Oh, the crash games were great, they just didn't have the memory on their disks to create a longer storyline and keep it interesting. I'd be interested to see a modern-gen crash game by the same people, and see what they'd change or keep the same.Everin said:I have to agree with Blackadder 51, the Crash Team Racing games also got me drawn in very quickly, as did Crash Bash
However, the problem with the old-school titles, and yes, this includes crash, is that if they wanted gameplay, they could hardly develop the characters, so you'd get single-trait characters that you had to ascribe a personality to and develop attachment to that way, or play through a number of games until their slow character progression became fully fleshed out. With modern games, especially modern RPGs (Here I'm talking Bioware RPGs, not Square RPGs) you can find fully fleshed characters within a single game, and get to either like them or dislike them for who they are, not who you have created them to be. I do agree, however, that not enough developers do this to make it a proper commentary on this generation of games.