So, this apparently needs to be said because not only gamers, but game companies have lost sight of what a beta test is. It's not a chance for you to practice at a game, or play a demo, nor is it a chance for free press for game companies. Though certainly it could be all of those things, but most importantly...
It is a test, where you test things, and then tell people what is broke, and they fix it.
Why do I bring this up? I recently played a bit of The Secret World with a friend, a game I had looked forward to what with it having a unique setting. The game is almost unplayable because every ten to fifteen minutes I encountered another bug that hindered my ability to continue. Things that should've been picked up in a beta test.
So my question is, who is more at fault, Funcom for its wierd beta testing habits, or the beta testers?
It is a test, where you test things, and then tell people what is broke, and they fix it.
Why do I bring this up? I recently played a bit of The Secret World with a friend, a game I had looked forward to what with it having a unique setting. The game is almost unplayable because every ten to fifteen minutes I encountered another bug that hindered my ability to continue. Things that should've been picked up in a beta test.
So my question is, who is more at fault, Funcom for its wierd beta testing habits, or the beta testers?