Best way to get better at fighting games?

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Yuuki

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krazykidd said:
The absolute worst , are the diagonal supers . Charge Diagonal down back , diagonal down foward, diagonal down back , diagonal down foward , diagonal down back , diagonal up foward + Button. Not sure if they have that in BB but they do in Street fighter ( and i think KOF). Whoever came up with that should be banned from making games.
I play with keyboard, one great advantage of it is having each finger assigned to a different direction:
A - Left
S - Down
D - Right
Space - Jump

So in order to do your diagonal thingy, all I have to do is keep S pressed down while furiously tapping A and D alternatively :D

But yeah 360's and 720's are almost impossible. I think I can only barely do a 360 on keyboard thanks to jump buffering, but 720 is just...yeah, screw you Zangief. There are some characters that were CLEARLY made with fightsticks/analog sticks in mind -_-
 

LostCrusader

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My trick for fighting games has always been practicing with tons of games against AI that are just a bit more difficult than I can reliably win against. Also, when I am learning moves for a character, I focus on ~8 moves to start with and get comfortable with them before trying to add more.
 

krazykidd

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Yuuki said:
krazykidd said:
The absolute worst , are the diagonal supers . Charge Diagonal down back , diagonal down foward, diagonal down back , diagonal down foward , diagonal down back , diagonal up foward + Button. Not sure if they have that in BB but they do in Street fighter ( and i think KOF). Whoever came up with that should be banned from making games.
I play with keyboard, one great advantage of it is having each finger assigned to a different direction:
A - Left
S - Down
D - Right
Space - Jump

So in order to do your diagonal thingy, all I have to do is keep S pressed down while furiously tapping A and D alternatively :D

But yeah 360's and 720's are almost impossible. I think I can only barely do a 360 on keyboard thanks to jump buffering, but 720 is just...yeah, screw you Zangief. There are some characters that were CLEARLY made with fightsticks/analog sticks in mind -_-
I have never played a fighting game on PC before , i would imagine it being harder than on console . Also random question , when playing against other people , how reliable is the connection? Since not everyone has the same specs on PC.
LostCrusader said:
My trick for fighting games has always been practicing with tons of games against AI that are just a bit more difficult than I can reliably win against. Also, when I am learning moves for a character, I focus on ~8 moves to start with and get comfortable with them before trying to add more.
I'm curious about something . It may be because iv'e played many fighting games , but i never understood why people have so much trouble with the moves . I mean a quater circle is the same regardless of what game you play . And regardless are what character it is . Unless it's a persons firs fightin game , i never understood the need to practice single moves . If two characters have a quate circle forward move , it should be the same for both of them .

Combos on the other hand is a different story. That's all about muscle memory . That's why i find it hard to ADD or REMOVE buttons in a combo after you have learned it .
 

ninjaRiv

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Ah! Skullgirls! Bought the game because it looked fantastic and was pretty cheap at the time. Love everything about it. Except the fighting.

WHY THE FUCK ARE FIGHTING GAMES SO HARD?!?

So, what I did to improve my experience was this:

Pick a character I really like.

Practice for about twenty minutes until I know the combos off by heart.

Take a shot at the arcade mode.

Lose. A lot.

Throw controller don and shout "FUCK THIS. This is a terrible game." And play something else.
 

Yuuki

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krazykidd said:
I have never played a fighting game on PC before , i would imagine it being harder than on console.
"Harder" in what sense? PC is simply a platform just like console, the goal is to drive the game engine at 60fps and it does exactly that. I believe a few tournaments have been held using PC as the base platform, looks nicer at 1080p (on big screens) and the framerate doesn't fluctuate...also any variety of controllers are compatible with PC.
E.g. playing SSFIV on PC with an XBox controller will feel identical to playing it on an XBox 360, there is no difference whatsoever.

If you're referring to playing with keyboard being difficult, there's a very good reason Hitbox Arcade [http://www.hitboxarcade.com] came around:


It's basically a keyboard with all the extra buttons removed and core buttons flattened/positioned. There are advantages (and disadvantages) to having individual fingers dedicated to all directions as opposed to using a stick. As usual it's up to player preference.

Meanwhile console controllers are probably the worst, the very fact you're using 1 thumb to control all directions and 1 thumb to control LP/MP/LK/MK and wasting 6 fingers just to grip the controller is...well, a waste. Shoulder-triggers make no sense, not to mention XBox controller's d-pad is godawful for fighters.

krazykidd said:
Also random question , when playing against other people , how reliable is the connection? Since not everyone has the same specs on PC.
What do specs have to do with connection o_O those are completely different things.
I'm not sure whether you're asking about:
> Stability of connection i.e. how often random disconnects can happen
> Impact of latency (i.e. ping or "lag") on how the game handles
> Framerate differences...? If you have an i3/i5 processor I don't think the game even needs a graphics card lol, it can run at 60fps (lowered settings/resolution if need be) on a toaster.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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krazykidd said:
The Wykydtron said:
krazykidd said:
The Wykydtron said:
Oh you think learning the quarter circle was hard? Try the bullshit three quarter back to forward whateverthefuck motion they use in BlazBlue. Wisdom of the Divines? More like, JUMP C LOL!

Does SG have a proper command list now? Cuz that was pretty bad on release. Sure you can download a thing on their website but not everyone can be arsed to do it and get good.

OT: Other than practice, which is important, I have to recommend forgetting combos entirely. Fuck 'em. Worry about them later. You need to learn your movements and much much more importantly how to deal with shit with your character of choice. You could have the absolute mother of all Swag Combos but you aren't getting an opportunity to pull it off because protip, people don't sit like training dummies and let you punch them. Also Peacock ain't gonna let you do ANYTHING! Nevermind combos. That fucking keepaway...

I tried Valentine/Parasoul at first but I just had to main Valentine because teams aren't my sort of thing and holy fuck Parasoul is weird. Her movement is silly and everything she has is back to forward motions. Things I just cannot do for the life of me.

How popular is the PC version actually? I would like to get games going but i'm not sold if the game is going to burn dry soon after release so i'm holding back on buying it again. Seriously the 360 version was practically dead on arrival :(
This . I can't reliably do any of the shit they ask in blazblue . Tap down 3 times? Wtf? Do a half circle + foward . No way . Two QCB . No fuxking way i can do that consistantly . Marvel spoiled me .

OT: you want to learn how to play fighting games? Lose . Lose like your life depended on it . Lose matches . BUT understand why you lost . Did you not block ( this was my problem at first i couldn't block for shit ), were you not agressive enough? Were you too agressive?

The trick to learning a fighting game is to go into combat , do your best , and learn what you did wrong. The compn misconception is that fighting games are about combos . Combos are useless if you can't get a hit . Learn how your character moves , learn the range on his moves , and learn a simply bread and butter combo . Then fight against other people and see how they fight . You will lose , maybe even a lot . But ever lost is data .

You will soon realise paterns , and that most people play a character in the same way . Then, you can start predicting ehat they do and win .
Hey I can do the down down down ones very reliably. It leads to all the cool stuff so I have to learn it.

"AAAYSTRAAL FEEENISHHH!"

I find if you jump, do the three quarter bullshit when in the air then hit the button as you land it comes out every time.

Have you seen the movement for Hazama's Astral though? What the fucking fuck is that?
Yeah buffering while you jump is good for 360s and 720s . But you have to jump and i hate jumping . I'm one of those people ( like you ) that become jump happy if i start jumping , so i keep my ass on the ground . It's also why i avoid teleport characters . Why would i walk when i can teleport? Then i become predictable and get opened up .

The absolute worst , are the diagonal supers . Charge Diagonal down back , diagonal down foward, diagonal down back , diagonal down foward , diagonal down back , diagonal up foward + Button. Not sure if they have that in BB but they do in Street fighter ( and i think KOF). Whoever came up with that should be banned from making games.
That sounds like Hazama's Astral movement. Every other one is perfectly feasible then boom, some arrow keys threw up onto a command list then someone slapped a label with Hungry Darkness of 1000 Souls on it >.>

I blame Marvel for my jumping. Over a year of playing without any airdashes makes me overindulge when everyone in the cast has one.

ESPECIALLY since I started with Noel in Calamity Trigger and Extend who has the best mobility in the game. So much movement speed and airdash distance.

[sub][sub]and random FENIRS[/sub][/sub]

[sub][sub][sub][sub]FENIR DON'T FAIL ME! EYYAAAAAAAA![/sub][/sub][/sub][/sub]
 

Gitty101

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As most of the people here have already mentioned, you really do need to do a lot of repetitive practice to get better at fighters. Once you can masterfully pull of single moves, then you work at using them in combos and situations. It can require a lot of dedication and be a huge timesink.
 

Zeldias

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MoltenSilver said:
Hello Escapist

Recently my circle of, well friends is a bit generous so lets just call them "people whom I frequently play games with", have decided that Skullgirls is going to be the next big time-obsession for us. I love the aesthetic of the game, and I love the characters and I certainly don't regret buying or bemoan this game being chosen as the next 'we're all playing ___' among my group, but this one rather large problem:

I am utterly, irredeemably horrendous at fighting games. So I'm here to ask the Escapsist's community's advice on how to learn more the most successfully.

Now I can already guess the first thought: "Practice". And yes I know its going to come down to that and time investment and there aren't any shortcuts and blah blah blah, but practice is worthless if I don't even know what I'm supposed to be practicing about it.

One of my biggest problems, in so far as my uneducated eye can guess, is it just seems to be impossible to be consistent with input; I feel like I can press the exact same button series over and over and get a different result even when to me there nothing different I've done. If I try to perform any quarter-turn move I'll probably succeed 3/10 times. Even after spending a large amount of time just trying to practice doing a quarter-turn move reliably over and over I don't feel any differences between the times it's correct and the times it isn't, and don't seem to see any improvement in the rate I perform the move I mean to do.

If anyone cares to give advice specific to Skullgirls, I haven't picked a 'main' character, but I'm strongly gravitating towards Painwheel based just on character aesthetic.
Lose repeatedly. Also, it'd be a good idea to go to shoryuken.com or skullheart.com and read up, but the best way to learn is to lose over and over again while doing your best to win, then thinking about why you lost and how you could do better, even if it's as simple as "don't get hit by the crouching light kick."

Also, play all the characters and don't worry about a main. While you think one character is cool looking, that character might not be the one for you. I have a friend who loves Guilty Gear, and loves Sol Badguy, but only ever beats me with Bridget, whom he can't deal with because Bridget is a man. So he picks Sol based on aesthetic and gets bodied by me over and over. Think of it like dating: why the hell would you marry yourself to Painwheel when there's all these other nice women you could get to know? You've got options, so you should explore them, even if you expect you might not enjoy it, because you could be surprised.

To break it down into a neat list:

1) Get comfortable with doing the motions. You say you're having a hard time with your inputs being right, which tells me you're fucking it up. You feel like you're doing it right, but right now, feel isn't enough. Go into training mode, make it so you can see what you're actually inputting, and just practice doing the special moves over and over.

2) Learn what buttons do what. Another part of your input problem is likely that you are just doing anything. For SG, you want to first figure out where each of your punches and kicks are, then figure out which normals chain (in other words, combo) into one another. I don't play Painwheel, but I'm pretty sure you can do light, medium, fierce as a simple combo, and I think her fierce kick knocks the opponent into the air. You can also hold down your buttons to gain super armor on a normal that'll add damage to your hit if you are hit. She's a tricky gal.

3) For SG, specifically, don't start with a team. Use a single character. It'll help you learn match-ups, how to deal with assists, and you'll have a better chance of winning. As you get better, you can play with other characters and try to expand your team. I currently tend to use Parasoul/Valentine but I like Squigly and want to add her in somehow.

4) Also, SG has a tutorial that you can go through that will teach you everything you need to know, so do it.

5) Again, lose repeatedly and viciously, then think about what you did wrong. If you're playing with someone you know, they can maybe give you tips. Unlike what many folks will tell you, Arcade mode is not a good way to get good at fighting games, because the core of fighters is playing against other people, who will often do outrageously devious shit to you that the CPU won't do (it'll just read your inputs). It's best to play other people often.

6) Don't get disheartened. Everyone who is great at fighters has sucked at one point. You're inexperienced and learning, and that's OK. When I first learned fighters, like really learned, it was in an arcade, so not only was I losing, but I was losing money, I was losing face, all of that shit. I would have to go in there with like 25 bucks in change. Then gradually I got good enough to where I only needed 1-5 depending on who was in there and what game I was playing, but it took a long time, it took a lot of losses, and it took me very seriously thinking about how I lost, what I did to facilitate that loss, and how I can react against it better in the future, then practicing that shit.

7) Nothing is cheap. Don't cry about something is cheap or unfair. When Peacock zones (keeps you away from her) you out with bombs and fireballs, it's not the character's fault or your opponent's fault that the match didn't go the way you wanted it to go. Competitive games are about exploiting the opponent's weakness. If you don't block overheads (attacks that hit if you crouch), then I'm gonna do that shit all day. There's no reason for me not to. If you don't stop me from throwing you, again, all day. This doesn't make me, you, or anyone an asshole; the fuck of competitive games is to play hard and competitively. If we played basketball, you wouldn't be happy if I played on my knees, would you? I'm gonna go hard to win, just like you should.

You can play me: my name on everything is Zeldias (Xbox, PSN, Steam). Just add me on whatever you play on and if you see me on, gimme a holler.
 

SuperSuperSuperGuy

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You know, I really don't think anything's going to help you more at this point than practice. I used to really hate this advice, as well; I always used to get frustrated and ask what I'm doing wrong, and no one would tell me anything but "you should practice more". But everything just sort of came to me, in time. For beginners, it all comes down to time investment.

What I do in fighting games is try every character, pick one I like, then just play a bunch of matches against the AI. I prefer to pick characters that feel good, rather than look good aesthetically, but there's no reason why you can't use a character that you like based on aesthetics and get really good with them. I learn the ins and outs of my character, figure out good strategies to use on other characters, do some research on their moves' properties, and do some practice combos, either lifted from the internet or in the game's tutorial or challenge mode. I don't think Skullgirls has a challenge mode, though.

For the directional inputs, i.e. quarter-circle forward, all you can do is keep doing them. Start out doing them slowly, then gradually speed up. What I found really helped me was trying to use them during combos because they give me a reason to learn how to do the inputs reliably and quickly. Don't be discouraged if you have trouble at first; I had a ton of issues at first with everything in fighting games, but I was able to work past them with some diligence. And even now, I flub the input every so often. It can be rough, but don't get discouraged!

Keep in mind that fighting games aren't all about one's finger speed; you actually have to use your brain and get creative if you ever want to get anywhere. If there's some tactic, attack chain or combo that you think might work, try it out; if it works, it could be useful.
 

Maximum Bert

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Yuuki said:
If you're referring to playing with keyboard being difficult, there's a very good reason Hitbox Arcade [http://www.hitboxarcade.com] came around:


It's basically a keyboard with all the extra buttons removed and core buttons flattened/positioned. There are advantages (and disadvantages) to having individual fingers dedicated to all directions as opposed to using a stick. As usual it's up to player preference.

Meanwhile console controllers are probably the worst, the very fact you're using 1 thumb to control all directions and 1 thumb to control LP/MP/LK/MK and wasting 6 fingers just to grip the controller is...well, a waste. Shoulder-triggers make no sense, not to mention XBox controller's d-pad is godawful for fighters.
I use a Hitbox for most 2D fighters but by god did it take some getting used to its really hard to rewire your brain so you instinctively know what button does what when you are under pressure that video makes it seem godlike and while I do actually like it and it does make things like quarter circles, half circles, 360, 720, double quarter circle etc moves faster and more accurate it can actually make them too fast in some cases so the game dosent register it.

I tried a Fightstick and a Fightpad as well but neither won me over I just found dashing a real pain on a Fightstick and the pad button layout (buttons to close) and (lack of) weight really threw me.

I now just stick with a regular 360/ PS3 pad for 3D fighters and some 2D fighters (NetherRealm ones) and use a Hitbox for the other ones.

I know you arent saying anything of the sort but I just want to point out to anyone who may be thinking otherwise buying a Fightstick or Hitbox will NOT make you an instantly better player in fact it will initially probably do the opposite as you are swapping something comfortable for something alien.

Do not bother getting either unless you really want to put the work in and work hard at it in the long run many find Hitboxes and Fightsticks better but neither will make you a better player its just people seem to prefer the setup. I dont get much practice and after 5 months I am just starting to get used to a Hitbox controller and for about 2 months it was really painful I had to force myself to persevere instead of going back to a pad.
 

Zeldias

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Maximum Bert said:
I know you arent saying anything of the sort but I just want to point out to anyone who may be thinking otherwise buying a Fightstick or Hitbox will NOT make you an instantly better player in fact it will initially probably do the opposite as you are swapping something comfortable for something alien.

Do not bother getting either unless you really want to put the work in and work hard at it in the long run many find Hitboxes and Fightsticks better but neither will make you a better player its just people seem to prefer the setup. I dont get much practice and after 5 months I am just starting to get used to a Hitbox controller and for about 2 months it was really painful I had to force myself to persevere instead of going back to a pad.
I think this is a seriously important point. Going in for a Fightpad makes sense because those are like 20 bucks. If it doesn't help you much, it's not such a bad hit. But Mad Catz Fightsticks run over $100, and if you want something that'll run on anything like a Qanba, you'll be shelling out a little over $200 and waiting for it to show up from China. I bought a Qanba, but that's because I play fighters on all the consoles, learned to play fighters in the arcade, have enormous hands, and tendonitis in my left wrist; not only is it more comfortable for me, it's more medically sound.

Plus, there are plenty of great fighting game players who don't use arcade sticks and shit. Don't bother with the more expensive peripherals unless you're a freaking enthusiast.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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ninjaRiv said:
Ah! Skullgirls! Bought the game because it looked fantastic and was pretty cheap at the time. Love everything about it. Except the fighting.

WHY THE FUCK ARE FIGHTING GAMES SO HARD?!?

So, what I did to improve my experience was this:

Pick a character I really like.

Practice for about twenty minutes until I know the combos off by heart.

Take a shot at the arcade mode.

Lose. A lot.

Throw controller don and shout "FUCK THIS. This is a terrible game." And play something else.
Ah, you're learning combos over learning how to play versus somebody? A rookie, yet common mistake. Pick a character (or 3) you like obviously but don't just get a combo down, jump in (especially online) and think you're going to win. You need to know what you character excels at, what they are weak against and how badly they get bodied by Tager. All very important things to know, THEN work on combos. Just forget combos are a thing for a while, that's what Burst is for anyway.

They do have Burst in SG right? Fuckin' better be. That mechanic is brilliant.
 

LostCrusader

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Feb 3, 2011
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krazykidd said:
LostCrusader said:
My trick for fighting games has always been practicing with tons of games against AI that are just a bit more difficult than I can reliably win against. Also, when I am learning moves for a character, I focus on ~8 moves to start with and get comfortable with them before trying to add more.
I'm curious about something . It may be because iv'e played many fighting games , but i never understood why people have so much trouble with the moves . I mean a quater circle is the same regardless of what game you play . And regardless are what character it is . Unless it's a persons firs fightin game , i never understood the need to practice single moves . If two characters have a quate circle forward move , it should be the same for both of them .

Combos on the other hand is a different story. That's all about muscle memory . That's why i find it hard to ADD or REMOVE buttons in a combo after you have learned it .
I learned it that way because I started fighting games with DOA and Soul caliber games. Most characters have something like ~90 moves and learning them all would be a humongous pain. Plus I have stupid fingers and can't pull off circle moves in an actual fight.
 

StriderShinryu

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The Wykydtron said:
OT: Other than practice, which is important, I have to recommend forgetting combos entirely. Fuck 'em. Worry about them later. You need to learn your movements and much much more importantly how to deal with shit with your character of choice.
So much this.
It really does come down to just learning and understanding the basics. Movement, space control and understanding your regular moves are more important than special moves.. and all of those are much much more important than combos. I would bet that most of the best players in pretty much any fighting game could beat pretty much any less than pro level player they come up against by not using any combos or even special moves at all. Knowing the basics really is that important.

Outside of practice (you're in luck because Skullgirls has a very good training mode) you can certainly study up online. Watch videos on UltrachenTVs Youtube channel. They often focus on SF4, but go over basics that help in pretty much every fighter. Also, once you've got a little more time under your belt, watch some higher level match videos but do so in an active manner rather than just as entertainment and for the "I totally could have DPed that!" factor.
 

MoltenSilver

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So a few days and (accoridng to steam) 12 hours of play later:

To clarify something I said in my original post, I know that practice is important and that theres no secret shortcut or anything like that; my problem is I know I need to practice, but i don't know what I need to practice

krazykidd said:
OT: you want to learn how to play fighting games? Lose . Lose like your life depended on it . Lose matches . BUT understand why you lost . Did you not block ( this was my problem at first i couldn't block for shit ), were you not agressive enough? Were you too agressive?

The trick to learning a fighting game is to go into combat , do your best , and learn what you did wrong. The compn misconception is that fighting games are about combos . Combos are useless if you can't get a hit . Learn how your character moves , learn the range on his moves , and learn a simply bread and butter combo . Then fight against other people and see how they fight . You will lose , maybe even a lot . But ever lost is data .

You will soon realise paterns , and that most people play a character in the same way . Then, you can start predicting ehat they do and win .

that's one of the major impasses I find myself at, that it's quite obvious I am screwing up, yet not knowing what I should be doing instead of what I am currently doing.

Zeldias said:
Maximum Bert said:
I know you arent saying anything of the sort but I just want to point out to anyone who may be thinking otherwise buying a Fightstick or Hitbox will NOT make you an instantly better player in fact it will initially probably do the opposite as you are swapping something comfortable for something alien.

Do not bother getting either unless you really want to put the work in and work hard at it in the long run many find Hitboxes and Fightsticks better but neither will make you a better player its just people seem to prefer the setup. I dont get much practice and after 5 months I am just starting to get used to a Hitbox controller and for about 2 months it was really painful I had to force myself to persevere instead of going back to a pad.
I think this is a seriously important point. Going in for a Fightpad makes sense because those are like 20 bucks. If it doesn't help you much, it's not such a bad hit. But Mad Catz Fightsticks run over $100, and if you want something that'll run on anything like a Qanba, you'll be shelling out a little over $200 and waiting for it to show up from China. I bought a Qanba, but that's because I play fighters on all the consoles, learned to play fighters in the arcade, have enormous hands, and tendonitis in my left wrist; not only is it more comfortable for me, it's more medically sound.

Plus, there are plenty of great fighting game players who don't use arcade sticks and shit. Don't bother with the more expensive peripherals unless you're a freaking enthusiast.

I'm actually quite fortunate in this regard as, in addition to the options of keyboard or Xbox360 controller, my sibling made a shortsighted decision a few years ago to purchase an arcade stick which conviniently is now in my possesion since he moved away (specifically a Hori EX2). I hadn't even remembered I had it before posting this and I've been trying between it and the keyboard. Currently I'm favouring a bizzare hybrid of using the stick for movement and keyboard for attack inputs (My teeny tiny hands haven't taken well to the large movements between the giant buttons)

Zeldias said:
To break it down into a neat list:

1) Get comfortable with doing the motions. You say you're having a hard time with your inputs being right, which tells me you're fucking it up. You feel like you're doing it right, but right now, feel isn't enough. Go into training mode, make it so you can see what you're actually inputting, and just practice doing the special moves over and over.

2) Learn what buttons do what. Another part of your input problem is likely that you are just doing anything. For SG, you want to first figure out where each of your punches and kicks are, then figure out which normals chain (in other words, combo) into one another. I don't play Painwheel, but I'm pretty sure you can do light, medium, fierce as a simple combo, and I think her fierce kick knocks the opponent into the air. You can also hold down your buttons to gain super armor on a normal that'll add damage to your hit if you are hit. She's a tricky gal.

3) For SG, specifically, don't start with a team. Use a single character. It'll help you learn match-ups, how to deal with assists, and you'll have a better chance of winning. As you get better, you can play with other characters and try to expand your team. I currently tend to use Parasoul/Valentine but I like Squigly and want to add her in somehow.

4) Also, SG has a tutorial that you can go through that will teach you everything you need to know, so do it.

5) Again, lose repeatedly and viciously, then think about what you did wrong. If you're playing with someone you know, they can maybe give you tips. Unlike what many folks will tell you, Arcade mode is not a good way to get good at fighting games, because the core of fighters is playing against other people, who will often do outrageously devious shit to you that the CPU won't do (it'll just read your inputs). It's best to play other people often.

6) Don't get disheartened. Everyone who is great at fighters has sucked at one point. You're inexperienced and learning, and that's OK. When I first learned fighters, like really learned, it was in an arcade, so not only was I losing, but I was losing money, I was losing face, all of that shit. I would have to go in there with like 25 bucks in change. Then gradually I got good enough to where I only needed 1-5 depending on who was in there and what game I was playing, but it took a long time, it took a lot of losses, and it took me very seriously thinking about how I lost, what I did to facilitate that loss, and how I can react against it better in the future, then practicing that shit.

7) Nothing is cheap. Don't cry about something is cheap or unfair. When Peacock zones (keeps you away from her) you out with bombs and fireballs, it's not the character's fault or your opponent's fault that the match didn't go the way you wanted it to go. Competitive games are about exploiting the opponent's weakness. If you don't block overheads (attacks that hit if you crouch), then I'm gonna do that shit all day. There's no reason for me not to. If you don't stop me from throwing you, again, all day. This doesn't make me, you, or anyone an asshole; the fuck of competitive games is to play hard and competitively. If we played basketball, you wouldn't be happy if I played on my knees, would you? I'm gonna go hard to win, just like you should.

1) The Hori stick has helped immensly in this regard, and I can do the quarter-circles much more reliably now (Still having issues with 2-button inputs ie. throws, finishers)

2) I've been trying with all my heart to avoid button mashing, trying to familiarize myself with the zones, heights, etc of the mvoes of my character, and planning before matches what moves to rely on in certain situations (limited and predictable, but frankly those are problems I can live with solving next instead of trying to tackle all at once). However, I still find myself with the tendency to mid-match devolve into it, and its rather disheartening when it seems to payoff better than trying to stick to even my elementary combo-plans.

3) That's been the plan since day 1, so no problems there

4) I've gone through it, at least trying each episode (that jump combo one though, *shudder*, I drilled and drilled but my fingers stopped moving from pain before I managed to pull it off even once >_<.)

5) As said above, it's great advice, but even with learning the terminology and the general strategy I'm having troubles recognizing what I'm doing wrong. Most specifically at the moment it feels like I get stunned for a long time after every hit while my opponent act like I haven't even hit them (emphasis on feel, I know on an intellectual level this just isn't true, but damn if it doesn't feel like that's how it is)

StriderShinryu said:
The Wykydtron said:
OT: Other than practice, which is important, I have to recommend forgetting combos entirely. Fuck 'em. Worry about them later. You need to learn your movements and much much more importantly how to deal with shit with your character of choice.
So much this.
It really does come down to just learning and understanding the basics. Movement, space control and understanding your regular moves are more important than special moves.. and all of those are much much more important than combos. I would bet that most of the best players in pretty much any fighting game could beat pretty much any less than pro level player they come up against by not using any combos or even special moves at all. Knowing the basics really is that important.

Outside of practice (you're in luck because Skullgirls has a very good training mode) you can certainly study up online. Watch videos on UltrachenTVs Youtube channel. They often focus on SF4, but go over basics that help in pretty much every fighter. Also, once you've got a little more time under your belt, watch some higher level match videos but do so in an active manner rather than just as entertainment and for the "I totally could have DPed that!" factor.

While this makes sense, I can't help but wonder if I should just pick some long combos and drill them in practice until I can do them, not even to actually use in a fight but just to help force muscle memory to remember where the keys are (the number of times I've hit a punch when I meant to kick and vice-versa has led to many a facedesk moment so far). I've been trying to find some painwheel specific videos, and I've found a very underwhelming supply of ones that actually discuss strategy rather than just being combo showcases. Though, perhaps I shoudl take you advice and watch videos from other games just to get a better visual of the basic-basic concepts.

Thank you all for your advice, and if anyone cares to see just how low in the totempole I am or point out very obvious (or not-so-obvious) things I'm doing wrong right off the bat, here's a video of some of my matches I recorded from against random opponents.

https://www.youtube.com/watch?v=sVfPRDU_xI0
 

Extra-Ordinary

Elite Member
Mar 17, 2010
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Let me just preface this by saying that this works for *me*. It may not work for you or maybe it does, either way, no harm in not saying it.

Anyway.

Yes, practice is the base but even more than that, choose a character and/or a profession.
Pick ONE character and play as them all the time, obviously someone you like to play as because even if you're not good with them, spending a good amount of time will *make you* good with them, at least to some extent.

As for what I mean by profession, find something you're either naturally good at doing or want to learn how to do. I haven't played Skullgirls so I don't know what the style is like so I'm going to use some broad fighting terms here: Maybe you're a good juggler, or you play a mean air-game, good at close range, long range, etc. Find your style and really develop it.

That's all I got, maybe this helps, maybe it doesn't, hopefully it does though.
 

Candidus

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Dec 17, 2009
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MoltenSilver said:
Regarding input, and skipping the encouragement to practice as you seem to be aware it's an endless undertaking in that regard, I'd have to say that if no amount of practice is improving your odds of input success then you need to invest in a fightstick. It sounds to me like you just can't input well with a gamepad. Maybe it's something to do with your grip, the size of your hands, the way that countless years of other games have taught you to fling the sticks about, but whatever the case, if you're adamant you'll *never* get it, then you *must* explore other options or drop the idea of getting good at fighting games. One or the other.

You can't be even passable without being able to do what you want to do reliably. That's all there is to it.

Now, I know it's not Skullgirls, but I'd like to recommend you watch JuiceboxAbel on twitch (just type that into the search). He's a KOFXIII player (that other 2D fighter coming to steam, and my FG of choice) who goes into great detail about fighting game concepts in a number of ongoing tutorial videos (like the mobility game, the neutral fireball game etc), some of which translates well to other fighters.

He just got a new overlay that displays his inputs, and he interacts with his stream (you can ask him about peripherals). You can learn a lot about developing yourself for ANY fighting game by watching him.
 

ToastiestZombie

Don't worry. Be happy!
Mar 21, 2011
3,691
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Well, the first thing you need to go is git gud f4ggot.

Seriously, I'd like to re-iterate the LEARN THE BASICS point first. Giving any semblance of a shit about combos until you've mastered the character's or characters' special moves, movement, regular moves and more. And on top of that practise is the best way to do anything, stick with one controller input and make sure you have your character's moves down to muscle memory. After that play with some CPU opponents to get the basics of how to act when faced with different situations and finally go online and try to find players you think you'll fight well with. Don't get discouraged by losing, because you'll be doing a lot of it.

Oh yeah, I need another character to main in Skullgirls because I find fighting with only one character (Squigly) isn't good for me. Some slightly related info about what kind of character I like is that I main Chie in P4: Arena, so that's something.
 

JasonKaotic

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Mar 18, 2009
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Well, the way I got good at them is to practice with one character at a time. Have a fiddle around with each of the characters in a game, then decide which seems the best fit to you and keep playing with that character until you get good with them. Once you feel you've mastered that fighting style enough you can try your hand at another character, if you want to.

Really, practicing is the only way to get good at fighting games. Just keep playing and you'll get good. If you're feeling lucky one day you can try and memorise some good attacks and combos in practice mode if the game has it, too.

And to answer what it is you should be practicing, there isn't really a certain kind of way of practicing. It's best to just keep playing the game normally and you'll soon start to pick things up. The longer you play the more you'll pick up. At this point I'm pretty much saying the same thing over and over so I should probably stop before this becomes a wall of useless text.

You do need to be really patient to get good at them, because you will die a shit-ton before you start to get anything close to good, but you'll get there eventually.

That being said I still get my ass kicked in 2D fighters, but yeah, I just haven't practiced enough with those. Blame BlazBlue's beginner mode. That thing's a deathtrap.

Edit: Oh, here's advice. Remember that blocking's there. It's tempting as hell to go all out on offensive and forget about blocking, but it's a lot more important than you'd think. It's best to sometimes relent a little when attacking and give the opponent a chance to counterattack, block the attack, then kick their ass when they finish their combo and leave themself open. Blocking is good. It makes a very big difference.