DK412 said:
Some companies seem to go above and beyond the call of duty (accidental pun) in the realm of story telling, as for some companies a story is something tacked on, something incredibly generic, with no risks taken so as not to lose any sales. So I'm asking you, as my fellow escapists, which company do you believe takes the biggest risks involving story?
Every developer has had thier come and go moments, Obsidian does some interesting storylines, but at times thier plots can get a little contrived as well as be very simple minded, bethesda as well. Bioware trips over itself despite doing some amazing things with characters.
Uncharted has demonstrated that Naughty Dog has learnt how to develop some good plots, Ubisoft and Assassins creed, Valve and Half Life, Square and FF7 (to a certain degree, can't say I'm 100% happy with FF7's plot).
Every developer has had thier moments, but they also have thier trip up moments. Silent hill crashed after 2, Resident Evil has lost its marbles, Oddworld 1, 2 and SW were awesome, but Munch was a little out there, Tecmo has no idea what a plot even means, they just like cool factors, Team Ninja has done some awesome storylines but gets overlooked for repetitive and short gameplay, Metal Gear Solid and Konami has gone into space and beyond, thats how much sense MGS makes.
Yes, basically, for every developer there is at least one game that has a superb storyline, its just a shame that no developer I can think of has a 100% repetoir of awesome plot games.