Bethesda: Consoles to be the lead platform for Skyrim, aim to make it ?really accessible?

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RedDeadFred

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May 13, 2009
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I don't understand why pc gamers feel a need to have every single key on the keyboard (exaggeration I know) mapped for something. What exactly is wrong with having fewer buttons do more things? If it's done right (and it is most of the time, this is why console gaming works) then why complain about it? It just makes the UI less complex. Sorry if you have a weird need to have 20 different menus filled with almost meaningless stats.
You are a minority. They are not going to change for you. Get over it.
 

imnot

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Apr 23, 2010
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Good, im getting it for the 360 no matter ehat any of those god dam PC elitists say.
And why do people on this site seem to hate consoles so much, its really annoying. They seem to think that anyone owning a console is a moron. At least consoles run anygame thats released for them unlike the bloody PC.
 

ImmortalDrifter

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Jan 6, 2011
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Petromir said:
No. The PC gaming should not be handed a broken game and told to finish porting it themselves. The existance of a MOD community should not be an escuse to not do something your game should include as standard. And a UI designed properly to work on each platform and to be suited to that platforms standard controls is a must.

While in many cases the PC version is still the best even on console led projects it doesnt mean that the PC version hasnt been limited by this. Nor should PC gamers themselves be made to fix the issues caused by such a decision.
I wasn't suggesting that they half-ass the game then hand it to the PC community to fix. I was stating that if the game doesn't live up to the ridiculously high standards of PC gamers (as well as the apparent sense of narcissistic entitlement) then they have to ability to bring it up to it themselves.

Morrowind was done in the opposite way, being ported to the original xbox, it was a disaster. Updates are hard to force through consoles, but with the PC you can acquire them from anywhere at the time of release. Any specific issue can be addressed quickly from the devs or others. While issuing any kind of alteration to consoles is going up shit-creek without a paddle.

I'm not saying it's an excuse to make the PC version shitty, I'm saying it will be the same game on both systems. If PC gamers don't like it then they have the tools to make so they like it.
 

Lawyer105

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Apr 15, 2009
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VincentX3 said:
AlternatePFG said:
Isn't that just what 99% of devs say anyways?

Anyway, hopefully this doesn't mean "the PC version will be a shit port". Cause that would suck.
I'm guessing this is what it means.
There just suger-coating it for now -.-
I'm inclined to agree. Bethesda is rapidly working their way down my list of favourite developers. First it was Oblivion, now this?

I will not be buying Skyrim unless God comes down and issues me with a stone review tablet praising it for sheer awesomeness!

So basically, I won't be buying this.

I well understand the business logic behind appealing to larger audiences. But since the larger audience is (by default) a lower common denominator, it tends to have the effect of making stuff more generic and more bland.

I'll pass. I like my games to have manuals the size of the Britannica!
 

Ninjamedic

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Dec 8, 2009
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Hammeroj said:
DA:O plays worse on consoles and as such needs the encounters to be nerfed in one way or another. There.
Thanks for a concise explanation. I feel truly enlightened.

Never said console gamers are incapable of playing an in-depth RPG. Now I will say something close to that. Most of them aren't, which is exactly why the industry is full of shite teaspoon-deep games.
Thanks for proving me right.

I did say in a previous post that the PC is a better platform for some games, namely because the control scheme works better for some games and worse for others. Platformers, fighting and racing games are precisely what I meant by that. Note that you'll probably never see people whining about these games being developed for consoles primarily. I wonder fucking why.
Because Console gamers are too busy playing games to whine about the slightest concession to the other side?

Not saying you couldn't make a strategic console game, you're not getting the point here. I'm saying that if you actually decide to, your game has a much lower potential when it comes to targeting and menu managament. As a result, the potential of strategy in the game with it actually being playable diminishes aswell.
Challenge Accepted

I didn't say the numbers are the only way to change weapons. PCs also have the mouse-wheel and a shit-ton of other keys close to the hand you can assign to a weapon or action.
But in an RPG or FPS in a fight you are only going to use a small number of weapons.
 

Azaraxzealot

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DustyDrB said:
Well that's good news.
definitely.

i hated the extremely encumbersome inventory, convoluted leveling system, and stupidly psychic guards.

maybe this will make the game actually playable for more than an hour when i bring it home to my 360.
 

minimacker

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Apr 20, 2010
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Aw, man.

I am crying tears. I am crying tears.

Hopefully, it won't be a sloppy PC port job.
 

archvile93

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NinjaDeathSlap said:
xXxJessicaxXx said:
I'm trying to be positive and think that translates to 'The ui won't be overly complex and horrible' but I think it's a little bit of a kick in the teeth to the original fans of the series perhaps.
Is it really? I mean does it really matter which platform is the MAIN one, so long as it's still coming out on the platform you wanted to play it on? Seriously why is stuff like this always taken as a personal betrayal? All it means is that Bethesda wants as many people to be able to enjoy the game as possible, which can only be a good thing, so make it with consoles in mind first because it's just so much easier to then adapt it to PC's than it is to adapt a PC game for consoles.

The environments still look great. The gameplay still looks great. If the majority of fans are dissatisfied with the game when they play it then I will concede that this was a bad idea, but until then, see it not as a 'kick in the teeth', just a sensible business decision which will probably produce a better game overall; as developing for consoles forces them to make things like interfaces less needlessly complicated, which is the one thing that always gets complained about when it comes to hardcore RPG's.
Yes because porting the game from console to PC and focusing on consoles never bites PC gamers in the ass. Just look at Halo, or SR2, or GoW. All those games were great on PC. *puts on serious face* I am way too cynical to believe this won't mean that the console versions are far superior to the PC version, which will be very poorly made. I suppose this isn't too bad though. Gamers are used to having to rely on fan made mods to make Bethesda games playable, this probably just means they'll need them a little more now.
 

Socks and Shoes

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Mar 11, 2011
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Hooray! A half-decent elder scrolls for consoles. Hopefully they carry through with the mods that that they talked about earlier.
 

veloper

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Jan 20, 2009
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believer258 said:
Evil Top Hat said:
danintexas said:
As I posted in another thread. Did you guys totally miss Oblivion? Look at the interface. The lock picking game. Making pots... everything about it.

It was made for console. Does that mean the PC version sucked?

Me thinks you guys are getting a bit worked up over nothing.
The majority of PC gamers I have spoken to hated the way that Oblivion had been dumbed down for consoles in comparison to morrowind, and now we've been told that skyrim will be dumbed down again. I don't think it's fair to say people are getting "worked up over nothing".
But Oblivion wasn't "dumbed down". It was a better game. Strip away all the story and quests, and with Morrowind, and you have shit for a game. I tried it, I tried as hard as I could to get into it, but everything about the game part was near shit. Especially the combat, God the combat was horrible. The damn game felt broken.

Oblivion, with all of its fancy stuff stripped away, still worked as a game. It wasn't dumbed down at all, everything about it was just better. I know they took some stuff away, which sucks, but it still wasn't very dumbed down.
Both games are shit.

Melee combat in Morrowind involves pushing a button repeatedly.
Oblivion throws in blocks and manages to make melee combat even more of a chore, because it does it so sluggishly.

The only thing Morrowind had in it's favour was it's setting with mushroom buildings and other imaginative crap. The was some sense of wonder and progression in the game. You could also enchant boots with flight and experiment other funky magic.
Oblivion was cookie cutter fantasy with even blander voice acting and zero progression. You' re going to the same dull dungeons, fighting the same level scaled enemies and picking up +lvl loot, so there's no reason to explore anything.
 

Ninjamedic

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Hammeroj said:
Drop the attitude. Do I really need to go over how the camera sucks and how you can only efficiently access 4 skills at a time for you?
Given that most of those faults lie with Bioware yes you need to explain their laziness.

On? Are you going to say that the tens of millions of sheep-like CoD and Halo players aren't a testament to that?
Are you going to say that the PC is devoid of rabid fans like the Bioware hoard or Valve fanboys and is perfect?

I meant PC gamers whining about platformers, fighters and racing games. Even if we do take it the other way around, there's usually just as many people yelling 'woe is me' and whining about those pesky PC elitists as there are actual elitists.
I'm sure maintaining an elitist attitude will help to end these animosities.

Yeah. And for now you'll have to cope with the fact that there hasn't been a decent strategy game on a console that has anything reminiscent of micro or macro management. Given the amount of pull the huge audience has, it takes a blind man to not see the hurdle that's there.
I was referring to making an RPG but fine then.
Having the option of more always helps.
Will 8 do? Are you honestly saying you would cycle through 8 weapons in a game of TF2 or Battlefield?

Look lets just end this before it becomes uncivil, sorry if I offended you.
 

ecoho

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Jun 16, 2010
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DaHero said:
AlternatePFG said:
Isn't that just what 99% of devs say anyways?

Anyway, hopefully this doesn't mean "the PC version will be a shit port". Cause that would suck.
The problem is, that's EXACTLY what it means. It's NEVER, in all my years of gaming, meant a good thing.
.....you like obliveion right? same deal it was made with consoles in mind but the one thing bethesda actualy does well is doing proper ports to pc.
 

NinjaDeathSlap

Leaf on the wind
Feb 20, 2011
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archvile93 said:
NinjaDeathSlap said:
xXxJessicaxXx said:
I'm trying to be positive and think that translates to 'The ui won't be overly complex and horrible' but I think it's a little bit of a kick in the teeth to the original fans of the series perhaps.
Is it really? I mean does it really matter which platform is the MAIN one, so long as it's still coming out on the platform you wanted to play it on? Seriously why is stuff like this always taken as a personal betrayal? All it means is that Bethesda wants as many people to be able to enjoy the game as possible, which can only be a good thing, so make it with consoles in mind first because it's just so much easier to then adapt it to PC's than it is to adapt a PC game for consoles.

The environments still look great. The gameplay still looks great. If the majority of fans are dissatisfied with the game when they play it then I will concede that this was a bad idea, but until then, see it not as a 'kick in the teeth', just a sensible business decision which will probably produce a better game overall; as developing for consoles forces them to make things like interfaces less needlessly complicated, which is the one thing that always gets complained about when it comes to hardcore RPG's.
Yes because porting the game from console to PC and focusing on consoles never bites PC gamers in the ass. Just look at Halo, or SR2, or GoW. All those games were great on PC. *puts on serious face* I am way too cynical to believe this won't mean that the console versions are far superior to the PC version, which will be very poorly made. I suppose this isn't too bad though. Gamers are used to having to rely on fan made mods to make Bethesda games playable, this probably just means they'll need them a little more now.
Just because there have been bad PC ports in the past doesn't mean this one will be.

Like someone said earlier, it's not like Bethesda will suddenly just forget how to make games on the PC good, so you can have just a little faith in them don't you think? If anything IO can see this approach helping games like Skyrim be better on PC though being forced to simplify the controls slightly. Because (despite what many PC gamers seem to think) needlessly convoluted and badly designed menus and interfaces is not the same thing as depth.

So, in summary, I see no reason that this will mean instant doom for Skyrim on PC. But y'know what, even if it does end up as a shitty port, so what? PC modders can fix that shit, something that cannot be done with shitty console ports. And it most certainly doesn't mean Bethesda is spitting in your face, it just means they're doing what is best for them from the perspective of a business that has to make money. Three words, deal with it! If PC gamers are losing out because the real money is in consoles these days, then I place the blame firmly on some (not all I stress, but some) members of the PC community for being just too damn hard to please.
 

Canebrake

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Nov 14, 2008
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Consoles more accessible?! Heheheh..
You can't get less accessible than the PC version, because the consoles don't have the ingame console.
It's pretty damn hard if not impossible to fix the inevitable broken quests on the consoles.
Add to that the community bug fixes the PC will get as soon as the SDK is available,as well as the patches taking about 10 times as long to get out for consoles.

Consoles are defenitely limited by control scheme, don't believe me?

The PS3 has exactly 6 axises and 12 buttons on a controller.
The Xbox 360 has exactly 6 axises and 12 buttons on a controller.
The PC has exactly 104 buttons and 3 axises on a Standard controller.

let alone gaming mice and keyboard macros and extra buttons. My mouse has 6 extra buttons.
Although i suppose you could make the console support the keyboard and mouse, they both have USB 2.0.
But that wouldn't be playing on a console. That would be playing on a limited upgradeable PC without the in-game console.

Although the consoles graphics will probably look at least somewhat similar at launch, as soon as the modding begins, higher resolution textures will make it into the pc version.

Have you looked at modded oblivion screenshots?
They look so much better than the console oblivion screenshots there is no comparison.
And on top of that the pc usuallly gets higher framerates in modern games too.
Is the PC version going to be better?

I don't have to tell you. I only have to show you all the known facts.
Cheers.