Best video game company for story telling

Recommended Videos

Leemaster777

New member
Feb 25, 2010
3,311
0
0
RedEyesBlackGamer said:
Atlus and Nippon Ichi take quite a few risks and don't care about who they might offend.
Seconded.

On the subject of Bioware, the only game of theirs I've actually played is Dragon Age, so I could be wrong on this (although based on reviews, I don't think I am), but I'd say they're over-reliant on text diaries to tell backstory.

During Dragon Age, I was FLOODED with text backstory detailing the people and the world around me, to the point that a few hours in, I just completely gave up on reading them.

I'm not saying they're bad at telling stories, I just wish they could do it without making us read a novel at the same time.
 

sumanoskae

New member
Dec 7, 2007
1,526
0
0
Hmm, Bioware and Rockstar both tell great stories but they sell shit loads of units and their basic formula has largely remained the same, so there's not much of a risk factor.

Atlus tells some great stories, but the core of the Persona games is still the same...

Bioshock 1 was pretty ballsy
 

sumanoskae

New member
Dec 7, 2007
1,526
0
0
Leemaster777 said:
RedEyesBlackGamer said:
Atlus and Nippon Ichi take quite a few risks and don't care about who they might offend.
Seconded.

On the subject of Bioware, the only game of theirs I've actually played is Dragon Age, so I could be wrong on this (although based on reviews, I don't think I am), but I'd say they're over-reliant on text diaries to tell backstory.

During Dragon Age, I was FLOODED with text backstory detailing the people and the world around me, to the point that a few hours in, I just completely gave up on reading them.

I'm not saying they're bad at telling stories, I just wish they could do it without making us read a novel at the same time.
Mass Effect helpfully provides a codex that reads the important stuff for you.

You also don't really have to read up on things to understand them. Lots of in game characters will explain things to you
 

Firetaffer

Senior Member
May 9, 2010
731
0
21
Through the looking glass, no doubt.

They created MASTERPIECES with System Shock, Thief, and Deus Ex.

All 3 games are Absolutely FANTASTIC and portray their story in a way that still wasn't seen years after it's time.

It's a shame they're gone though.
 

Sarah Kerrigan

New member
Jan 17, 2010
2,670
0
0
Bioware, but as a great man once said; 'They don't score points for that anymore. Birds fly, fish swim, Michael Atkinson molest dogs and Bioware makes good writing'

Also I gotta give Suda 51 gets props. No More heroes story was pretty friggin hilarious.
 

IBlackKiteI

New member
Mar 12, 2010
1,613
0
0
Internet Kraken said:
Half-Life 2 is one of the few games I believe would have a substantially worse story if it was not a video game.
Agreed entirely with that post but especially that line.

Anyways, thoughts on some other dev's already mentioned.

Bioware
Bioware essentially tells the same story over and over again but in a different setting.
This story that they repeatedly use is quite compelling though, but more could be done with it.
Currently they are undoubtedly one of the best dev's story-wise at the moment, they could be even better if they tryed something new.

Bungie
(Note that this is heavily influenced by personal opinion) Personally, I found Halo CE to be a masterpiece. Just running around the ringworld uncovering it's secrets with a feeling of a sort of freedom you don't often get in a shooter was great. I did find the ending to be a little lackluster, but that was my only, and quite minor complaint story wise.
Halo 2 however turned into what could be best described as throwing a whole bunch of crappy ideas at a wall and hoping some of them hit the mark. It was incoherant, it was jumpy, it was all over the place and just downright irritating, but despite all that was going on it was still so very boring. I did get a bit into it when the Flood invaded that space city thing though, probably because in that segment you're pretty much just told to run from point A to point B killing everything in your way, like the game has given up on trying to tell a story for the moment.
'Course that personal moment of awesome was ended by the laughable ending.
Halo 3 was basically the same thing but the Flood were even more of a joke than before.
By Halo Reach I just didn't care. I didn't care that the characters are dumb and boring, I didn't care that your doing the same missions that you've done in the previous installments over and over again, I didn't care that your allies were as stupid as before, I didn't care that the game was the exact same thing as before with a new coat of paint.
Although I did care that the game tries so very, very hard to make you care.
However it did eventually deliver a pretty cool final mission, though once the ending cutscene itself started up with that annoying science-y lady going on and on about your sacrifice or some such thing attempting to sound all deep and meaningful when she is really speaking a bunch of incoherant bullshit that makes no damn sense I immediately skipped the thing and went straight into multiplayer. (which was thankfully for the most part pretty cool, a big team deathmatch on Blood Gulch is a lot more immersive than Halo's campaign past CE anyway.)
I probably would loved Halo is it just stopped trying to tell a story past the 1st one, if it was multiplayer only or if it took 'the Gordon Freeman approach.' No objectives, no annoying CO's or hologram people screaming inside your dudes head, just you and your rifle on a long journey from here to there where you're free to make up your own story, or just not give a shit.

(Well that turned out to be much bigger than I anticipated.)

Rockstar
Max Payne.

Let's just say that by the end of Max's long and bloody journey I was more attached to his sad tale than anything else in any form of media.

Think I'll replay it now...
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
6,915
0
0
sumanoskae said:
You also don't really have to read up on things to understand them. Lots of in game characters will explain things to you
I want to comment on this because I think it's something important to keep in mind in regards to text in video game. Text dumps like the codex from Mass Effect are perfectly fine in my book, and I even enjoy reading them. This is because I like reading extra fluff. However, something like a codex should never be your primary source of information. Forcing a player to read a text dump to understand the story is a horrible thing to do in a video game. But as you said, Bioware makes it so that the characters in the game will explain all the important stuff to you so that you never have to refer to the codex to understand the plot. It is entirely optional. Any information in the codex not stated in the game is almost always of little importance overall.

Compare this to Final Fantasy 13, in which the only way to understand what the hell was going on was to read all the horrible text dumps. This is a bad way to tell a story. Square Enix drops the ball by relying to heavily on text dumps and forcing the player to read them. Bioware understands that a lot of people don't want to do this, and write the dialogue accordingly.
 

KillerCane101

New member
Mar 4, 2011
13
0
0
royohz said:
I like Valve, I mean, they started the whole first-person story without nearly any cut scenes. I can't say much more.
I agree 100% valve is by far the best story teller, and just look at them now. plus they have a great community and keep their games interesting. hell at the end of episode two i cried for 5 min.
 

KillerCane101

New member
Mar 4, 2011
13
0
0
royohz said:
I like Valve, I mean, they started the whole first-person story without nearly any cut scenes. I can't say much more.
I agree 100% valve is by far the best story teller, and just look at them now. plus they have a great community and keep their games interesting. hell at the end of episode two i cried for 5 min.
 

Axolotl

New member
Feb 17, 2008
2,401
0
0
Trolldor said:
Axolotl said:
irani_che said:
Bioware will give responisblity of storywrtitng to a small bunch of writers and give them full authority.
They prefer innovation and new stuff to sticking to the usuall
this means there story's may be good, may be awful, but are different
You're right, look at Mass Effect where you're an elite soldier fighting ancient alien robots that are trying to destroy the galaxy, wow that concept just oozes originality. Or Dragon Age where an army of evil degenerate monster led by a demon and they're trying to destroy the world. I mean I can't think of anything like that ever. Or Neverwinter Nights where a group of ancient lizardmen are trying to take over the world, now that idea is unique in all media.

Seriously even if you love the execution you can't really argue that Bioware's plots are original.
Name me an original plot in a game within the past ten years.
S.T.A.L.K.E.R., Far Cry 2, Bioshock, Call of Cthulhu: Dark Corners of the Earth, even Modern Warfare 2 had a more original plot, not a better one but certainly a more orginal one. And all these games are shooters, not a genre known for its storytelling. If I looked at indie games then I would have more than I could list here.

Or twenty.
Planescape: Torment. I really hate to bring this up in every thread but it's still just so far above evrything else the industry has made.

You can't, and for a reason.
I can and did.

Also I'd point out that something isn't in a binary state of Original/Unoriginal there's degrees of originality and Bioware's plots sit right at the end of the scale. They're predictable, cliche and utterly without even an attempt at something new. The closest Dragon Age gets to being original is that it copies A Song of Ice and Fire as well as Lord of the Rings. It's these kinds of generic, overdone, simplistic stories retreading the same plot again and again with nothing new to say, that are the reason that fantasy and science fiction as genres and video games as a medium are looked down on by serious critics.

Now that was alot more hate filled than what I'd intended to write but halfway through writing I realised just how much Bioware and their fans are holding the whole medium back by pretending that their making deep, thought-provoking games. I mean Oblivion had a shitty plot but at least with tat people had the decency to aknowledge its shittyness. But with Bioware they not only retread the same plot but then people praise them for it and say they're bastions of originality and good storytelling. I mean Ultima was doing deconstructions of these kind of plts before BG1 was released.

Originality is found in the execution.
Okay then, name some original things in the execution of say Dragon Age: Origins.

The longer people hold Bioware up as the pinnacle of storytelling the longer it will take for mainstream games to start improving they're stories.
 

Ca3zar416

New member
Sep 8, 2010
215
0
0
While many of these are FANTASTIC story tellers I would have to say my favorite is Team Ico. They're just.....I can't put it into words. You should watch the trailer to the Last Guardian it's brilliant. In fact.... http://www.youtube.com/watch?v=EHzHoMT5eRg&feature=fvst here we go.
 

Solo-Wing

Wanna have a bad time?
Dec 15, 2010
3,642
0
0
Ubisoft. Prince of Persia, Assassin's Creed. List goes on and they all got beautiful stories.
And Sierra. The Legend of Spyro and Half-Life 1.
 

Citizen Box

New member
Feb 24, 2011
30
0
0
RedEyesBlackGamer said:
Atlus and Nippon Ichi take quite a few risks and don't care about who they might offend.
I agree with this, both are superb at story telling.

I also like BioWare as far as the western market goes.
 

GeorgW

ALL GLORY TO ME!
Aug 27, 2010
4,806
0
0
Bioware, Atlus and Valve, for very different reasons.
Bioware has the best story focus, Atlus takes the most risks and Valve are the best at narrative.
 

Musette

Pacifist Percussionist
Apr 19, 2010
278
0
0
Atlus has written some awesome stories for their Shin Megami Tensei titles; that's why I play them. Some of the topics and themes they address are pretty difficult topics, but Atlus handles it all with quite a bit of class. Persona 4 was definitely a shining gem in terms of character depth and I'm interested to see how Catherine will play out
 

Caligulove

New member
Sep 25, 2008
3,029
0
0
Bioware has a great overall presentation with well written dialogue and situations, but they sometimes fall a little flat or are a little to ambitious in their plots. However, they gain major point for adding more substance and polish to their game universes than what exists in most game franchises Look at the sheer depth of a world like Mass Effect developed only over 2 games and a handful of DLC.

However, when it comes to strong main storylines and equally great dialog and voice acting on the same caliber as Bioware has been Rockstar and their subsidiaries, particularly Rockstar San Diego that's stood out recently.
 

Zaik

New member
Jul 20, 2009
2,077
0
0
Obsidian. For all the things they do wrong, the one thing they can do right is write a story.