Best/Favourite Stories in a Game?

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JohnnyFunkotron

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Dec 3, 2007
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I must say that i have never laughed so much playing a game like i did playing Monkey Island. Those games (even tho the fourth was not quite as good as the rest) are incredible funny, and you can really tell how much effort they have put in the storyline and in the dialouges.

I can't see how gamemakers think it's just enough with good graphics; give it half a year and a game comes out with even better graphics, and one after that etc. it's the storyline and storytelling and, of course, the engine that makes games survive and remain popular in newer generations as well.

I also gotta mention Postal 2 - Running with scissors. not much of a story, and neither gameplay or graphics are great, but I laughed almost as much playing it as i did playing Monkey Island series, really nice humour! and for me, that's most often enough to make a great game.
 

Renoath

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Dec 10, 2007
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Legacy of Kain: While I only played Soul Reaver 2 and Defiance I instantly was entranced and enthralled by the story. The complexity of their dilemma, coupled with the excellent voice acting, dialogue and unique art style definitely brought this game home for me. The way the story reveals pieces of a puzzle neither I or Kain could unravel and comprehend was amazing.

Metal Gear Solid: A classic story with some very memorable moments. Rich with twists and interesting characters it delivers everything with cinematic finesse.

Final Fantasy X: While the sequel;s story was appalling (Final Fantasy X opens with a heavy metal concert while X-2 a pop concert...nuff saig) Final Fantasy X's story was brilliant. While a few of the characters were one dimensional and with some terrible voice acting, it was an interesting story that had me hooked.

Okami: a charming tale that shows RPGs don't need to be set with recycled characters and locations to be successful. (I'm looking at you Legend of Zelda).

The Legend of Zelda: The Wind Waker, Majora's Mask and Ocarina of Time: each of these stories I found deeply enjoyable to play through. Although I'd say Wind Waker is my favourite only because I felt Link this time around had more character development in the story and moments that really made its story stand out from the other 2.

Hmm can't seem to remember any other stories I enjoyed from games...
 

p1ne

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Nov 20, 2007
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Chrono180 said:
Planescape torment without a doubt is my favorite. After that is Skies of Arcadia and Septerra Core
Wow, +1 for mentioning Septerra Core. I was thinking about including it but I was worried that I might have a positive bias to my fuzzy nostalgic memories, since it was kind of the first RPG I ever played. I will say that the game universe was one of the most creative I've ever seen though.
 

PurpleRain

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After playing Mass Effect, I've realised that that game takes the cake after cooking it previously and then eats it! The drama of the last two levels (espicially the second last) was so raw and intense. I kinda wanted a breather just for my characters sake! I loved it. I played my story, my way.
 

Xen Monkey

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Dec 13, 2007
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Hmm,

I think all my obvious ones have been mentioned:

Torment,
Deus Ex,
Beneath A Steel Sky etc.


I think Escape From Butcher Bay was pretty good. And quite surprising seeing that games adapted from films are generally little better than films adapted from video games.
 

ShadowsSpawn

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Dec 6, 2007
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ShadowsSpawn's top 5 list:

1. Tales Of Symphonia: my faverote game very because of its touching and ever changeing storyline and long exciteing gameplay any one who hasent played it should try it. with so many plot twists leaving me jaw droped and shouting "oh my god i can't belive this..." it has the best story line ever

2. Warcraft 3: Arthas's corruption was a real tug on my bell, it was great to see this honnerable man with noble intent slowly fall to his human greed for power.

3.i will probly get slaped for this one but. anyone remeber "Harvest Moon" for the gamecube? the game let you fill in some aspects of the storyline. i rember how happy i felt haveing my guy get married to the farm girl then later them having a child that grew to like me. i loved how it involved you in the storyline and tht made it great

4. Theif deadly shadows: i love the ridic style character. and it had a storyline that helped show all aspects of the main character everything from his greed to his sence of justice.

5.FFX/X2: not much needs to be said about this one. the end of FFX had me almost crying and i couldnt wipe the grinoff my face after finishing the full ending of FFX2. it has a exelent love story, probly one of the best i have ever seen in a game (as well as the one in Tales Of Symphonia)

if you agree or disagree with any of this i would like to hear from you^^.
 

SolarEquinox

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Dec 14, 2007
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Planescape: Torment. Nothing comes close to the mind-blowing awesomeness and innovation that is this game.

Three runner-up games/series:

Silent Hill 2.
Fallout and Fallout 2.
Baldur's Gate II: Shadows of Amn.

But seriously, no story has ever surpassed Planescape: Torment in sheer brilliance.
 

Wycliffe

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Dec 14, 2007
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For everyone who didn't put Planescape: Torment into their lists yet had KOTOR or another Bioware game; i'm going to assume you never played it. Go out, do whatever it takes, and get yourself a copy.
 

Wycliffe

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Dec 14, 2007
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I didn't finish reading the entire thread before posting so I wasn't replying to SolarEquinox. Actually gave me goosebumps when I saw your post above mine.
 

The Madman

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ShadowsSpawn said:
4. Theif deadly shadows: i love the ridic style character. and it had a storyline that helped show all aspects of the main character everything from his greed to his sence of justice.
Have you played the original two Thief games? I ask because Thief: Deadly Shadows actually had by far the weakest story of the trilogy. Still an excellent game, but story-wise Dark Project and Metal Age both top it easily.

You DID know it was part of a trilogy... right? You'd be amazed how many Xbox gamers don't know that Thief: Deadly Shadows is the third game in a trilogy.
 

1blackone

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Dec 14, 2007
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I was holding off posting for a while because i thought that people would get around to saying at least most of my favorite stories. The first 50 posts had people sayin basically the same 10-15 games/series. With only one or two mentions of the stories i feel really compelling and immersive. So here's mine in no particular order (Of course, there are others, but the following stand out, nostalgia notwithstanding. Also, the Half life series is just a given , im not even going to go into it, the story is at least one of the best of its era.)

-=Hitman series {2000-Present}=-
How can this only be on 3 or 4 lists? Geanted, at this point, the gameplay has lost its novelty, but what keeps it going is that the series' plot is a huge jigsaw puzzle made of flashbacks and re-tellings encompassing all 4 titles, ((In chronolical order, Codename 47, then Silent Assassin, then the first part of Blood Money, then Contracts, then the rest of Blood Money.)) but each game is a stand alone story AS ITSELF. Hopefully, the latest revelations in the story will allow them to inject some new gameplay elements, like Diana as your GPS spotter in real-time, co-op hits, etc. But, whatever they do, ill come back just to see what happens next, proof enough of its great storytelling.

-=I Have No Mouth, and I Must Scream {PC 1995}=-
Now, im seeing all this about Buldur's Gate and Thief, so i can tell the posters aren't spring chickens i.e. "the first game i ever played was Mario 64" So how did this slip through the radar?
If you have never played it just do two things and you'll agree its one of the best game stories ever.
FIRST: read the short story . "I Have No Mouth, and I Must Scream" By Harlan Ellison, recover your senses.
SECOND: Remember that Ellison not only helped design the game, but expanded on the original story and voiced AM.
That's it. You don't even have to play the game! You know its going to have be among the most expertly crafted storylines ever. However, he DID cheese up one of the endings to be more upbeat because publishers didn't want to put out such a "depressing" game. In the context of best game story, its akin to asking Aurthur Miller to read aloud "Death Of A Salesman" while a white dot bounces around the screen, automatic masterpiece, at least story-wise, and that's the point, right?

[Thankfully, i wont have to say so much for the rest of them because my sentiments are echoed throughout the thread, so here those are]

-=FFIX{PS 2000}=-
I was really about to put FF7, but FF9 just barely edged it out, merely because it had MORE of a story. FF7 didnt have much to tell, to be expected from a compay's first foray into uncharted territory, but told it DAMN good. What gave FF9 the edge is that the world felt so organic, to much more fleshed out than FF7, i actually FELT like i could run door to door and learn the entire life stories of every NPC, which in turn, allowed me to suspend disbelief and immerse myself in the stories and invest in the characters.

-=MGS Series{1987-Present}=-
'Nuff said. They are basically Michael Bay movie flicks mixed with a Tom Clancy screenplay (think Hunt for Red October, not Rainbow Six). Kojima blends personal plights with political conflict and allows you to associate your character's struggle with the overall goals in the game. Just altogether solid storytelling, can get a bit preachy though.

Honorable mention
-=Air Force Delta Strike/Deadly Skies 3 {2004 PS2}=-
Yeah, yeah i know Ace Combat gives the same gameplay, and the main story in the game is a bit cliche. However, in terms of the character arcs, there are 15+ characters who develop and evolve throughout the course of the game, almost all of them you can use. And all this in basically an Ace Combat clone. its not super good, but its better than many give it credit for, especially a flight arcade combat game.

-=Front Mission 4 {PS2 2004}=-
Basically all the story of Metal Gear w/o the stealth and the gameplay of Faselei: Politically-driven, yet personal. Also has two seperate storylines that merge near the end and other plot devices that are cool if you're a creative writing major nerd like me. =P

Those are the one's that at least warrant the most exposistion but there are many more games that have great storylines, albeit they take alot of imagination. like

HONORABLE honorable mention
-=Maniac Mansion {NES 1987}=- Really funny, great dialogue
-=Megaman X-2 {SNES 1993} The first 4 seconds=-: See the green reploid that's riding with X to the Maverick base? to a 9 year old kid, it makes your imagination spin off into freefall "Wow!! is like Mega is in control of a squad?! and each one has special powers and personal-...?" he blows up and you realize its just another Mega Man game.. =(
 

misfit278

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Dec 12, 2007
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Personally, I believe Bioshock has the most impressive game story. The cliffhangers leave you feeling a strong temptation to return to the game whenever possible.
 

AsbestosKidney

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Dec 5, 2007
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Baldur's Gate series
Fallout series
Planescape: Torment

Vampire: The Masquerade: Bloodlines for having some of the coolest alternate endings ever and a fittingly mysterious plot.

Heroes of Might and Magic III. Yes I actually played through the whole damn thing and while it was kinda classic fantasy that game got me really emotional.

Max Payne series.

PSYCHONAUTS!
Grim Fandango
Monkey Island series

The Warcraft series before it got raped by the WoW milking-the-storyline-to-death-ness. Warcraft III didn't have a very original storyline, but DAMN did it have some nice cinematics.

Elder Scrolls series.

Call of Cthulhu: Dark Corners of the Earth. Also, that game scared the crap out of me.

I'll give Beyond Good and Evil a mention too, simply because of the game's beautiful simplicity which goes to prove that you don't need some über-complex subplottian Tolkienesque plot for the story to be effective. It was also full of likeable characters.

Severance: Blade of Darkness. Yes, it had an extremely thin storyline, but it felt as if they developers realized: Well, this is about hack and slash, so why don't we come up with the most obscure and incoherent storyline ever? I had quite a few laughs when the narrator mentioned events and characters that were of absolutely no consequence to the plot whatsoever. And the entire ending sequence... You have just defeated the game's main villain, and you are plummeted down into some subdimension of Hell where you get to fight a deform dwarf-child that sits inside and controls some huge monstrosity, kinda like the aliens in Independence Day.

And Day of the Tentacle. Purple tentacle thingy drinks industrial waste and becomes extremely intelligent and attempts to and SUCCEEDS in taking over the world. Classic.

That was a long list, and I could probably go on.

And as for Bioshock... it was fairly predictable, but it was still extremely effective. Even though I had guessed some of the main plot twists early on, I found myself wishing that I had been wrong, not out of disappointment, but because I'm a sentimental chap. I felt -immersed-

Not all the games I've mentioned had a particularly deep or immersive storyline, but they kept me happy and kept my attention unchallenged.
 

Condorbeta

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Dec 15, 2007
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God I LOVED FF9's story when I first played it. So gripping, and truly leaves you wanting to know more. Ending could've left a little to be desired but I never minded it too much.

The Elder Scrolls IV: Oblivion. It's not really one story, but hundreds of them. I loved almost every one (and I'm nowhere near done with them all).

And the Golden Sun series. Simply AMAZING stuff. It even has a nice little twist with the "destroying the world" cliche. I won't spoil much, but the quest you're on in the second game could lead to the destruction of the world, but if you don't complete it, the world would die anyway.

I dunno, I guess I'm a sucker for RPG's, but then again, they are mostly known for their story anyway ;D
 

kirbyss

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Dec 7, 2007
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No order.

Shin Megami Tensei: Digital Devil Saga 1 & 2 - The first game is essentially a 20-30 hour introduction, and it works out really well. DDS2 is the answer to DDS1's question. And boy is it a good one.

Silent Hill series - I don't think I have to explain this one.

killer7 - Sure, it was a huge mind ****, but it was executed really well. Also, Dan Smith is the incarnation of bad-arse.

Phantasy Star 2, 4 - PS2's ending is just..amazing. It also did the whole "killing off a major character" thing long before a certain other series. And then again in PS4.

Gran Turismo - Just kidding.
 

Xen Monkey

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Dec 13, 2007
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1blackone said:
-=I Have No Mouth, and I Must Scream {PC 1995}=-
Now, im seeing all this about Buldur's Gate and Thief, so i can tell the posters aren't spring chickens i.e. "the first game i ever played was Mario 64" So how did this slip through the radar?
If you have never played it just do two things and you'll agree its one of the best game stories ever.
FIRST: read the short story . "I Have No Mouth, and I Must Scream" By Harlan Ellison, recover your senses.
SECOND: Remember that Ellison not only helped design the game, but expanded on the original story and voiced AM.
That's it. You don't even have to play the game! You know its going to have be among the most expertly crafted storylines ever. However, he DID cheese up one of the endings to be more upbeat because publishers didn't want to put out such a "depressing" game. In the context of best game story, its akin to asking Aurthur Miller to read aloud "Death Of A Salesman" while a white dot bounces around the screen, automatic masterpiece, at least story-wise, and that's the point, right?
"So how did this slip through the radar"

You know what? I have no idea. I love that game. It was the first game I can remember playing that really turned me on to the "game as art" idea.

Also, I don't think Lords of Midnight has been mentioned. I actually found the boxes recently, full of meticulous notes that my dad took down.
 

Vigormortis

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Nov 21, 2007
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Half-Life series (HL1 - Ep2, Portal, Blue Shift, Opposing Force)
- I've fallen in love with this story universe since I first played through it in 98. There's been so many twists and turns, surprises I never thought I'd see in a game, and characters so memorable it's hard to appreciate other characters in other games. the dialogue and indeed the voice acting is second to none. this also lends a sense of feeling for the characters through out the story. you actually care about them.

Prey
- It's not the most enthralling story put to a game, but it kept me engaged and intrigued for hours. I also liked the non-tacky use of a Native American theme to the main character and story.

Psychonauts
- unequestionably the best adventure game i've played. quirky, comical characters filled every portion of the game. not to mention so many different, uniquelly themed subworlds that abound. humorous dialogue on par with the likes of Portal also helped i suppose.

Homeworld
- first time (and the only, frankly) an RTS has ever had such an epic, sweeping, and original story. the story of a species of people (having nothing to do with humans) who discover their true past and that they've been marooned on the planet they think is home and thus set out to find their true homeworld at the center of the galaxy was grand in every sense of the word. after playing the first one i could barely wait to see how the story continued in 2

Doom series
- I know, some of you are saying "what the hell?", but i've always had a soft spot for the whole "angels vs demons" style mythos. that kind of ultimate battle between absolute good and absolute evil. Doom always felt like that kind of story, but told through the eyes of a sole human thrust into the fray.

Battletech
- ranging from the MechWarrior series to MechCommander and MechAssault I've always loved this story. It has twinges of Dune intermixed with vast futuristic battle fields dominated by 30 foot tall, walking death machines.

Halo
- with this i mean only the first. the first captured my imagination with cool characters (admittedly, most of them seemed modeled after the book Starship Troopers) and a unique universe filled with biblical and literary themes. (the Flood, Halo, the Covenant, etc, etc). it's unfortunate the subsequent sequels strayed from the intriguing start of the first and decided to go a rather bland, stereotypical, and commecial route with much less intelligent dialogue and story arcs.

Prince of Persia: Sands of Time
- I just enjoyed the simplicity of the first. The feeling of a grand, arabian nights like adventure tale like those you read as a child before bed.

Beyond Good and Evil
- I loved the blend of science fiction, steam-punk, and fairy-tale themes in this one. It had all the trappings of a great adventure story: great characters, whimsical setting, an unknown evil as the antagonist, and a quest to right some wrong. The sense of mystery throughout kept me playing, trying to figure out how the main character fit into all of it.
 

Niccolo

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Dec 15, 2007
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Me, personally... I actually found I quite liked FF: Tactics (advance)
I mean, seriously. How awesome would it be to open that book?

Kingdom Hearts I&II, for reasonable originality in a cliched story...

And, for the hell of it, Drakengard. I felt like crying when SPOILER ALERT DO NOT READ ON UNLESS YOU WANT TO!


Caim's sister died. I had worked SO DAMN HARD to SAVE that girl!