So Bethesda (who I like) are talking about customisable characters (which I love) in Brink. You can theoretically make a unique player character one-hundred-and-two-quadrillion times. This reminds me of one of their previous titles (which I really, really liked) Fallout 3.
Bethesda boasted a-... well a lot (somewhere in the tens of thousands if memory serves) of different endings that could come about depending entirely on the players choices within the game world. What this manifested as was different stills, accompanied by different audio tracks from Ron Pearlman.
Admittedly, my ending accurately described my actions (I was a good boy, spared Megaton, thwarted evil and then went Batsh*t bonkers and massacred an entire settlement of upstanding individuals). I'm running my typing fingers here but bear with me.
Had I not gone postal and massacred that one village (the one built on a section of highgway) that particular still and accompanying displeasure from Hellboy, would not have been included, thus... the ending would have been totally different . Not trolling, just trying to dance around the point that we won't get a million-billion unique characters in Brink, rather we'll get a million-billion slightly-different-from-the-next-guy characters in Brink. Most of you would realise this and not care. Come to think of it, I don't care. Brink should be good. Just wanted to draw a comparison between this and what was said prior to the release of Fallout 3. It's pretty much the same thing.
Bethesda Guy: Let's knock their socks off... with numbers!
Bethesda boasted a-... well a lot (somewhere in the tens of thousands if memory serves) of different endings that could come about depending entirely on the players choices within the game world. What this manifested as was different stills, accompanied by different audio tracks from Ron Pearlman.
Admittedly, my ending accurately described my actions (I was a good boy, spared Megaton, thwarted evil and then went Batsh*t bonkers and massacred an entire settlement of upstanding individuals). I'm running my typing fingers here but bear with me.
Had I not gone postal and massacred that one village (the one built on a section of highgway) that particular still and accompanying displeasure from Hellboy, would not have been included, thus... the ending would have been totally different . Not trolling, just trying to dance around the point that we won't get a million-billion unique characters in Brink, rather we'll get a million-billion slightly-different-from-the-next-guy characters in Brink. Most of you would realise this and not care. Come to think of it, I don't care. Brink should be good. Just wanted to draw a comparison between this and what was said prior to the release of Fallout 3. It's pretty much the same thing.
Bethesda Guy: Let's knock their socks off... with numbers!