Bethesda Conference

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Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
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Decent enough conference, I guess.

Wolfenstein Youngblood intrigues me tho. Will the characters be designed by Rob Liefeld? Covered in pouches! Tiny or no feet! Pants so tight their overly large groins pucker into an overachieving asterisk! Guns and swords whose barrels/blades don't line up with the rest of it! All grimacing all the time!
 

sXeth

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Chimpzy said:
Decent enough conference, I guess.

Wolfenstein Youngblood intrigues me tho. Will the characters be designed by Rob Liefeld? Covered in pouches! Tiny or no feet! Pants so tight their overly large groins pucker into an overachieving asterisk! Guns and swords whose barrels/blades don't line up with the rest of it! All grimacing all the time!
Next on how to give your age away on the internet, knowing Smash Mouth's other five hit songs.
 

sXeth

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Chimpzy said:
Seth Carter said:
Next on how to give your age away on the internet, knowing Smash Mouth's other five hit songs.
They had other hit songs?
Walking on the Sun, Why Can't We Be Friends (yes a cover), Then the morning comes, Can't get enough of you baby, and I'm a Believer (also a cover).

All reasonably high charting as rock songs, most also did well on pop charts.

Speaking of circa 2000 rock music. Wheres all the Andrew WK hype?
 

Kyrian007

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Fallout's my favorite franchise, but I've got one problem with fallout 76. And its not the survival focus or the multiplayer... its this.

Fallout is Fallout because it happens in the Fallout universe... with Fallout's ongoing story. Therefore any prequel in the series can't set up any kind of variable outcome. In other words, whatever happens in Fallout 76 CAN'T ACTUALLY MATTER in the long run. Elder Scrolls can get around the because their prequels happened centuries upon centuries before and anything could eventually lead to the "current time." Just like KotOR. But this... is this tiny time frame really enough to explain why a DOZEN player's settlements and all evidence of them are GONE by the time FO 3 rolls around?

However; I'm really more looking forward to Starfield, ES VI, and surprisingly Rage 2. Starfield because its something new (we never get anything new these days,) ES VI because several people are saying it could be High Rock and I loved Daggerfall (although I don't know how any modern game could have as big a city as Daggerfall was). And Rage... the first one was completely awful. The "leak" of Rage 2 couldn't have interested me any less. But then I saw Avalanche was working on this one. And I just picked up and am playing Mad Max (and am enjoying it.) So maybe this one can be WAY better than the Bethesda/ID crapfest that was Rage.
 

Neurotic Void Melody

Bound to escape
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Jul 15, 2013
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Ok, I try to watch these things, but it legitimately hurts inside to watch every bunglecunt they throw onstage pause after each weak-sauce sentence with a half-nervous, expecting grin that basically screams "Clap, you fucking imbeciles...clap!"

*Shivver* It's just terrible. Where's that "fuck the Oscars" guy? Is he allowed back to these events?

I liked the bit where they announced "Devolver Digital" whatever game that is. Couldn't quite make much sense from the clip though;
Is this social Marxist communism again?
 

sXeth

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Kyrian007 said:
Fallout's my favorite franchise, but I've got one problem with fallout 76. And its not the survival focus or the multiplayer... its this.

Fallout is Fallout because it happens in the Fallout universe... with Fallout's ongoing story. Therefore any prequel in the series can't set up any kind of variable outcome. In other words, whatever happens in Fallout 76 CAN'T ACTUALLY MATTER in the long run. Elder Scrolls can get around the because their prequels happened centuries upon centuries before and anything could eventually lead to the "current time." Just like KotOR. But this... is this tiny time frame really enough to explain why a DOZEN player's settlements and all evidence of them are GONE by the time FO 3 rolls around?
Because Fallout 3 isn't in West Virginia? Its that bunch of ghost towns off the west edge of the map somewhere that no one in the Capital Waste mentions because a bunch of twits lived there and nuked each other. and were never heard from again.
 

Eacaraxe_v1legacy

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Hawki said:
I was more referring to the fact that for all the talk of "rebuilding America," the inhabitants of the vault seem more intent on killing each other and re-nuking the place.
War...war never changes.
 

sanquin

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I hate fallout 76. Quite a few people, including me, have been begging Bethesda to put multiplayer in their two big games, be it fallout or elder scrolls, so they could play it co-op with a friend. I mean, how awesome would it be to play Skyrim with a friend? Now they finally release a multiplayer game, and what is it? An mmo-like open world survival fallout with crafting elements...ugh.

And to top it off they decided to slightly tease Elder Scrolls 6, which we all know will at the very least take another 2 years most likely.

Screw you Bethesda. =/
 

Silentpony_v1legacy

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Watching the Rage 2 gameplay few things jumped out at me. A. that horrible exposition would have worked so much better with a female protagonist - not that it'd change the plot or gameplay, but I'm just imaging Jennifer Hale saying those lines and they're just better in every way.
Also it makes me remember Rage 1, and how the card game was the most interesting part of that game. The run-gun shooting was very generic and standard and those spiked boomerangs were instant-kill to just about anything and made fire fights trivial, especially in the combat zone clown TV show thing.

Overall meh. Rage was always trying to be Borderlands had a baby with Fallout, and while it is that, its just an Average C student that has a halfway decent Magic the Gathering deck.
 
Oct 22, 2011
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Rage 2 would look like a perfect Fury Road game to me, if they wouldn't go too far into sci-fi aesthetics.
I already gave up on Fallout, so 76 didn't dissapoint me.
DOOM Eternal... more DOOM? Yay?
Skyrim Alexa - oh wow, an actual kinda funny comedy bit. this timeline is getting weirder and weirder.
After Andromeda and Athem, that new sci-fi IP looks more interesting.
TES Blades - pffft... fuck off
oh wow, they actually announced TES VI the absolute madlads. Respect, i didn't expect that.

cathou said:
i'm not sure i understand, you can play solo, but online ?
You have to be always online, even if you want to play by yourself. Though the game is obviously designed with coop as the default playstyle in mind.

Kyrian007 said:
Fallout is Fallout because it happens in the Fallout universe... with Fallout's ongoing story. Therefore any prequel in the series can't set up any kind of variable outcome. In other words, whatever happens in Fallout 76 CAN'T ACTUALLY MATTER in the long run. Elder Scrolls can get around the because their prequels happened centuries upon centuries before and anything could eventually lead to the "current time." Just like KotOR. But this... is this tiny time frame really enough to explain why a DOZEN player's settlements and all evidence of them are GONE by the time FO 3 rolls around?
Can't say much about F76 in relation to F4. I just treat Bethesda Fallouts as a separate universe from classics/New Vegas, running on CHIM rules. Otherwise how would you explain Supermutants running around 30 years after the war.
 

Kyrian007

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Seth Carter said:
Kyrian007 said:
Fallout's my favorite franchise, but I've got one problem with fallout 76. And its not the survival focus or the multiplayer... its this.

Fallout is Fallout because it happens in the Fallout universe... with Fallout's ongoing story. Therefore any prequel in the series can't set up any kind of variable outcome. In other words, whatever happens in Fallout 76 CAN'T ACTUALLY MATTER in the long run. Elder Scrolls can get around the because their prequels happened centuries upon centuries before and anything could eventually lead to the "current time." Just like KotOR. But this... is this tiny time frame really enough to explain why a DOZEN player's settlements and all evidence of them are GONE by the time FO 3 rolls around?
Because Fallout 3 isn't in West Virginia? Its that bunch of ghost towns off the west edge of the map somewhere that no one in the Capital Waste mentions because a bunch of twits lived there and nuked each other. and were never heard from again.
That only explains it keeping in mind that its just a bunch of online dipshits griefing one another (like it will be 90% of the time). But that doesn't work from an in-world perspective. Even if the "survivors" or whatever did manage to just kill themselves off, eventually ghouls or supermutants or freaking someone would set up in whatever was left. And its close enough to the capital wasteland that it will be odd there's no mention of the decades old whatever it is.
 

sXeth

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Kyrian007 said:
Seth Carter said:
Kyrian007 said:
Fallout's my favorite franchise, but I've got one problem with fallout 76. And its not the survival focus or the multiplayer... its this.

Fallout is Fallout because it happens in the Fallout universe... with Fallout's ongoing story. Therefore any prequel in the series can't set up any kind of variable outcome. In other words, whatever happens in Fallout 76 CAN'T ACTUALLY MATTER in the long run. Elder Scrolls can get around the because their prequels happened centuries upon centuries before and anything could eventually lead to the "current time." Just like KotOR. But this... is this tiny time frame really enough to explain why a DOZEN player's settlements and all evidence of them are GONE by the time FO 3 rolls around?
Because Fallout 3 isn't in West Virginia? Its that bunch of ghost towns off the west edge of the map somewhere that no one in the Capital Waste mentions because a bunch of twits lived there and nuked each other. and were never heard from again.
That only explains it keeping in mind that its just a bunch of online dipshits griefing one another (like it will be 90% of the time). But that doesn't work from an in-world perspective. Even if the "survivors" or whatever did manage to just kill themselves off, eventually ghouls or supermutants or freaking someone would set up in whatever was left. And its close enough to the capital wasteland that it will be odd there's no mention of the decades old whatever it is.
Well, that was my best off the cuff joke response.

If you want actual canon, well, uh. Bethesda.

Go look up "Warp in the West" and enjoy the ensuing migraine.
 

Kyrian007

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Seth Carter said:
Kyrian007 said:
Seth Carter said:
Kyrian007 said:
Fallout's my favorite franchise, but I've got one problem with fallout 76. And its not the survival focus or the multiplayer... its this.

Fallout is Fallout because it happens in the Fallout universe... with Fallout's ongoing story. Therefore any prequel in the series can't set up any kind of variable outcome. In other words, whatever happens in Fallout 76 CAN'T ACTUALLY MATTER in the long run. Elder Scrolls can get around the because their prequels happened centuries upon centuries before and anything could eventually lead to the "current time." Just like KotOR. But this... is this tiny time frame really enough to explain why a DOZEN player's settlements and all evidence of them are GONE by the time FO 3 rolls around?
Because Fallout 3 isn't in West Virginia? Its that bunch of ghost towns off the west edge of the map somewhere that no one in the Capital Waste mentions because a bunch of twits lived there and nuked each other. and were never heard from again.
That only explains it keeping in mind that its just a bunch of online dipshits griefing one another (like it will be 90% of the time). But that doesn't work from an in-world perspective. Even if the "survivors" or whatever did manage to just kill themselves off, eventually ghouls or supermutants or freaking someone would set up in whatever was left. And its close enough to the capital wasteland that it will be odd there's no mention of the decades old whatever it is.
Well, that was my best off the cuff joke response.

If you want actual canon, well, uh. Bethesda.

Go look up "Warp in the West" and enjoy the ensuing migraine.
And it was a good joke, because yes that's mostly what it will be. But compared to some trainwrecks of (especially mmo) storytelling I don't find Bethesda lore all that hard to understand. The Warp was just their way of writing into canon all the possible endings of Daggerfall. I actually liked it, frankly it was better than their solution to New Vegas, which they haven't figured out how to do yet so they haven't followed up at all on that storyline. Someone else mentioned
MrCalavera said:
Can't say much about F76 in relation to F4. I just treat Bethesda Fallouts as a separate universe from classics/New Vegas, running on CHIM rules. Otherwise how would you explain Supermutants running around 30 years after the war.
Super easy to explain. A company made FEV and gave it to the government. And either would keep it only in 1 place... because... reasons?

Of course there's several different sources of supermutants. There's probably labs all over the US just waiting to be a new source.
 

sXeth

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Kyrian007 said:
And it was a good joke, because yes that's mostly what it will be. But compared to some trainwrecks of (especially mmo) storytelling I don't find Bethesda lore all that hard to understand. The Warp was just their way of writing into canon all the possible endings of Daggerfall. I actually liked it, frankly it was better than their solution to New Vegas, which they haven't figured out how to do yet so they haven't followed up at all on that storyline.
I mean, its easily glossed over with the time skips and geoegraphy jumps. But while they haven't made such a grand title of it, when you do find references to the previous entries, they seem to have taken mostly the same approach. Its either passed over in the vaguest way possible/rendered obsolete (Morrowind's storyline), or all possibilities actually happened even if it makes no sense (Oblivion stuff).


As lore goes, survival games often fall back on being a simulation, or a purgatory state. Which probably works equally well for 76. Everyone could just be in the Vault trapped in some VR hell simulation, doomed to die and come back again. That'd even fit with the whole psychological experiment lore of most of the Vaults.
 

Fieldy409_v1legacy

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Funny thing, aside from Cyberpunk 2077, pretty much all I care about is coming from Bethesdas conference this year. I dislike creation club but aside from that Bethesda seems to be my favourite source of triple A games these days.