Best PC port

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Azrael the Cat

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Dec 13, 2008
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Well it depends, obviously. Do you mean the best quality seaport that happens to be located in a politically correct town? If that's the case, I'd go with Sydney - truly stunning harbour, and the Opera House overlooking the bay is everything it's cracked up to be. If it's the more straight-forward meaning of which port does has the best maritime performance by strictly PC criteria, then you just can't beat New Orleans....


....ZING!!!!!

[thankyou, thankyou, I'll let myself out]
 

OtakuNinja

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May 25, 2010
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I was astounded at how well Metal Gear Solid V GZ & TPP ran on my old super crappy hardware, the frame rates were rock solid and they ran far smoother than the ps3 versions
 

baddude1337

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Jun 9, 2010
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OtakuNinja said:
I was astounded at how well Metal Gear Solid V GZ & TPP ran on my old super crappy hardware, the frame rates were rock solid and they ran far smoother than the ps3 versions
Have to concur. I game on a laptop that is starting to get old now with a 765m. Still, it ran TPP on high, 1080p at a smooth 60, which I was not expecting, and it looks fantastic too. Similar thing with the Mad Max game which I picked up during the sale, runs like butter on my laptop on medium-high at 1080p.

I personally define a port more by scalability than raw power. It's all well and good requiring a 4GB graphics card just to run the game, it's another for a modern release to be so optimised that it can run on ancient hardware and still look fantastic.
 

HybridChangeling

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Dec 13, 2015
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The USB port, so much utility. /S

Just kidding, I would have to say the Mad Max game, man does it run well. Usually ports on steam I see are either shovelware or just bad, so there isn't many.
 

Dizchu

...brutal
Sep 23, 2014
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It's hard to say, really. A good port won't even feel like a port, it'll feel like a PC game. It's much easier to determine which ports are bad. It's like CGI, everyone notices bad CGI but when it's seamless, nobody does (unless it's obvious like Gollum). A lot of CGI work in films these days goes completely unnoticed (matte paintings, digital extras, full-recreated locations like New York in the Avengers).

I guess what I'm trying to say is that the less it feels like a port, the better it is.
 

Weaver

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Apr 28, 2008
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To me it was probably Dust: An Elysian Tail. Given the small size of the "team", the port quality and the ability of the UI to seamlessly switch between control inputs live and on the fly was amazing.

The fact that basically one dude made a better port than almost any AAA game I've seen do it is astounding.
 

Maximum Bert

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Feb 3, 2013
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Weaver said:
To me it was probably Dust: An Elysian Tail. Given the small size of the "team", the port quality and the ability of the UI to seamlessly switch between control inputs live and on the fly was amazing.

The fact that basically one dude made a better port than almost any AAA game I've seen do it is astounding.
I would actually agree with this. If only all ports were done with the same care of attention then PC gaming would be a better place. Some of the ports are just pathetic though so much so that they should just have not released it on PC if that was the lazy job they were going to do.