While I still remember vanilla PvP with rose-tinted nostalgia, there were problems with it, most notably that some classes could oneshot pretty much anyone if they had the gear. What made it worse was that the gear in question was acquired from doing something completely unrelated to PvP, restricting it to those that had the spare time to invest in raids(and, worse, preparing for raids). The gear you got from PvP-ranks wasn't as good as PvE gear, and was off-limits to me as I had 3-4 hours of battleground queues on my server. Thus I had to resort to raids, something I stopped enjoying after three months. Ergh.Zenn3k said:What ruined PvP in WoW was Resilience.
Once doing end-game content no longer matters in PvP, it completely broke the game for me.
I raided for good gear, so I could do better in PvP, thats basically WHY I played the game. I was for a time, fairly well known on my battle-group as "someone you don't try to 1v1, because you will lose". This was with my Tier 3/Tier 2 mishmash set at the very end of Vanilla. 2-3 shotting mages was a normal thing in those days with my Hunter.
I tried to play WoW PvP when Cata dropped again (this time as a mage), but its all about Resilience, you either have tons of it...or you die instantly. Getting it requires you go into PvP and die instantly for MONTHS...which I even did. I got up to at least a respectable Resilience score...but it didn't matter, I didn't have it as high as possible, so it was basically like not having it at all.
Having 1 stat dominate PvP is incredibly broken and boring, like WoW entire itemization system.
Then BC came along. The whole oneshot-issue disappeared for an entire expansion because the damage to health-ratio was reduced, which allowed my priest to reach gladiator-rating mid-season 2 while still wearing several greens and having around half the resilience cap. Still, even at this point PvE gear would give you a fairly sizable advantage, as PvE weapons(and many other pieces of PvE gear) were just flat-out better than anything you could acquire from the arena, but at least it was possible to compete on the virtue of being better than(or countercomping *cough*) any opponents we met.
My point? From my perspective resilience didn't ruin WoW PvP. PvE gear ruined WoW PvP. That, and dubious balance issues and the return of instagibbing in WotLK, which is why I stopped playing.