Best "Must've been the wind" moment

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smallharmlesskitten

Not David Bowie
Apr 3, 2008
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I was playing Shinobido today.

I did a sprinting leap of a nearby building and knocked one of the two guards off a bridge into the river.

Both thought nothing of it. I snuck up behind the one i knocked over and drowned him. All the while his friend was moaning about how hungry he was. I then Katana'd him in the back of the head
 

Copter400

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Sep 14, 2007
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I've killed people in Splinter Cell without the other guy hearing while in a room a couple of paces across. Gawd.
 

josh797

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Nov 20, 2007
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you know, you guys complain about fisher haaving lighs on his back and they should be obvious, but i just want to say that if the lights werent there i would lose him. im willing to suspend my disbeleif a little bit so that i can play an amazingly good game without completely losing my character in it
 

ElArabDeMagnifico

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Dec 20, 2007
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I don't know if this is entirely related but it's still somewhat in context...except instead of "oh it's the wind" it's more like "oh no the enemy!" *kills self* [http://www.youtube.com/watch?v=LJkCWQcZYKo&feature=related]

josh797 said:
you know, you guys complain about fisher haaving lighs on his back and they should be obvious, but i just want to say that if the lights werent there i would lose him. im willing to suspend my disbeleif a little bit so that i can play an amazingly good game without completely losing my character in it
They could have done it differently, like put a small glow around him and outline him whenever he went into the dark like with the "AlTair intuition" in AC. You make it sound like they had to cover him in green lights and just make us guess if those things "exist" or not. The camera follows you the entire time anyway, it still seems kind of pointless, and you know..you can actually put the nightvision goggles on too if you can't see.

Also, we weren't "complaining" - we were speculating whether or not his goggle's green lights "exist".
 

M0rp43vs

Most Refined Escapist
Jul 4, 2008
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I have no idea how it happened.
MGS3, bridge.
Threw a frag grenade right in front of this guard and he goes,"What was that?"
He goes to investigate while his friend turns the other ways.
Anyway, sniped him(binocular-pistol switch trick) in the head and when his partner turns around again and barely registers the corpse of his buddy.(p.s. Just noticed that my suppressor was off that time)
Luckily nothing else like that happened again
 

typhado

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May 16, 2008
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going through original halo... set it on easy and used nothing but an empty plasma pistol to bash entire levels to death usually before they saw me. so many times grunts going "what was that?" or "I see you" as they run in the wrong direction while I come up behind them.
 

Geo Da Sponge

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May 14, 2008
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smallharmlesskitten said:
I was playing Shinobido today.

I did a sprinting leap of a nearby building and knocked one of the two guards off a bridge into the river.

Both thought nothing of it. I snuck up behind the one i knocked over and drowned him. All the while his friend was moaning about how hungry he was. I then Katana'd him in the back of the head
Yay Shinobido!

I love throwing out spare objects to lure out guards, before slitting their throats. It's especially fun playing using the bear 'alternate body', which is when your character is functionally identical but looks like a bear holding a ninja blade between forefinger and thumb. I'd swear guards can see you more easily when you're like this despite supposedly being functionally identical, but maybe that's just because it's harder for you to figure out where precisely you (as a player) are standing.

But the suprise on the guards' faces when a bear jumps down and snaps their neck is priceless.
 

Takatchi

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Jul 4, 2008
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In Metal Gear Solid 2, there was a part where Raiden is inside one of the shipping rooms in the Big Shell. I forget exactly where it is, but there was a guard patrolling. As he was coming by, I hid under the cardboard box. I must have bumped the controller slightly, as he became cautious and walked over. Rather than having the guard pick up my box, I de-equipped it and smacked him with a melee combo, then ran off to hide in a corner under the same box. Evidently, this guard lacked a radio as well as all common sense, as he shouted "I'm under attack!" and ran around for a minute before Caution cleared and he went back to his patrol, saying "It vas nothink." So, as he came back by, I popped up and beat the crap out of him...
 

Ultrajoe

Omnichairman
Apr 24, 2008
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Jamash said:
In Oblivion, I'm doing the "Turning a Blind Eye" mission & I'm sneaking around the catacombs with 100% Chameleon, shooting BLIND monks with arrows (using the weakest bow & arrows to build up my marksman ability), who are saying things like "I better start cutting down on the ale, starting to see things I am" & "Damn rats, always making me jump".

They may be blind, but surely they can feel 20+ arrows impaling them.
Best quote from that mission ever

"My eyes must be playing tricks on me"

Other great oblivion moments.

1) Sitting crouched on the table in front of a hostile pirate , my crotch in his face, and him not seeing me.

2) Getting behind that pirate, shooting a fireball, missing, blowing cutlery and food all over the damn room... he says? "Damn rats"

HOLY SHIT! RATS WITH THE FORCE, RUN YOU SONS OF BITCHES THEY WANT YOUR CHEESE AND THEY WILL STOP AT NOTHING TO GET IT

3) Assassins creed, throwing knife a man on a building (overpowered in my opinion), he lands on a stall with an arm dangling over the edge... nobody sees.

4) Oblivion again: Mankar Camaoran, possibly the games excuse for a final boss, gets up, makes a huge long speech on how he will destroy me and lead oblivion to sweep across the world, and how once i am dead Dagon will rule supreme...

Convo ends, i cast invisibiltiy and go stealth...

"Must have been the wind"
 

Johnn Johnston

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May 4, 2008
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Crysis. One guy is talking to another. I snipe the guy that is listening, and the other guy keeps on talking as if nothing had happened.
 

Sib

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Dec 22, 2007
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Johnn Johnston said:
Crysis. One guy is talking to another. I snipe the guy that is listening, and the other guy keeps on talking as if nothing had happened.
I think that would happen in real life with some people, you know, the ones that talk for an eternity without having to pause for breath or topic change.
 

Little Possum

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Jul 14, 2008
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Ive have one, cant remeber the game sadly.

I remember shooting a guy in the foot and him saying it must have been the wind. Im really unsure how that worked out....
 

Spleeni

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Jul 5, 2008
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In Assasin's Creed, if you finish the game, and replay an earlier level, you don't take damage for killing innocents...

Which led to me going on genocide. YOU! THERE! DIE! *shank* AND YOU! *shank*
I had a wall of corpses and nearly blocked off a street. (because civilians walk around dead bodies) I would die happy if I could hear the civilians' reasoning for the dead bodies.
 

Ace of Spades

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Jul 12, 2008
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Takatchi said:
In Metal Gear Solid 2, there was a part where Raiden is inside one of the shipping rooms in the Big Shell. I forget exactly where it is, but there was a guard patrolling. As he was coming by, I hid under the cardboard box. I must have bumped the controller slightly, as he became cautious and walked over. Rather than having the guard pick up my box, I de-equipped it and smacked him with a melee combo, then ran off to hide in a corner under the same box. Evidently, this guard lacked a radio as well as all common sense, as he shouted "I'm under attack!" and ran around for a minute before Caution cleared and he went back to his patrol, saying "It vas nothink." So, as he came back by, I popped up and beat the crap out of him...
That is one of my favorite strategies in metal gear solid whenever my supressor dies, or when I'm looking for a laugh.
 

miawallace

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Nov 22, 2007
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In WoW, all mobs can see out the backs of their heads if you are behind them, but can't see you if you are a couple of metres away right in front of their face, killing their colleague. Also, if they get hit with a distance weapon, rather than alerting all their many, many nearby friends, they run into the group of 15 or so adventurers and try and take on whoever shot at them.

Also, you would think giant dungeons/castles/whatever would have alarm systems rather than dozens of guards in little groups that don't seem to be aware of each other, even when they are in the same room.
 

Sib

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Dec 22, 2007
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Would you prefer if you alerted one guard in some Fortress of Doom that he would run off shouting, and come back 5minutes later with 50 heavily armed guards and with about 100 bowmen shooting at you from the walls of the castle, sounds like some mighty slow levelling to me :D