Okay, so I have a motion graphics position at a great company, but my lack of experience and skill making/animating 3D stuff is beginning to be a stumbling block in my career. I have access to 3DS max 2014 and Lynda.com, and I've watched several hours worth of tutorials...but I still can't consider myself proficient in modeling. I can follow step-by-step tutorials which teach me how to make stuff (I was able to make and animate a 3D basketball for a graphic), but when I try to go in and model something I've drawn out myself, I just draw a total blank.
I can make the preliminary sketches and upload them into the program to use as references, but I just don't know how to decide on how to model something. Usually I end up just dragging the points around by hand or using boolean a lot, but I know that's not the most efficient way to go about things (because Boolean tends to create awkward polygons that don't take textures properly). I can create things from tutorials just fine, but I don't trust myself modeling something on my own.
To anyone else who has experience doing this, how did you learn to model stuff of your own creation? How did you prevent your skills from developing in a vacuum and avoid getting into the habit of turning a 3 step model into a 50 step nightmare?
I can make the preliminary sketches and upload them into the program to use as references, but I just don't know how to decide on how to model something. Usually I end up just dragging the points around by hand or using boolean a lot, but I know that's not the most efficient way to go about things (because Boolean tends to create awkward polygons that don't take textures properly). I can create things from tutorials just fine, but I don't trust myself modeling something on my own.
To anyone else who has experience doing this, how did you learn to model stuff of your own creation? How did you prevent your skills from developing in a vacuum and avoid getting into the habit of turning a 3 step model into a 50 step nightmare?