Openings to games are really generally of a high quality. I'd struggle to choose a best. Everything that is awesome about Planescape is shown in the first 5 minutes. The first half hour of Final Fantasy X is very beautiful exciting and sets up enough mystery to drive me through the rest of the game. FFVII was bold. God of War is always an example of how these things should be done...
Casual Shinji said:
spartandude said:
The Wykydtron said:
I like how effective ME3's opening was. They really captured the raw power of the Reapers wrecking shop without even trying.
really? tbh i thought the reapers were really underpowered in that scene (and the whole game)
That's because throughout the series they were built up to be these evil omnipotent space gods, but then turned out to be no more than brainless tripods.
OT:
Uncharted 2 had a great opening... followed by a crappy stealth section.
Even more it was ugly in a boring grey way and they messed up the pacing so badly that the main failings of the rest of the game are established in those opening 15 minutes. We don't spend any time on non-destroyed Earth so it's hard to care about and the rest of the game will repeat that constantly as your main motivation, even though you can't empathise. It even makes Shepard look like a jerk as he asks all these aliens to commit resources to saving Earth instead of committing Earths resources to get the Reapers off homeoworlds that haven't been entirely conquered yet.
Then we have the idea of Shepard's earth guilt and the starchild, which fail because we get absolutely no time with anyone on earth including the star child, bar 2 very manipulative scenes.
And finally the Crucible gets introduced in a completely silly and convenient way. We have 1.5 games of "How do we destroy the Reapers? They're too strong!" and then within the opening mission of ME3... "oh I guess we defeat them with this then"
Totally agree on Uncharted 2. That was such an excellent start, to have him beaten up and wounded. It's more shocking than so many flashy openings because we're shocked to see Nathan so vunerable and want to know how it got to that point. Really is a masterclass of an opening.
Raggedstar said:
I can't remember if it was the OPENING or not, but there was a scene in Devil May Cry 3 where Dante was eating pizza while killing monsters. It's so stupid yet so entertaining lol.
And the shooting the cue ball into the pool balls into the bad guy all in midair... and Dante being stabbed by 5 guys just calmly walking to the jukebox whilst dragging them within him... fantastic opening, sets the tone perfectly. And if you had the special edition you also get a cutscene with Virgil and Dante duelling in the rain...
IFS said:
Saints Row the Third had an awesome opening if somewhat insane and ridiculous, other than that I'd say Skyrim had a great opening sequence introducing you to the game and all the major conflicts in a smooth showing not telling manner. Although it feels a bit long on repeated playthroughs.
For those saying ME2 and ME3 I disagree.
I kind of agree with Saints Row 3, it was a lot of fun but after a while all the helicopter shooting dragged a bit for me. I wish the rest of the game had kept more consistently to the tone of the opening (I know it's silly, I'm playing Saints Row and all, but I didn't like it when the missions started having you traffic people etc. I preferred the idea of the ridiculous over-the-top mega-corporation/squad).
I completely disagree with Skyrim. Its about as boring an opening as possible and for a game all about choice and freedom of movement, having a linear hour long introduction in a cave and starting off without being able to move at all was a bad step. It was awful enough that I actually didn't get past it. I got out of the cave and I was so fed up by that point and struggling to see why I should play the game that I stopped and never touched it again. Contrast to Fallout 3 where you make a lot of choices, wander around and talk to people, most of the exposition is interactive and as soon as you leave the vault and start combat proper you see this huge vista of DC with all these landmarks worth visiting.
I agree with ME3 wholeheartedly =D And I understand ME2, but it is one of my favourite openings of all time. (It helps that I hadn't played ME1), its very beautiful, nicely small scale and I appreciated the establishing of Ceberus and the position it put Shepard in. I thought it was a really neat way to account for the power reset... but I do understand why and the concept is hugely not-used at all in the rest of the games. And I didn't know that Cerberus were these stupid mad scientist people in ME1, I'd assumed they were more of an IRA organisation.