Best movement physics.

Recommended Videos

L3m0n_L1m3

New member
Jul 27, 2009
3,049
0
0
-Drifter- said:
I'm not sure exactly what you mean. Care to elaborate?
How well you can control your movement in games, how fluid it is, etc.

I'd go with Half Life 2 as well. Maybe Call of Duty.
 

roneel

New member
Nov 10, 2010
29
0
0
i played Bulletstorm yesterday and thought it was quite innovative with the physics used in it, sliding, kicking and leashing lol
 

Jaime_Wolf

New member
Jul 17, 2009
1,194
0
0
Mirror's Edge?

If we're talking more traditional FPS games, Crysis 2's movement feels essentially perfect. The speed seems pretty reasonable, the sprint feels fast without being unbalancingly fast, the slide feels both cool and relatively realistic, the drop animations (both with and without armor) give you cause to avoid just dropping down in front of someone from high up, add to realism, and look great, and the ledging is intuitive, stylish, and functional.

Half Life seems like a sad choice in 2011. It has great physics for a lot of things, but the movement physics are not a real highlight, especially compared to games that didn't come out seven years ago. Seven years is plenty of time for developers to take pretty much every good idea that was in Half Life 2's engine and improve on it. Surely the game still has a leg up in with some of its physics, but simpler, more routine things like movement physics have progressed since then.
 

-Drifter-

New member
Jun 9, 2009
2,521
0
0
L3m0n_L1m3 said:
-Drifter- said:
I'm not sure exactly what you mean. Care to elaborate?
How well you can control your movement in games, how fluid it is, etc.
Oh, okay. Because before that I was thinking of saying Grand Theft Auto 4.

Not Half-Life 2. I love the game, but it always feels like I'm walking on a thin sheet of ice, and it's really easy to get stuck on corners.
 

StellarViking

New member
Apr 10, 2011
541
0
0
thethingthatlurks said:
If by "best" you mean most realistic, here you go:
http://www.foddy.net/Athletics.html
Try their other game.

But, yes. So far I've liked the physics in Half-Life 2, though there was an XBox 360 game that had excellent physics, but I can't remember what it is right now.
 

Archangel768

New member
Nov 9, 2010
567
0
0
I actually found Half Life 2 could be quite average in how well I could control movements. For me when I was jumping around on the bridge I really had to focus when jumping from one place to another. I also have to make sure I don't fall of edges as well. He just seems to move to far when I press the button.

Not too sure what the best would be thought. Call of Duty is pretty fluent (but there are no edges of doom for me to compare it thought)
 

Yureina

Who are you?
May 6, 2010
7,098
0
0
I'm not sure... the Source engine tends to be pretty good, though it also has its moments of insanity. Honestly... that's the only example I can really think of on this. x_x
 

CleverNickname

New member
Sep 19, 2010
591
0
0
I'm simply used to HL2/Source movement, but I hate it. WHY WHY WHY do you get stuck at every single little corner. Backpedaling is way too important an FPS tool to be stunted like that by overly elaborate doorframes. I swear, for a time 80% of my deaths in TF2 only happened because a doorframe rendered me completely immobile.

Especially since in HL1 you only needed to glance at a corner and WHOOSH you were sliding smoothly past it.

As for actual best? Don't know. The Alien in AvP2, unless you get motion sickness real easy :p
 

repeating integers

New member
Mar 17, 2010
3,315
0
0
Half-Life 2? The game where you glide along with hover-shoes?

Battlefield: Bad Company (both) feel like they have good movement physics to me.

Also, there's a cool download on the Garrys Mod toybox called "parkour mode". It's not the most realistic movement physics ever, but it is the most fun.