Playing BLACK MESA got me and some friends talking about shooters, how they evolved. Obviously, at some point we reached the part of the debate where it all comes down to which is the best FPS. And unsurprisingly, different people found different games superior for different reasons. Say, MAX PAYNE had this great, dense atmosphere. NO ONE LIVES FORVER was funny and off-beat. UNDYING had the horror down. DEUS EX had the story and RPG going for it.
The point of this thread: which FPS had the best shooter mechanics? That is enemy A.I., combat design, physical awareness, weapons. In essence, if you strip it down to just shooting, which game was best?
I found F.E.A.R. to be awesome in that department. The A.I. was very well coded and scripted, with enemies turning over tables for cover, actually using cover, sticking to it instead of rushing the player, flanking, retreating from danger, being able to jump over ledges and climb ladders. A lot of the combats also felt well-paced and "plausible" (as opposed to groups of enemies being randomly placed or, worse, teleported). Your avatar also had a real physical body, i.e. feet and you had a great feel of physical presence in the world. The bullet-time was a nice touch, although I always feel self-recharging game mechanics are killing the pace, because they make you wait for something to replenish. MAX PAYNE did it better by making you earn bullet-time through regular kills.
So - what were your favourites?
Not setting, plot or art direction, just shooting. And single-player only, please
The point of this thread: which FPS had the best shooter mechanics? That is enemy A.I., combat design, physical awareness, weapons. In essence, if you strip it down to just shooting, which game was best?
I found F.E.A.R. to be awesome in that department. The A.I. was very well coded and scripted, with enemies turning over tables for cover, actually using cover, sticking to it instead of rushing the player, flanking, retreating from danger, being able to jump over ledges and climb ladders. A lot of the combats also felt well-paced and "plausible" (as opposed to groups of enemies being randomly placed or, worse, teleported). Your avatar also had a real physical body, i.e. feet and you had a great feel of physical presence in the world. The bullet-time was a nice touch, although I always feel self-recharging game mechanics are killing the pace, because they make you wait for something to replenish. MAX PAYNE did it better by making you earn bullet-time through regular kills.
So - what were your favourites?
Not setting, plot or art direction, just shooting. And single-player only, please