Doh, I was going to say War Hammer 40K (no interest in the tabletop game, but the lore is insane), but then I noticed the title was "Best Original
Videogame Lore."
I guess I like the Jak and Daxter's, typical technologically advanced, lost, ancient civilizations aside. The eco representing difference elemental attributes was neat, and I wish they expanded on that instead of the dark future.
The Zelda series is also interesting (minus the human-headed chickens in Twilight Princess). Nintendo always seems to add more to many of their IPs, without explaining much. Doing that answers enough questions to satisfy, while making the fans ask more questions. Even the chronologically earliest entry in the series has robots from a industrial complex lost to eons in the desert sands.
KyuubiNoKitsune-Hime said:
Hawki said:
And to be contrarian:
*Metroid (having just subjected myself to the misery of 'Hunters', I'll have to say, "no." Of the Metroid games I've played, it's a rare case of the gameplay being THE selling point for me, with all other factors being secondary, and even that's only been limited to a select few games)
Metroid as a series has done amazing things with setting and environmental story telling. Which is part of the lore. Especially if you see the destruction and degradation in the final areas of Metroid II: Return of Samus.
I kind of agree with you both on Metroid. The game play should come first, with good lore backing it up. That is where Other M failed and the Primes (especially the first two, with no one chatting you ear off about missions) shined. The story was there in the Primes, but you were the one uncovering it, piecing it together. Super Metroid perfectly explained what was going on with the space pirates and the baby metroid, with only one intro dialog and key visuals throughout the game. The 2D games also had the hints of the old Chozo empire decorating the background, another time where Nintendo keeps you thinking by giving you more questions than answers. I prefered Zero Mission's quick, speechless cutscenes, over Fusion's mass of dialog (little won't hurt, but Fusion needed a skip scene button). Though, I would like a title that explains what happened to the Chozo, through subtle storytelling methods of course.