Bethesda and their 102 Quadrillion Unique Characters...

Recommended Videos

Sharkeyboi

New member
May 19, 2009
42
0
0
So Bethesda (who I like) are talking about customisable characters (which I love) in Brink. You can theoretically make a unique player character one-hundred-and-two-quadrillion times. This reminds me of one of their previous titles (which I really, really liked) Fallout 3.

Bethesda boasted a-... well a lot (somewhere in the tens of thousands if memory serves) of different endings that could come about depending entirely on the players choices within the game world. What this manifested as was different stills, accompanied by different audio tracks from Ron Pearlman.
Admittedly, my ending accurately described my actions (I was a good boy, spared Megaton, thwarted evil and then went Batsh*t bonkers and massacred an entire settlement of upstanding individuals). I'm running my typing fingers here but bear with me.

Had I not gone postal and massacred that one village (the one built on a section of highgway) that particular still and accompanying displeasure from Hellboy, would not have been included, thus... the ending would have been totally different . Not trolling, just trying to dance around the point that we won't get a million-billion unique characters in Brink, rather we'll get a million-billion slightly-different-from-the-next-guy characters in Brink. Most of you would realise this and not care. Come to think of it, I don't care. Brink should be good. Just wanted to draw a comparison between this and what was said prior to the release of Fallout 3. It's pretty much the same thing.

Bethesda Guy: Let's knock their socks off... with numbers!
 

Svenparty

New member
Jan 13, 2009
1,346
0
0
This is Bethesda. Creators of Oblivion the game with 5 voice actors...if there are a lot of unique characters they probably all have the same voice.
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
Haha, seriously. If you counted each slider position in Oblivion/Fallout as a separate character design decision, you'd have a lot more than 102 quadrillion. Presumably someone somewhere has done the math.

Svenparty said:
This is Bethesda. Creators of Oblivion the game with 5 voice actors...if there are a lot of unique characters they probably all have the same voice.
And yeah - all of those over 102 quadrillion characters would have terrible voicework and be squarely in the uncanny valley.
 

Physics Engine

New member
Aug 18, 2010
146
0
0
Umm, you do know that BRiNK is not being developed by Bethesda right?

Bethesda is only the publisher, Splash Damage is developing it.

Just putting that up there.
 

Altorin

Jack of No Trades
May 16, 2008
6,976
0
0
Bethesda is publishing the game, and if you don't think they have a say, I have a bridge to sell you. I have no problem with the game. I just remember Bethesda boasting thousands of endings for Fallout 3. And I lol about it.
 

FinalDream

[Insert Witty Remark Here]
Apr 6, 2010
1,402
0
0
Meanwhile, at the Splash Damage HQ.

"Wow, look, that character has a shade of grey 1% lighter than that character. Mark that down as a difference!"
 

NLS

Norwegian Llama Stylist
Jan 7, 2010
1,594
0
0
Physics Engine said:
Umm, you do know that BRiNK is not being developed by Bethesda right?

Bethesda is only the publisher, Splash Damage is developing it.

Just putting that up there.
People need to realise more of this, and less of "oh it's bethesda so it's going to be open ended and have bad voice acting/animations" comments and threads I see popping up for every game Bethesda is publishing.
 

Zantos

New member
Jan 5, 2011
3,653
0
0
Kahunaburger said:
Haha, seriously. If you counted each slider position in Oblivion/Fallout as a separate character design decision, you'd have a lot more than 102 quadrillion. Presumably someone somewhere has done the math.

Svenparty said:
This is Bethesda. Creators of Oblivion the game with 5 voice actors...if there are a lot of unique characters they probably all have the same voice.
And yeah - all of those over 102 quadrillion characters would have terrible voicework and be squarely in the uncanny valley.
I'm pretty sure Bethesda has moved their entire operation to offices they purposely built in the uncanny valley. It's the only explanation.
 

Gizmo007666

New member
Nov 12, 2009
71
0
0
Take it you didn't bother to actually read the article on this? They fully admit that the 102 quadrillion are from minor tint variations, not including them or body type differences there are still apparently another 9 million differences (across both factions).
 

Altorin

Jack of No Trades
May 16, 2008
6,976
0
0
Kahunaburger said:
And yeah - all of those over 102 quadrillion characters would have terrible voicework and be squarely in the uncanny valley.
Brink uses a stylized character design. Hence the Uncanny Valley isn't a problem. It's design is closer to Team Fortress 2 then Call of Duty.