Best FPS Tutorial in a game?

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Jan 23, 2009
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Hey guys,

I have a friend whom I'm trying to first person shooters, but the genre is brutal for people whom have never tried it before, in terms of learning how to move and look etc.

So I put it to you as a point of discussion and also as a genuine question,

Which game do you think has the best tutorial in the FPS genre?

For the sake of argument, I've already tried Portal 2 and it was too much for my friend. =S
 

ElNeroDiablo

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Jan 6, 2011
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Personally? Elite Force & Elite Force II (both Trek FPSes, based on Quake3). Yes it might be a bit hard to find the first Elite Force now, and both are Star Trek based (pre-Trek XI, EF2 was set a bit after Voyager's finale and Nemesis), but both are good and intrsuct you through the basics without ripping you out of the game.
I've posted a slightly deeper post here - http://www.escapistmagazine.com/forums/jump/6.271223.11731606
 
Jan 23, 2009
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ElNeroDiablo said:
Personally? Elite Force & Elite Force II (both Trek FPSes, based on Quake3). Yes it might be a bit hard to find the first Elite Force now, and both are Star Trek based (pre-Trek XI, EF2 was set a bit after Voyager's finale and Nemesis), but both are good and intrsuct you through the basics without ripping you out of the game.
I've posted a slightly deeper post here - http://www.escapistmagazine.com/forums/jump/6.271223.11731606
They're both quite old aren't they? I was thinking something more this generation.
 

DirgeNovak

I'm anticipating DmC. Flame me.
Jul 23, 2008
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Most modern FPS assume you know how to play... Both Half-Life games have great tutorials. I'd go with those. Since Half-Life 2 is way easier than HL1, it would be my first choice. Plus, almost any computer will run it with no problem, and it's on PS3 and 360 as well. You can't go wrong.

[Fucking ninja'ed...]
 

Deathninja19

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Dec 7, 2009
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Oh come on surely it's a no brainer, Modern Warfare training course.

I know it's cool to hate MW but that course fits so natuarally gameplay and storywise that you barely notice it is a tutorial. MW2's course wasn't as good but I still rate it.
 

Woodsey

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Aug 9, 2009
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Can't say I've noticed any tutorials in any recent FPS's for ages.

Just explain to them yourself whilst they're sitting at a game.
 

LAGG

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Jun 23, 2011
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Have him trying Amnesia! It's going slow paced for almost the entire game.
 

Pearwood

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Mar 24, 2010
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I'd suggest Fallout 3 or New Vegas and try to wean yourself off using VATS as you progress.
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
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For learning to move and look?

Try Oblivion. Hard to miss with a sword, after all.

For learning to shoot?

Try "Prey". You can't really die after 30 minutes in.
 

synobal

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Jun 8, 2011
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I dunno I think portal did a good job it's not really an FPS but it is first person.
 

ElNeroDiablo

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Sneaklemming said:
ElNeroDiablo said:
Personally? Elite Force & Elite Force II (both Trek FPSes, based on Quake3). Yes it might be a bit hard to find the first Elite Force now, and both are Star Trek based (pre-Trek XI, EF2 was set a bit after Voyager's finale and Nemesis), but both are good and intrsuct you through the basics without ripping you out of the game.
I've posted a slightly deeper post here - http://www.escapistmagazine.com/forums/jump/6.271223.11731606
They're both quite old aren't they? I was thinking something more this generation.
Yeah, it's true, EF1 came out in 2000 and EF2 came out in 2003, but if you can find a second-hand copy of them, it'll be worth it.
TF2 has a Offline Practice/Tutorial section, but that's more to the gameplay of it, not the controls for basic movement IMO.
 

number2301

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Apr 27, 2008
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I would have gone with Half-Life, but that's already been mentioned.

As for teaching your friend to play FPSs, Doom. It's on XBLA (I think) so you can class it as this gen, and it's got about half the controls of a modern shooter. You don't have context sensitive actions, you don't look up or down, you don't jump, you barely need to aim.

That's gotta be about the easiest way of getting used to operating with twin stick setup in a 3D environment.
 
Jan 23, 2009
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I went and played a load of my PC games today to find a good tutorial, and tbh I found that most either didn't have a basic tutorial or that they were just too complex.

I eventually narrowed it down to Mirrors Edge, a tutorial world for minecraft and well... connecting my laptop to a lan and starting a game of counterstrike and explaining myself.

The latter of which is probably what I'll do, just have a few rounds while teaching the person myself on counterstrike 1v1.

Mirrors edge is actually quite good in terms of a moving tutorial (it does get unnecessarily complex pretty quick though.)
 

Carbonic Penguin

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I found that moving around in a 3D space in first person is what gets most new players. In that case, the best thing to do there is just to let them loose in an empty room, or one with no enemies, and have them practice walking around. Most tutorials would say 'use WASD (or (picture of analog stick)) to move', but nothing beyond that. And using the mouse (or other stick) to look around takes more practice! So just let them learn the best way to use the controls, then let them loose on an easy level or something.
 
Jan 23, 2009
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Carbonic Penguin said:
I found that moving around in a 3D space in first person is what gets most new players. In that case, the best thing to do there is just to let them loose in an empty room, or one with no enemies, and have them practice walking around. Most tutorials would say 'use WASD (or (picture of analog stick)) to move', but nothing beyond that. And using the mouse (or other stick) to look around takes more practice! So just let them learn the best way to use the controls, then let them loose on an easy level or something.
Yeh thats what I think I'll do - load up an empty css map.