Brutal Legend. Let's take every goofy, silly aspect of Heavy Metal culture, ramp it up to 11 (Yet another bit of Metal Goof)and lovingly make fun of it as if it were a Monty Python skit.
inFamous the first game. Let's isolate a person, give him superpowers, and then pit the city against him at first, to see if he rises above the base urges of personal gain, or becomes a nightmare himself. Let's let his actions color and effect the city around him in tangible ways.
Mark of Kri. Let's do Conan the Barbarian, but with cell-shading. Yes please.
Homeworld & Homeworld Cataclysm. Make the player shift from being an inspiring beacon of hope and exploration for a society they leave behind...to being the final remnants of that planet, now adrift in the universe and on the run. Yeah Battlestar Galactica had a lot in common, but damn it was fun and emotionally engaging.
Force Unleashed: Take a force gifted child, raise him in the Dark Side, and see if he can crawl his way out of the darkness into the Light.
inFamous the first game. Let's isolate a person, give him superpowers, and then pit the city against him at first, to see if he rises above the base urges of personal gain, or becomes a nightmare himself. Let's let his actions color and effect the city around him in tangible ways.
Mark of Kri. Let's do Conan the Barbarian, but with cell-shading. Yes please.
Homeworld & Homeworld Cataclysm. Make the player shift from being an inspiring beacon of hope and exploration for a society they leave behind...to being the final remnants of that planet, now adrift in the universe and on the run. Yeah Battlestar Galactica had a lot in common, but damn it was fun and emotionally engaging.
Force Unleashed: Take a force gifted child, raise him in the Dark Side, and see if he can crawl his way out of the darkness into the Light.