What game really made learning the mechanics enjoyable? There are a ton of tutorial levels that really suck ass (*cough* Assassin's Creed *cough*), and some that work really well. And some that get the job done, but you hope they're over ASAP.
Personally, I thought "You have to burn the rope" was a very well-integrated tutorial. It wasn't sequential, so if you missed something, you could just walk back and see what it said. I think these "road sign" tutorials are a ton better than tutorials where you either read a sequence of text or listen to some one talk. Rope sure isn't the first game with these kinda tutorials. Mario and Zelda usually used these.
FPSs and RTSs tend to go the narrated-tutorial route. Altho, good RTSs do the "road sign" thing with tool tips - I like these too.
Whaddya think?
Personally, I thought "You have to burn the rope" was a very well-integrated tutorial. It wasn't sequential, so if you missed something, you could just walk back and see what it said. I think these "road sign" tutorials are a ton better than tutorials where you either read a sequence of text or listen to some one talk. Rope sure isn't the first game with these kinda tutorials. Mario and Zelda usually used these.
FPSs and RTSs tend to go the narrated-tutorial route. Altho, good RTSs do the "road sign" thing with tool tips - I like these too.
Whaddya think?