I think that KZ2`s story was far from award winning it`s willingness to show the good guys utterly fucking u[ their mission was commendable as if i`m honest i`m tired of the jingoy bullshit that these types of games put forward traditionally i particularly remember batllestations midway as having a prime example when at the battle of wake island the protagonist (who is in charge of a PT boat) remarks that "we should not have retreated" at which point i could not help but think "then i suppose ypu and your PT boat with 2 torpedos are going to single handedly sink the entire IJN fleet" to be fair the PT boats weren`t the only ships there, some destroyer had to be evacuated tooKneeLord said:Ok, I'm willing to approach the topic open to suggestion and re-evaluation, but could someone please explain the justification behind declaring Killzone's story to be good, perticularly Killzone 2?
The aesthetic of the game was great, no doubt, but the writing was atrocious and I've had more charismatic cysts on my ass than the support cast. Further, as far as story, what story? I played Killzone 2 to the end multiple times and I still can't get a handle on exactly what or why it's all going down and I am by no stretch a thickie.
What I hope and assume is that Killzone 1 was much more story driven and carried with a better script; one that set the stage for KZ2 and gave much more depth of context to what was going on.
Now, I'm not just idly asking for someone to jump through hoops for me - I looked up the Wikipedia summary of Killzone's plot since I was very curious and KZ2 left me wanting, so I have some idea of what was going on (having looked it up online). But please, someone explain the the appeal or the concepts that sold the plot, because there's obviously something to it, but it's eluding me.
Well, they feel this need to endlessly repeat each other when explaining things, and then every time a Metal Gear shows up someone has to say 'Nuclear equipped walking battle tank' as if we didn't already know what the hell it was. Really, I'm just tired of the characters droning on and on when I'd rather be playing. The fact that the GAMEs feel more like movies (and boring ones at that) is a sign of bad game writing in my book. As a movie? A little better, but still too plagued with ridiculous repetition (am I sounding like a broken record here? Ironic).PirateKing said:Could you give me an example of them forgetting things? I'm drawing a blank.Nigh Invulnerable said:This is about writing too, and that includes dialogue. Either way, Kojima's characters are evidently morons who forget everything between conversations and games. Also, recessive genes do not work that way, Liquid! You are a f***ing idiot!PirateKing said:This is about story. Not dialogue.Nigh Invulnerable said:Please. Kojima needs to fix his verbal diarrhea. Snake is evidently a complete idiot who has to repeat everything someone says to him. "Metal Gear?" "YES, SNAKE! METAL GEAR! You blew one up last game, remember?" Gah!PirateKing said:I agree.thisnameistaken2 said:Metal Gear Solid, anyone?
Ah right, I forgot about Kojima's Author Saving Throw. "Nanomachines did it" is the new "the one-armed man did it".Indigo_Dingo said:Genetics do not work the way you think, due to the existence of 25,000 of them that were covered up specifically for the purposes of the human cloning experiments. Didn't you listen to Metal Gear Solid 2?Nigh Invulnerable said:This is about writing too, and that includes dialogue. Either way, Kojima's characters are evidently morons who forget everything between conversations and games. Also, recessive genes do not work that way, Liquid! You are a f***ing idiot!PirateKing said:This is about story. Not dialogue.Nigh Invulnerable said:Please. Kojima needs to fix his verbal diarrhea. Snake is evidently a complete idiot who has to repeat everything someone says to him. "Metal Gear?" "YES, SNAKE! METAL GEAR! You blew one up last game, remember?" Gah!PirateKing said:I agree.thisnameistaken2 said:Metal Gear Solid, anyone?