Best single level/section of any game

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spartan231490

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Jan 14, 2010
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My favorite is definitely the city elf origin in DA: Origins. I felt it was a really great story, one of the best I've ever run across in a game. It was also a really cool game.
 

Xathos

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Jun 7, 2010
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While not exactly a single level, I really enjoyed the train sequence in Uncharted 2. It was what, 3 chapters worth? All I know is I loved the crap out of it. Makes sense I suppose since Naughty Dog put so much time into it.

Mass Effect 2 and the suicide mission. Everything was tense, decisions had to be made, and coming out alive with everybody? Man, I felt like just kicking back and opening a soda, saying "Yup, feels damn good..."

And in Mass Effect 3, priority Earth. I know some people dislike it for the constant waves of enemies that come at you, but I remember thinking to myself: "Well ****, glad I got the hell out of dodge when I did". How many enemies did I destroy just to get 5 (or was it 10?)blocks to the damn rally point? May not have been easy getting as many allies as I could, but I was sure glad I got away from Earth in the beginning. Just the amount of devastation and enemies really made it seem like an invasion. Oh, and the final talk with your crew...too many emotions.

Oh, and I guess the final level in Heavy Rain. Was so nervous trying desperately not to screw up.

I'm positive there is a lot more that I'm forgetting. There are a bunch of games I enjoyed a lot but can't exactly find any area that stood out to me specifically (like Dead Space 2). I know there has been a lot though.
 

kingthrall

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May 31, 2011
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forgotten all the annoying coding for the forums anyway to "youtube embed on the forum". Click at 9:52 for one of the coolest moments in my favourite game

http://www.youtube.com/watch?v=TDCpooKLKqY&list=PLA04FECBCCA9FED25&index=43
 

Happiness Assassin

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Oct 11, 2012
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For Mass Effect 3, damn near everything in the Tuchanka mission is delivered perfectly. The best lines, the best music, the most awesome display of monster on monster violence, and one of the best examples of a sacrifice for the greater good (if you decided not to be an asshole). I cry on this mission on every single playthrough.
 

Torrasque

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Aug 6, 2010
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Conker's Bad Fur Day: Poo Mountain
Halo CE: Assault on the Control Room
Advance Wars 2: Any mission on the Yellow Comet continent
 

deth2munkies

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Jan 28, 2009
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Honestly, the first thing that jumped to mind is the Haunted Hotel mission from Vampire the Masquerade: Bloodlines. It was one of the few times in gaming that I actually felt that the level itself was malevolent and that I was in a real haunted house.

The game is cheap as hell on GoG and Steam, it's near the beginning of the game, and it's a spoiler to watch a video, just go play it.
 

Tacticity

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Jun 1, 2011
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I'd have to say either the Tuchanka or Rannoch arcs in Mass Effect 3. Each were filled with completely amazing moments, which you could only access by fulfilling multiple prerequisites (though, most people achieved them through regular play).

For example, on Tuchanka I had to say goodbye to my great friend Mordin Solus as he went up the Shroud to release the genophage cure, after just years earlier releasing the genophage modification - while at the same time I was giving Urdnot Wrex, who in goodwill agreed to help me destroy a genophage cure just three years earlier on Virmire, a new chance for the Krogan people with Eve (or Bakara). In the timeless words of Mordin, "Had to be me. Someone else might have gotten it wrong." (It was also pretty cool to see Kalros, THE MOTHER OF ALL THRESHER MAWS, completely decimate a Reaper Destroyer.)

Conversely, if I had decided to betray Wrex and the Krogan people by sabotaging the release of the genophage cure, I'd have had to shoot and kill my friend Mordin on his way up the Shroud, then face the consequences of my actions a few missions later when Wrex confronted me on the Citadel, in anger and grief that I would betray him. Regrettably if I had chosen this route, I would have had to kill him too.

After writing so much about the Tuchanka arc, what I write about the Rannoch arc might pale in comparison. But on the contrary, it was just as powerful. A definite contributing factor was the fact that Tali was my LI, so it generated a lot of playful banter on the Geth Dreadnought, and some truly touching dialogue on Rannoch's surface during the Priority mission. When Shepard needed to eliminate the Reaper Destroyer, Tali pleaded to him to be safe. Of course, he obliged, and destroyed the Destroyer in spectacular fashion. Following that, he managed to give Tali the one thing she longed for after all... a home.
 

debtcollector

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Jan 31, 2012
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Because NOBODY will ever say this, a level that I never tired of in my younger days was Mission 5(?) in F-Zero GX. The one where you ostensibly have to just win, but there's 30 copies of the same racer between you and the goal and you pretty much have to kill all of them to win. The music was outstanding, the pace of the level was terrific and it's still reasonably challenging to me.

Another: Liberating Old Kakariko in Twilight Princess. The Old Western style of that part is amazing. I would reset the game after beating it so I could do it again.

Saints Row 3: Taking the penthouse is one of the only times when Kanye West can improve the mood.
 

Orange Lazarus

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Jun 3, 2009
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The last boss fight in Just Cause 2. You know the one where you're hookshotting back and forth between 3 ICBM's midair, firing wildly at Kim Jong Il's videogame counterpart? Yeah you know the one I'm talking about.