramp, shoulder to shoulder, like a scene out of a war movie. Roll credits.

We got up out of our chairs and cheered. First Expert campaign any of us ever finished.
 

barbzilla

He who speaks words from mouth!
Dec 6, 2010
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My favorite moment in gaming was when I was in high school I had some AP classes at the local CC. The entire school was networked, so one day in the computer lab we installed Duke Nukem 3D on one of the computers. We would then go to the library and play Duke 3D layered in DoS programs to hide it when the librarian would walk around. We had so much fun, until they formatted the drives in the computer lab.
 

Farther than stars

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Jun 19, 2011
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It's got to be Portal 2: that moment when you see the blue bouncy paint hovering about those droids in a tractor beam and then just let it drop on them. So anticipated, but it's the "saying what we're all thinking" effect. And it just looked so increadibly funny and surreal even. I'm not saying Portal 2 is my favourite game of all time or anything, but I'm willing to hold that up as my favourtie moment in gaming anyway.
My most emotional moment was at the end of Call of Juarez: Bound in Blood, just the entire last scenes of the story. I kind of got the same effect at the end of Bionic Commando (2009), when I was just awestruck by the final conclusion. It's in moments like those that you realise just how much you've become attached to the characters, even during those few hours of play.
 

chuckey

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Oct 9, 2010
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Mine has to be unlocking mirror mode for the first time on Mario Kart 64 with my cousins.
 

Farther than stars

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Jun 19, 2011
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Stall said:
Demons Souls.

I don't think I've played a game that can come close to matching it in my 15 years of gaming. It's the only game that's actually made me think that games have the remote potential of becoming art. I still think the whole "games are art" movement is just a bunch of pretentious pseudo-intellectuals who feel the need to justify their hobby to themselves and society at large under the proposition that it is "art," but Demons Souls is one of the only decent examples I've found otherwise.
Woah, woah, woah! Back up! Games were not art to you until you found an example to state the contrary? Are you sure you still want to stick to that opinion? You say, one of the only decent examples, but I can think of many which can be easily attributed to art. Of course you could take a look at things like "Everyday the Same Dream" or "The End of Us", but you don't even have to remain with the indie titles to find artistic merit.
Triple A titles like Bioshock have some outstanding writing, coupled with a intense style. And it's not a thing of the new decade either. You can take a look back at "Psychonauts" which can at least be described as being surreal (a term which, I may remind you, found its routes in traditional art movements).
I'm not saying that all games should be counted as art, of course, in the same way not all novels or films should, but if you believe Demon's Souls is inclined towards art then there are a fair few a notch above it in the department of creativity and style.
Of course you could be the type of person who doesn't think cinema or even novels should be ascribed to "art", in which case I guess there's no point in disputing over terminology.
 

Diserasta

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Jul 13, 2009
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In all honesty, two come to mind. One singleplayer, one multiplayer.
The SP is Star Ocean 3. First RPG I played short of Diablo. Also my first console game. There was this one time I sat down and played for 12 or 14 hours straight, breaking only for food, water and toilets. It was legendary. There were points where I completely forgot I was holding a controller, and was actually telling the characters what to do, complete immersion, something I haven't felt for a long time.

The MP was a game of StarCraft II, actually. It was me, and 3 friends in a ranked match. Me Protoss, two Terrans, and the last friend, Rey, was Protoss as well. By about half an hour into the game, we were all completely in sync with one another. We knew what we were doing, how and when. We had our shit together. I have never, since that day, achieved a APM higher than that. Where I averaged 60, maxing out at 120 or so during some fights and when I proxied someone; I was averaging 100 and pulling 200 during fights. The whole thing was a battle of attrition. We would charge, form a beach head and dig in, only to get nuked or overrun by the counter-attack. And this went on. They charged one person's base, my Phoenix' were en route, along with ground support from the others. We survive the attack, and help him rebuild, send minerals, while we raid them to stop them overrunning us. The battle went on for 1 hour and 45 minutes. By the end, there were no minerals left on the whole map. We had accumulated what amounted to about 400-500 cap worth of units and we just pulled one final charge, lifting all their Siege Tanks into the air, prone to Carrier fire, while the Marines and Marauders, Dark Templars and Stalkers broke in and wrecked shit up. After the ensuing battle, we had nothing left short of our builders, a few Dark Templars and 5 of my Phoenix'. The enemy congratulated us on the fight and conceded. It was the most amazing feeling ever.
 

Stall

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Apr 16, 2011
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Farther than stars said:
Nope. Games were just a way to have fun. They still are. I played some artistic games, but they were just that: artistic. I think there's a line between artistic and art. Bioshock is a perfect example: its writing was very well executed, but its gameplay was kind of uninspired, samey, and easily broken. It didn't take every aspect of what makes a game to perfect, but instead just focused on one and left the others behind, so it ended up feeling artistic to me more than anything. Most games have this issue, at least in my opinion, which is why I could never shallow the "games are art" pill in over 15 years since I hadn't found anything contrary.

But then, I played Demons Souls. Demons Souls is the only game I've ever played that didn't have this problem. Demons Souls took every single individual component it had, raised them to the point of being sublime, and then made them all function to a point of harmony unmatched. I could write a small essay over the brilliant of the game, but I figure that would bore you. The gameplay, atmosphere, sound, writing, EVERYTHING... all of it was incredible and miles above average, and complemented each other component perfectly. Demons Souls isn't a game... it's an experience, and probably the single best experience you can have this generation. It wasn't until I played it did I think games could be art and not just artistic, because it showed a game can be a Swiss wristwatch instead of a bunch of individual gears, so to speak.

There are some other things, like DS still wanting to be a just game and not wanting to just be a movie or novel and still transcend to such planes of brilliance (which TONS of artistic games do), but the biggest reason is what I outlined above.
 

Farther than stars

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Jun 19, 2011
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Stall said:
Farther than stars said:
Nope. Games were just a way to have fun. They still are. I played some artistic games, but they were just that: artistic. I think there's a line between artistic and art. Bioshock is a perfect example: its writing was very well executed, but its gameplay was kind of uninspired, samey, and easily broken. It didn't take every aspect of what makes a game to perfect, but instead just focused on one and left the others behind, so it ended up feeling artistic to me more than anything. Most games have this issue, at least in my opinion, which is why I could never shallow the "games are art" pill in over 15 years since I hadn't found anything contrary.

But then, I played Demons Souls. Demons Souls is the only game I've ever played that didn't have this problem. Demons Souls took every single individual component it had, raised them to the point of being sublime, and then made them all function to a point of harmony unmatched. I could write a small essay over the brilliant of the game, but I figure that would bore you. The gameplay, atmosphere, sound, writing, EVERYTHING... all of it was incredible and miles above average, and complemented each other component perfectly. Demons Souls isn't a game... it's an experience, and probably the single best experience you can have this generation. It wasn't until I played it did I think games could be art and not just artistic, because it showed a game can be a Swiss wristwatch instead of a bunch of individual gears, so to speak.

There are some other things, like DS still wanting to be a just game and not wanting to just be a movie or novel and still transcend to such planes of brilliance (which TONS of artistic games do), but the biggest reason is what I outlined above.
OK. Well, thanks for taking the time to explain in more detail. I still haven't played Demon's Souls yet, but along with inFamous and others, it's piling up on the list of PS3 exclusives I'd still like to play one day (you know, if I ever get myself a PS3). From what I have seen of it though, I probably wouldn't class it as extremely artistic, since for me art is all about creativity. And a lot less creativity seems to have gone into it compared to something like, say, Portal or Psychonauts.
I like what you're saying about boring me though. That seems very rashly posted. So I'll challenge you to that essay right now, since personally I think I'd be very interested in reading it. So if you'd like to write one in the Reviews section of the forums, then I promise I, for one, will be doing so. PM me if you do write one. ;)
Oh, as for Bioshock, I'll be the first to agree that it's far from perfect, but then to me there is no perfect art. Though I still merit the game with that title, since the writing is inspired to the degree that actually surpasses most other forms of media, but also distributes it in a way that incorporates narrative gameplay. From there on out, its concise styles of themed settings, crafted from a carefully selected palet does create an atmosphere inherent to art. That is the way I feel about it at least.
Also, I'm interested to know what that line between artistic and art is. Since I'm pretty sure one is just an ajective used to describe a noun as being art.