Cheesepower5 said:
Shin Megami Tensei: Nocturne and Digital Devil Saga. The press turn system was a really good way of making elemental weaknesses and strengths boil down to more than a bit of extra damage, without it being totally game changing like Pokemon main games.
Pretty much this.
(though I don't like that people tend to call Pokémon into the equation, since the first Megami Tensei title came out 9 years before the first Pokémon game)
Also, I'd like to put in a good word for Shadow Hearts Covenant.
- It's turn-bassed and you can see the order of turns on the side.
- Up to four characters in a battle (as opposed to the three you see in most RPG's nowadays).
- The adaptable Judgement Ring adds an extra dimension of skill to the combat.
- It's possible to perform combo attacks with other team members.
- A rich variation of personal skills, fusions and adaptable magic from Crests.
Aaaand it also has a deep story with lots of funny undertones, awesome CG cut-scenes, a strong musical score courtesy of Yoshitaka Hirota and is set in 1915 - a WW I setting with monsters, magic and Gregory Rasputin!