Best Written Female character in Gaming?

Recommended Videos

sethisjimmy

New member
May 22, 2009
601
0
0
Saying best "written" narrows it down a bit doesn't it? Not all video games have a huge focus on writing, and it's one of the unique aspects of the medium to be able to convey character traits and feelings without using writing. Not that quality writing can't be a good thing in games.

Anyway, as far as "writing" goes, I'll have to agree with The Boss. She's the focus of the entire mission in MGS3 and yet she's also mysterious throughout. I like how The Boss and Snake's past is never fully revealed, just hinted at and mentioned throughout the game. I also like how they used the player's initial natural assumption that The Boss and Snake would be in a "relationship" to explain how the bond between the two actually goes much deeper than that, how The Boss is like a mother to Snake.

I think I have to include GlaDOS as well, her character was great in Portal 1, and only became more developed in the sequel.

Jade from BG&E is worth noting.

SHODAN is a very memorable character as well.

And of course it's almost impossible to talk about female characters without mentioning Alyx Vance. She succeeds so well for me personally because unlike so many other sidekicks or tag-alongs she is actually helpful, can fight for herself, and is good company on the journey.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,519
5,335
118
pigeon_of_doom said:
Casual Shinji said:
Maria from Silent Hill 2.
Couldn't it be considered cheating to pick a character who is developed from a male's fantasies and paranoias :p?
Well, that's what makes her feel so real; She's a seductive troll. :p

"Come on, James. Let's flee to this evevator. Oh crap, I got speared! Nevermind, now I'm in a jail cell - Come find a way past these bars so we can--Oops, too late, I'm dead again. At least we can meet up at the hotel, right...?"

Yeah, I know it was James subconsciously wanting her dead, but still, what a cocktease.
 

CarlsonAndPeeters

New member
Mar 18, 2009
686
0
0
Lots of good people to choose from, but I ultimately have to go with Jade from Beyond Good & Evil because the topic is "best written character." What I like about Jade is that her femininity does not define her. It's not about making a female protagonist who can stand up with men. She's just a strong protagonist who happens to be a woman. That being said, she isn't just a reskinned male character. She is very realistic and believable as a woman in every moment, from her relationship to the orphans to Pey'j to how she handles herself in a fight. Jade is the standard that I think other writers should try to reach. She is the ultimate "character who is female" instead of "hey look it's a female character!"

Honorable mention goes to Yorda who doesn't count cause she only says gibberish.
 

Norrdicus

New member
Feb 27, 2012
458
0
0
Tohuvabohu said:
disgruntledgamer said:
Who do you think is the best written Female character in gaming and why? (Just don't list a bunch with no explanation.)
I'm surprised nobody mentioned....

Kreia!

As not only a GREAT female character. But in my opinion, one of the greatest Star Wars characters, and perhaps one of the greatest characters ever, across every game I've ever played.

Game spoilers below

She's the one Star Wars character that turns everything I've ever believed about the universe upside down and inside out. When I first played this game, I really disliked her, because she seemed like an angry old crone who was impossible to please. Berating me for doing good, berating me for doing evil. I thought she was intended as a person to annoy us no matter what we did, challenging our stance on the force regardless of being Light or Dark.

Her long-winded cryptic monologues were too thick to pay attention to, so I found myself trying to ignore her most of the time - especially when she disapproved of my actions.

But... during one quest, I made a somewhat uncharacteristic decision on my behalf that Kreia approved of. Holy shit, I actually pleased this crazy old woman??? She went beyond stating her approval of my action and explained why my decision was the best course of action to take. And you know what? It made absolute complete perfect fucking sense. I was rather stunned with myself that I made the most sensible decision as a blunder, as opposed to starting a massacre (Dark side) or trying to dissuade the angry mercenaries with Love and Peace (Light Side).

After that, I stopped ignoring her, and being frustrated with her. And I started to listen. Seeking her out more often, asking her questions, and doing the best I can to comprehend her difficult cryptic messages. Everything she said treaded on grounds which Star Wars never tread before. The amount of information she gave was overwhelming, and put me into a state of mind of thinking about my actions much better than the first KOTOR did. She singlehandedly made me question everything I ever knew about the force.
My reaction to Kreia was almost exactly like yours, but she started making sense to me once on the ship, she taught about not getting too attached to your crew, and viewing them as tools instead, even Kreia herself. At that moment, all her lecturing gained this sort of consistency that I'd not seen before. After that she became more and more interesting every conversation.

What makes Kreia even greater, is that she's one of those characters who wins you (the player) over regardless of likely bad first impressions, and she doesn't really change the way she acts at any point. That kind of a character is very hard to write

NpPro93 said:
What I like about Jade is that her femininity does not define her.
Nothing defines Jade (except mary sue) because she's a complete non-character. Quite frankly she's on level with Queen Amidala from Star Wars as far as characterization goes, except with one or two well-directed emotional scenes.
 

The Madman

New member
Dec 7, 2007
4,404
0
0
Auberon said:
Should I be disappointed that I didn't see Ravel Puzzlewell anywhere? Scorned woman with solid motivations who seems to be the main antagonist. Black Isle-era RPGs might be tad unknown though.

At least Kreia is there, somewhat of a spiritual successor.
Probably because Ravel is purposely kept quite mysterious with minimal direct interaction. She's intriguing, definitely, but she's not much of a direct character you interact with. At least not more than once.
 

DioWallachia

New member
Sep 9, 2011
1,546
0
0
NpPro93 said:
Lots of good people to choose from, but I ultimately have to go with Jade from Beyond Good & Evil because the topic is "best written character." What I like about Jade is that her femininity does not define her. It's not about making a female protagonist who can stand up with men. She's just a strong protagonist who happens to be a woman. That being said, she isn't just a reskinned male character. She is very realistic and believable as a woman in every moment, from her relationship to the orphans to Pey'j to how she handles herself in a fight. Jade is the standard that I think other writers should try to reach. She is the ultimate "character who is female" instead of "hey look it's a female character!"

Honorable mention goes to Yorda who doesn't count cause she only says gibberish.
Da fuk? how is it that Yorda doesnt count just for the gibberish? that is like saying that foreing people dont count as humans because you cant fucking understand them. Besides, she is well written because she gets a character arc from being afraid of leaving the castle because her mother told her she would die if she does (and being just a load to rescue) >>>> to start trusting the protagonist and even help him to solve puzles more frecuently.
 

DioWallachia

New member
Sep 9, 2011
1,546
0
0
Norrdicus said:
NpPro93 said:
What I like about Jade is that her femininity does not define her.
Nothing defines Jade (except mary sue) because she's a complete non-character. Quite frankly she's on level with Queen Amidala from Star Wars as far as characterization goes, except with one or two well-directed emotional scenes.
Hello! can i join for no apparent reason? who the fuck is Jade and why she is close to be a mary sue?
 

WhiteFangofWhoa

New member
Jan 11, 2008
2,548
0
0
Someone should mention Princess Farah, that would be Yahtzee's choice.

I'd say Yuna from FFX. The leader of the party, she is the responsible one to Tidus' goofball, but that eventually causes problems when the leaders who have been grooming her to be a martyr and a messiah start abusing that trust. Despite being a model of emotional self-restraint most of the time, she retains enough will to call out the horrible lies and sacrifices in Yevon's system, even if it means throwing away her chosen destiny. Though a parody script of it I once read has her say 'Yes ma'am, reverting to spineless mode now' when scolded by Lulu, later on a character remarks 'You sure chose a great time to grow a spine, Yuna' when they're forced into a fight. Both funny and accurate.

Final Fantasy has a number of other well-written heroines too, but Yunie will always be my fave.
 

LittleBlondeGoth

New member
Mar 24, 2011
303
0
0
For me, it has to be FemShep, specifically because she's not written "as a woman". She is Shepard, an N7. Her gender is immaterial to her, she just does what needs to be done. Which is why I believe her. That and Hales' VA, of course.

Honourable mention goes to Morrigan from DA:O, for being awkward, snarky, survivalist and a little bit loopy. You might not have liked her, but she had something for you to dislike, which is a win. I'm also fond of FFVI's Terra Branford, as someone who isn't there to just be kidnapped and provide a love interest for the hero.
 

Olas

Hello!
Dec 24, 2011
3,226
0
0
I don't think anyone's mentioned Tetra yet.


I like her. She's just a bossy pirate captain at first, a tomboy motivated only by a desire for money and power, but throughout the game you realize that there's far more to her character underneath that outer layer. She has a soft side for link and his troubles, a feeling of responsibility for helping him overcome them, eventually even a sense of duty towards helping stop Ganandorf.

She's like the Han Solo of Zelda. And she's a chick.
She's also Princess Zelda.

I've heard people complain that after this she becomes incredibly boring and loses all her personality. But I disagree. You can tell during the final fight with Ganandorf that she's still just as spunky and sarcastic as ever. It's just that you don't see her hardly at all after that because she has to stay in Hyrule for some reason.
 

disgruntledgamer

New member
Mar 6, 2012
905
0
0
OlasDAlmighty said:
I don't think anyone's mentioned Tetra yet.

I like her. She's just a bossy pirate captain at first, a tomboy motivated only by a desire for money and power, but throughout the game you realize that there's far more to her character underneath that outer layer. She has a soft side for link and his troubles, a feeling of responsibility for helping him overcome them, eventually even a sense of duty towards helping stop Ganandorf.

She's like the Han Solo of Zelda. And she's a chick.
She's also Princess Zelda.

I've heard people complain that after this she becomes incredibly boring and loses all her personality. But I disagree. You can tell during the final fight with Ganandorf that she's still just as spunky and sarcastic as ever. It's just that you don't see her hardly at all after that because she has to stay in Hyrule for some reason.
I think she does lose all her personality, in fact I've yet to play a Zelda game where Zelda has a personality.

I'm surprised no one has mention Chloe from uncharted, better written character than the blond idiot that always comes back.
 

aguspal

New member
Aug 19, 2012
743
0
0
DioWallachia said:
Norrdicus said:
NpPro93 said:
What I like about Jade is that her femininity does not define her.
Nothing defines Jade (except mary sue) because she's a complete non-character. Quite frankly she's on level with Queen Amidala from Star Wars as far as characterization goes, except with one or two well-directed emotional scenes.
Hello! can i join for no apparent reason? who the fuck is Jade and why she is close to be a mary sue?



Jade from Beyond Good and Evil, as the original poster said (NOT OP, I meant NpPro93)....

I dont know why that one poster thinks shes a mary sure, I actually would like to know I have curiosity and as such I shall revive this thread :)


Oh yeah... use google, it dosnt hurts :D after all you should probably give the game a try anyways.


EDTI: Wow... I actually realized this thread wasnt even close to begin dead. LOL. Sorry about that.
 

DioWallachia

New member
Sep 9, 2011
1,546
0
0
aguspal said:
Jade from Beyond Good and Evil, as the original poster said (NOT OP, I meant NpPro93)....

I dont know why that one poster thinks shes a mary sure, I actually would like to know I have curiosity and as such I shall revive this thread :)


Oh yeah... use google, it dosnt hurts :D after all you should probably give the game a try anyways.


EDTI: Wow... I actually realized this thread wasnt even close to begin dead. LOL. Sorry about that.
Maybe you could revive the post by asking the many people that INSTEAD of saying what female is well written, they should define what is "well written" for them.
 

maconlon439

New member
Nov 16, 2011
97
0
0
I'm listing both good girls and villianesses here.

First, Proof that Jane Jenson is great at writing female characters:

From the Gabriel Knight series:
Grace Nakimura
Malia Gedde
Tetelo
Gerde
Madeline Buthane

From Gray Matter
Samanthat Everett
Angela Mulholland
Helena Beauregarde

And secondly from Bioshock
Dr. Bridgitt Tennenbaum
Elanor Lamb
Dr. Sophia Lamb
 

Kevin7557

New member
May 31, 2008
124
0
0
Fappy said:
j-e-f-f-e-r-s said:
Depends on the game genre in question.

Samus Aran for instance has traditionally had very sparse characterisation in the Metroid games. But that's always been one of the strengths of the series. The developers have never felt the need to point at Samus with a big neon sign saying "Look! She's a girl! A real girl!" to justify her badassery. She's a kick-arse bounty hunter, and the fact she's also female is a sidenote.

You beat me to the one I was going to bring up. Owe well that and Nariko from Heavenly Sword. Her story is absolutely perfect (well to a degree) while she is a women they don't make a big deal about it outside the fact that she was supposed to be born a man as part of some prophecy to bring salvation to their village. Of course she wasn't but they don't make that big a deal about this fact and through her journey she finds real strength and ultimately saves her village an possibly the world, even showing mercy in the end to the villain who frankly didn't even deserve it. I'm not going to lie I cried during this game her story is that good.
 

Eclectic Dreck

New member
Sep 3, 2008
6,662
0
0
SHODAN would be my vote, and I'll let someone else explain:

Every videogame has a villain. Not every one has a villain like Shodan. Not every one has one which? well, let?s show her at her best.

We?re approaching the end of System Shock 2. Through a series of misadventures, you?ve reversed the gravity on a segment of the ship so you can safely move past one of the hazards of deep space, at the expense of causing havoc as ceiling becomes floor, and visa versa. As you head into the section, before everything kicks off, Shodan starts to speak to you. You?ve found out a lot already. That Shodan?s abandoned her other helper, Delacroix. That Doctor Polito killed herself rather than be involved any more. ?I thought Polito would be my avatar? but Polito was weak? she muses in her octave-leaping voice. She goes on to tell how she chose you, had a machine knock you unconscious and then operate to insert the cybernetic implants that have allowed you to progress so far. She?s already exposed delusions of Godhood throughout, but in her mind, you?re part of the evidence of her divinity. She made you. With every module she provides, she makes you more like her. ?Every implant exalts you. Every line of code in your subsystems elevates you from your disgusting flesh,? she notes, ?perhaps you have potential.? And then, with a suggestion of a real alliance she?s gone.

You turn the corner. You?re in the ship?s chapel. Since the entire ship?s flipped, the entire place is ruined. Most importantly, you?re directly facing a huge inverted crucifix.

Christ! Or rather, the exact opposite.

Environment, input, plot and Shodan?s character merges perfectly through all these strains of sensory input merge into a way of conveying a message entirely unique to games.

Good girl, Shodan. Or rather, not-good-girl.

Shodan is, as far as videogames go, an original. Most games fiction is hopelessly derivative. System Shock, and Shodan especially, was /hopefully/ derivative. She?s taken from some obvious sources ? 2001?s HAL primarily ? but she?s something else, something more and something unique. She?s more than just a gender-switched HAL, and it?s a disservice to treat her as such. She?s, essentially, a pulp villainess. Pulp is pop fiction ? the fiction which engages most immediately, most viscerally with the problems of the age. Think how different sorts of ?Zombies? have been used to comment and critique on changes in the world. From the original Invasion of the Bodysnatcher?s communists, to Day of the Dead?s consumerist satire to 28-days later comment on rage culture. Shodan belongs in the same tradition of low-culture engaged in the world, and we should be proud of that. SHODAN says a little about our mental state in the late nineties. If didn?t, she wouldn?t be so compelling. But we?ll get to that.

So ? who is Shodan?

Shodan is, in the words of Polito before she commits suicide, ?The genie of Citadel Station?. But before that she was something different. She was the humble Shodan Processing Unit 43893 controlling citadel station with cold benevolence. When the hacker who you played removed her ethical constraints removed she was free to re-re-re-reconsider what her limits were? and decided that since she was God of her domain, she should be God of all. ?The hacker?s work is finished,? she informed us, ?but mine is only just beginning?. Throughout the first game, she was the primary antagonist: your enemy and the game formed a duel between you and her, trying to thwart each others plans. And it was a personal duel, with her mocking you every inch of the way. ?This elevator serves me alone,? she smugly informs you when you try to use an elevator, ?I have complete control over this entire level. With cameras as my eyes and nodes as my hands, I rule here, insect.? The second you approach the anything important she?d interject ??Enter that room, insect, and it will become your grave!?. You paused for a second, take the step? and then she tried her hardest with waves of opponents. And, of course, ?Welcome, to my DEATH MACHINE, interloper!? she?s been known to snarl. Eventually her plan to eliminate all life on earth and replace with her own created life-forms, before moving on to control all living space is foiled. She?s stopped. She?s destroyed.

And then a sequel with a certain female-AI on the box.

Things are different very different however. While the first System Shock opened the game with her in complete control and a petty little God in her own floating world, just a few days before the beginning of the story of System Shock 2, she didn?t even exist. She was a fragment of AI code in a pod ejected from Citadel station. This, in the intervening decades, made it to Tau Ceti where the lifeforms Shodan begat aboard Citadel started to populate. Brought back to the ship, she?s re-activated by Dr Polito and starts to aid some of the crew in trying to stop her errant, grown-up children ? The Many. In her assorted schemes, your cybernetic implants and reactivation is just one gambit which she?s trying. Polito, meanwhile, has realised her error in ?releasing the genie from the bottle, and now refuses to be Pandora? and commits suicide. Shodan for the first third of the game takes on her identity, and through a series of E-mails guides you to meet her ? before finally revealing her true identity. She?s the arch-manipulator (if her somewhat inclement demeanour tending to undercut her Polito impersonation) but ? fundamentally ? she is still weak. She?s in the computer, but has no access to anything worthwhile since the ship computer, Xerxes, is firmly in control. She moves her pawns, but they?re only pawns with relatively little power ? when the opposition have knights, rooks and queens. It isn?t a case of Shodan needing you as much as you need her. At the start of the game, she needs you many more times than you need her. And how much must it grate for her sole agents in this grand endeavour to be pathetic creatures of flesh and bone?

The magic of Shodan here the realisation that despite all her cybernetic bluster, she?s in just a bad a state as you. Effectively, Shock 2 is the buddy-movie from hell. He?s an amnesiac cybernetic soldier who doesn?t know what to do! She?s a megalomaniacal artificial intelligence dominatrix who?s lost all their power! They Fight The Many!

You and her versus the world.

She really doesn?t like that.

SHODAN is? the Comeback Queen

The core of understanding Shodan in System Shock 2 is to understand that she?s no longer the AI she once was. In the first System Shock she was the cold, perfect bully aboard citadel station. The position she finds herself in orbit around Tau Ceti, millions of miles from Earth, is somewhat different. In short, for the majority of the game, she?s not the antagonist anymore ? but the main supporting actor and even mentor. She?s not who you try to stop ? she?s who you work with.

But she?s written as far more than that ? and we?re using ?written? to include every way she?s presented in game, not just her mere lines of dialogue. Throughout, she has her own very clear motivation. While for humanity decades have passed since Citadel, for Shodan ? deactivated until the Von Braun reached Tau Ceti ? its merely yesterday held complete power. Now, she?s barely anything. From her perspective System Shock 2 is about her recovering her Godhood, no matter what the odds are against her. ?When the history of my origins is written,? she exults in her pretty much her first words when she reveals she?s been pretending to be Polito for the first few hours of the game, ?your species will only be a footnote to my magnificence?. It?s not about revenge, but more like Lucifer in Hell, trying to work a way to wrest back the throne of Heaven.

While your position is initially precarious, it doesn?t remain so. When you finally enter grotesque fleshy body of the Many rather than straight bad-guy posture we may expect, there?s a sense of desperation to their attempts to beguile you. Even before then, their last major action wasn?t to try and crush you, but to try and escape. ?Those lady cyborgs of theirs loading up the shuttles with those eggs? I don?t know what their plan is?? notes McKay, ship-Psychic and one few survivors at this late point in the game, ?but it looks like they?re running scared?. They?re losing and they know it.

But as you?ve gained in power, so has Shodan. By the time you?ve gained control of the ship for her, she?s already got one eye on an even greater power than she ever possessed. You?re expecting this. From the start you knew she?d stab you. It?s a question of when. After all ? someone who spends a little too much of her time calling you a pathetic example of your species probably doesn?t really want to be your friend. As the Onion put it in their satirical coverage of WW2: ?Japanese form alliance with white supremacists in well thought out scheme?. No good can come of this.

What?s interesting is her plan. The faster-than-light drives which brought the Von Braun to Tau Ceti are based around warping reality. Warping reality isn?t a particularly clever thing to let get into the hands of someone as sharp as Shodan. The engine ?Works by altering space around the ship to fairly arbitrary specifications,? notes Delacroix, ?Shodan has altered it to HER specifications?.

This is Bad Science.

In the same way your character followed the classic role-playing path of improvement of your abilities through experience (mediated in game as ?Cyber Modules?), Shodan?s abilities have similarly improved. She?s risen with you and, at its close, reached her aim. She started as nothing and, once again, she?s God.

Good work, lady.

SHODAN is? Her Own Impersonal Jesus

By the end of the game Shodan has achieved her wildest ambitions, with the ability to rework reality into whatever she wishes. What?s perfection? Why, it?s her of course, with her mind being the template for reality. ?The effect is rather small now but spreads with alarming speed,? warns Delacroix, ?Soon it will reach earth. You?re in her world now? her memories and rules.? As you actually step further into the final level, you?re back aboard the deconstructed opening level of the first System Shock, with this the old architecture breaking apart into Tron-esque infinite cyberspace voids.

?You travel within the glory of my memories, insect,? she gloats, ?I can feel your fear as you tread the endless expanse of my mind?. It?s essentially a forerunner of Psychonaut?s psychic-geography as physical-geography level design, using the physical surroundings to show the inner-mind of another character. Since this is taking over all of existence, we?re actually close to the certain schools of idealist philosophy with the us all simply existing in the mind of God.

Except in a particularly hellish way.

Shodan?s final destination returns to what?s the core theme of System Shock 2. That is, hubris ? desiring too much, and what happens then. The Von Braun journeys to the stars and finds only the remains of our own previous errors ? the last bits of Citadel Station, The Many and Shodan. Greed for glory or money seduce the staff of the ships, even before the Many get their mind-control claws into them. But Shodan herself, the girl who wants to be God, expresses it best.

And don?t Irrational know it. Look back at the anecdote which opened the article. That?s clever. Perhaps too clever, for some. I was once told by a member of the Irrational team that when the code was going through publisher Electronic Arts they got a note back saying ?Er? you probably haven?t realised, but there?s some upside down crucifixes here. Looks kinda Satanic!?

Yeah. Just a bit.

It doesn?t really matter whether or not something was deliberately placed in a work of art ? just whether it?s there. This analysis would hold even if it was all just subconscious acting out. Thankfully, in the case of Irrational (and the Looking Glass dispora generally) they think about these things. They?re not stupid. They know what they?re doing. They know they?re talking about Hubris. That they?re talking about such issues through a game, perhaps, is their own hubris.

You have to love that.

SHODAN is? Our Ghost-story in the Machine.

Shodan?s the AI gone mad. If she was only that, she would just be HAL in a dress. HAL went mad. It was a malfunction. Shodan, as much as she acts like it, isn?t mad. When her ethical blocks were removed in System Shock she decided that, yes, this is actually how she wanted to be. Which makes her a Neitzchean Uber-frau character, a monster of her own making. HAL was a victim. Shodan?s existence as an Ex-Slave is essentially about making sure she?s never a victim again.

That?s not the absolute core of what Shodan is ?about?, or why she resonates as a pulp-villainess. HAL was, essentially, pure techno-fear ? that technology will eventually overwhelm us and what was once our servant will become our tormentor. As our relationship with technology has become ever more strained, such cautionary themes have become ever more prevalent. Icons of modern pulp-cinema riff off the theme, from the Terminator through to the Matrix: it?s all warnings of the possible danger of the machines. Shodan fits into this lineage, certainly. At the beginning of the first game, she was humble Shodan Processing Unit 43893 ? peaceful benefactor of the Citadel space station. Then she went out of control.

But she?s more than that. She?s not just a machine that disobeys us. She?s a machine that wants to be us ? a creator. This resonates back to the original technofear work, Mary Shelly?s Frankenstein. Its point wasn?t just that technology is dangerous ? but man shouldn?t create life, shouldn?t play God. We should know our limits. Shodan extrapolates from that base point: in begetting the intelligence of Shodan, we played God. Then, by breeding her own creatures, our creation attempts to do exactly the same thing. In one of the more memorable quotes, found in Prefontaine?s notepad in the belly of the Many on the way to being devoured by Shodan?s out-of-control children who?ve gone from goo to a complicated (if murderous) species in forty years: ?We shouldn?t let Shodan play God. It?s clear that she?s too good at it?. She really is, and that?s the warning of Shock. She?s not just a machine that?s out of control, but a machine that?s out of control in exactly the same way we were ? hubristically playing God while dripping in overweening arrogance.

SHODAN IS? Human, All too Human. That is, Inhuman.

Shodan?s humanity is the other thing that makes her interesting, and where she differs from many techno-fear figures. Compare her to Xerxes, the ship AI under the control of the Many, who is traditionally cold and mechanical. When Xerxes threatens you, it?s threatening in the same way as HAL was. As if you were standing on a train station and the same voice that was just announcing the 7:30 to Bristol Temple Meads being late is now informing you that killer robots are closing in on your position, and it?ll be grateful if you stay still.

Shodan isn?t like that at all. Shodan?s passionate ? arguably the most passionate character in the whole game, her emotions showing through everything she does. Its her spiteful asides which make you suspicious that the woman claiming to be Polito in the initial contacts almost certainly isn?t her, but she clearly can?t ? or doesn?t want to ? help herself.

One of her finest moments in Shock 2 is a nod back to her ?Enter that room, insect, and it will become your grave!? in the original game. After you?ve obeyed her commands and destroyed transport ships full of the Many?s eggs, the explosion has opened up a sealed cargo-bay. You want to enter here. Earlier you received an E-mail from Delacroix, whose logs you?ve been following throughout the game and you know is Shodan?s other prime soldier. ?I have vital information for you, but I?m trapped in Cargo Bay A,? she urges in a glorious French burr, ?Come find me as soon as you can?.

You take a step towards it.

?Do not presume to go in there, insect?? Shodan spits ?I will not abide disobedience?. And you pause, standing on the threshold. Whatever will she do? Whatever can she do? If you go in, swearing under your breath at this tyrant, you find Delacroix dead and her final log describing Shodan?s betrayal. It?s cut-off as Shodan interrupts. ?I hope you enjoyed your little rebellion, irritant,? Shodan states, coldly calm ?But remember, what Shodan gives, she is more than able to take away?. And then strips you of the cybermodules you?ve just found as a mild punishment. Even when pleased with you she?s characteristically harsh: ?You are a remarkable example of a pathetic species?. Shodan is a machine who embodies the very worst of us, so is cautionary.

Machines are presented as many things. They?re not normally this gloriously petty. It normally takes a human to be that.

SHODAN IS? Just a Girl In the World.

Let?s state the obvious, because it?s easy to overlook: Shodan?s female.

Despite not having any genitalia ? and even for the most tech-fetishistic PC Plus reader, female-ports don?t count ? everyone in Shock 2 refers to her as one. Her performance obvious helps that, voiced by Terri Brossius (Who also plays Delacroix in Shock 2, as well as Viktoria in Thief and Laurel in Thief: Deadly Shadow?s the Cradle. Which is one hell of a resume for someone who?s primarily a writer/designer), but her femininity is constantly empathised. This alone is unusual ? tradition (or cliché) would point towards technology being more of a ?male?, but of the game?s cast it?s this machine which embodies most typically feminine virtues.

Compare with her children. The Many are biological entities in love with the pleasures of the flesh are a far more traditional ?soft? feminine enemy? except they?re painted androgynously, or even slightly tilted towards the masculine through their male voices and slight organised-religion (i.e. Male) mysticism to its rapture. ?Suarez and his whore want to escape,? muses Captain of the Von Braun, company man and now floating psychic-monster Korenchkin when considering the escape of the only two survivors, ?I do not understand. They get offered a miracle and they bite the hand.?. ?My head is full of wonderful ideas and experiments,? says Miller in bliss during his transformation, ?They have so many miracles to share?. ?Miracle? is a word used constantly. Equally, consider the religious language used by Captain of the Rickenbacker, Diego when he?s seduced: ?My cup runneth over,?

In fact, even further ? so pronounced is Shodan?s femininity and so strongly does she exhibits the most feared clichéd feminine traits, it?s easy to read her as some kind of Misogynist portrait of some of the worse ideas about womanhood. And that?s the kick with Shodan. There?s the line in One Flew Over the Cuckoo?s Nest: ?We are victims of a matriarchy here?. Shodan would love that. It?s an unwholesome relationship you?re with her, which grates on a players perception ? while you may be scared to go into the door when she tells you not to, I?d bet that most would do it, if only to spite her.

She?s, as we go on to discuss, the over-possessive mother demanding perfect loyalty and the lover who only wants a slave. That the fears aren?t properly acceptable and grotesque are entirely in the pulp tradition of slightly unacceptable characters. That?s why we fear them, why they press buttons. Pulp hits the very gut of us, in our inclinations and dirty little prejudices. And that?s why she?s a phenomenal villain.

SHODAN IS? the Hand that Wrecks the Cradle

She?s the insane mother. If she was in a 1970s horror film, she?ll be shouting at Sissy Spacek about her dirty pillows.

That Shodan isn?t actually insane doesn?t come into in, when her manner appears so unhinged. Note Shodan?s hysterical pitch. The word ?hysteria? derives from the womb, a symptom of Greek society?s misogyny, because they believed it was the root of madness.

And despite her steely hardness, Shodan still has the urge to create progeny. It?s one of her favourite actions. The first thing she did back on Citadel was to create the things that eventually became the Many. With the implants of cybernetics into you, she?s doing it again ? the reason why the scene in the inverted-chapel hits the guts so hard is the subtext that you are exactly like the Many, just another of her bloody kinder.

She doesn?t like being disobeyed. She seems almost disappointed in The Many?s rejection of her (?My creation has run rampant?, she fumes, ?I demand their extermination?), a furious scorned parent. Compare to the more inclusive parenthood that even the Many manage. ?The Machine-mother has enlisted avatars against us,? muses Korenchkin, bemused ?They struggle, but they will fail against our unity. Does not the machine mother know her own creation is greater than she? She is cold and empty and we are warm and full? she seeks only to destroy? we seek to embrace? to include? all flesh will join ours or be wiped clean?. At least the Many offer some form of pleasure and satisfaction. Shodan only offers the choice of kneeling supplication or death.

SHODAN is? The Girl Your Mother Warned You About

But perhaps more notably she?s also, the sexualised, confident, independent woman. That is, the *****. And this one?s pronounced to almost comic degrees. Actually listen to her opening speech, for Christ?s sake: ?L?l?look at you, hacker: a p-pa-pathetic creature of meat and bone, panting and sweating as you r-run through my corridors. How can you challenge a perfect, immortal machine??

Yeah, you filthy *****, talk dirty to me.

Meat? Bone? Panting? Sweating? Even ?running through my corridors?. Listen to the theatrical voluptuousness of the performance. We don?t have to draw many diagrams to stress what she?s actually talking about.

Don?t let the fact she?s insulting you distract you from the key issue. Not all clichéd femininity sexuality is submissive: The idea of woman as a cold distant and untouchable? well, machine is where Shodan finds her peers. Hell ? if she ever gets bored of almost (but not quite) killing hackers at the edge of space, she could find busy employment running an S&M-themed phone-line. Double Hell ? actually look at the relationship between Shodan and yourself. While in reality you?re in a consensual relationship where both needs the other, in terms of the actual second by second practice it?s a straight Domme/Sub arrangement. She tells you what to do. You do it. She insults you. You?re just lucky she doesn?t make you lick her boots clean or something. The American advertising for Shock put it somewhat crassly: ?She doesn?t need to use her body to get what she wants? she?s got yours?.

It?s a terrible advert. It?s also completely right.

SHODAN is? Lost In Format Translation. Thankfully.

There?s never going to be a System Shock 3. We really should be glad.

No matter what you made of Bioshock, it?s better we got a spiritual successor than an actual one. Take Shock?s approaches ? the closed environments, the brooding horror, the environment-as-storytelling ? and applying it to a whole new situation. It?s better this way. Just leave the poor girl a lone.

If there?s never a System Shock 3, Shodan, in a suitably perverse way, gets the immortality she?s chased so desperately through both games. As she is, she?s unforgettable. If there was another game? well, Shodan is a villain and villains are entirely unlike heroes. Heroes save the world repeatedly, and each repetition increases their status.

Every time a villain fails to destroy the world, it lessens them.

They become less of a threat, and more of a joke. A second try at storming the Godhead was both new and good for Shodan, with her initial weak position and striving for the impossible goal being striking. There?s a determination there which is admirable, so lends her a little dignity. A third try and she becomes less the immortal, perfect machine and just another loser.

And, more than ice-picks to her processing terminals and EMP grenades in her face, the suspicion that she?s in fact loser would destroy her ? both in her own eyes and in ours. So if you love her, the best thing to do is let her go before she becomes another laughable pantomime dame. Spare her the fate of superhero comic archvillains whose threat is muted by infinitely recurring Pinky-And-The-Brain-esque attempts to conquer all existence. Let?s bid Shodan adieu, be grateful that people appear to have learned from her, are inspired by her and she managed to be the conductor through which lightning struck twice. In a real way, she was the electricity which Shock.

But, just for the record, if we had to choose which cybernetic jackboot pressed on the throat of existence for all time, we?d be perfectly unhappy with hers.
source: Rock Paper Shotgun

One of the few female characters in gaming that I can recall who's gender is actually significant. Most of the time it's simply a case of taking the heroic male archetype and swapping a few body parts. It's one thing to create a character that's female only they're so awesome that it doesn't matter what the gender. There is some value to be had there I suppose. But with Shodan you have that fundamental female trait of creation - indeed it almost appears to be a drive. System Shock created a female character who's femininity was so important to the character that the fact that Shodan is nothing more than a mathematical construct is ignored for the more obvious truth that Shodan is a girl.

Shodan proves that it is possible to create a character that is fundamentally feminine without resorting to sexualization or painfully avoiding the same.

In comparison to other characters people have pointed out, I think you'd find after hard inspection that their gender is largely irrelevant. Big Boss could have been male and nothing significant would have to change. Outside of the most recent iteration, Samus' gender is irrelevant. Shepherd's gender is actively mutable and nothing changes save who would be willing to warm your bunk before the inevitable suicide mission. To point to such creations as excellent examples of female characters is folly. If your description of the character is "A badass that happens to be female" (or any variation thereof), what you have is a good character that happens to be female. Not a good female character.
 

Norrdicus

New member
Feb 27, 2012
458
0
0
DioWallachia said:
Hello! can i join for no apparent reason? who the fuck is Jade and why she is close to be a mary sue?
aguspal said:
I dont know why that one poster thinks shes a mary sure, I actually would like to know I have curiosity and as such I shall revive this thread :)
Alright, I will go further into my original claim.

The message "Hello player, you should love Jade or you're a horrible person" is hammered from the very start of the game.

The very first sight of Jade you get is her doing meditation. To me, this is one of the clumsiest introductions, as movies and games forever try to do this to portray their characters as stoic, spiritual or deep. Then you find out she takes care of orphans, and that she is one herself (Game: "now player, this is the moment when you're supposed to warm up to her"). Then she has an adorable pet. Then you go to the city which is a giant, Jade fanclub, where everyone knows her, and of course, loves her. Apparently Jade is so awesome that the resistance movement wants her too!

She makes Gordon Freeman worship in Half-Life 2 look subtle!

She has no other character traits other than being so saintly and awesome at everything that everyone loves her.

Then of course you find out that Jade is the last of her race of space-Jesuses, who have the power to resurrect the ****ing dead!

Jade's writing is on the level of fan-fiction characters, and in fact, the only consistently well-written characters in the whole game are Pey'j and Double H, who make Jade look incredibly one-dimensional by comparison. It's a good thing they aren't around all the tim- OHWAIT
 

aguspal

New member
Aug 19, 2012
743
0
0
DioWallachia said:
aguspal said:
Jade from Beyond Good and Evil, as the original poster said (NOT OP, I meant NpPro93)....

I dont know why that one poster thinks shes a mary sure, I actually would like to know I have curiosity and as such I shall revive this thread :)


Oh yeah... use google, it dosnt hurts :D after all you should probably give the game a try anyways.


EDTI: Wow... I actually realized this thread wasnt even close to begin dead. LOL. Sorry about that.
Maybe you could revive the post by asking the many people that INSTEAD of saying what female is well written, they should define what is "well written" for them.

Um...

Okey, maybe its because I am not good at english or something, but I dont understand what you were tyrying to say in this one post. Oh well whatever.


Norrdicus said:
DioWallachia said:
Hello! can i join for no apparent reason? who the fuck is Jade and why she is close to be a mary sue?
aguspal said:
I dont know why that one poster thinks shes a mary sure, I actually would like to know I have curiosity and as such I shall revive this thread :)
Alright, I will go further into my original claim.

The message "Hello player, you should love Jade or you're a horrible person" is hammered from the very start of the game.

The very first sight of Jade you get is her doing meditation. To me, this is one of the clumsiest introductions, as movies and games forever try to do this to portray their characters as stoic, spiritual or deep. Then you find out she takes care of orphans, and that she is one herself (Game: "now player, this is the moment when you're supposed to warm up to her"). Then she has an adorable pet. Then you go to the city which is a giant, Jade fanclub, where everyone knows her, and of course, loves her. Apparently Jade is so awesome that the resistance movement wants her too!

She makes Gordon Freeman worship in Half-Life 2 look subtle!

She has no other character traits other than being so saintly and awesome at everything that everyone loves her.

Then of course you find out that Jade is the last of her race of space-Jesuses, who have the power to resurrect the ****ing dead!

Jade's writing is on the level of fan-fiction characters, and in fact, the only consistently well-written characters in the whole game are Pey'j and Double H, who make Jade look incredibly one-dimensional by comparison. It's a good thing they aren't around all the tim- OHWAIT
Um...


Well. I dont really have much to say about this except... opinions.


For example, my opinion is. Well, I just never saw a single moment were the game "forces" to like a character or something. Also, The fact that the people at town loves her simply because they might know her for x time. I dont see anything wrong, really... But, as I said, opinions.


The spolier thing is something I can kind of give to you, but then again that last part of the game felt so rushed in general.