Bethesda: Consoles to be the lead platform for Skyrim, aim to make it ?really accessible?

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Ken_J

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Jun 4, 2009
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MiracleOfSound said:
PC gamers will get all the cool mods, so ultimately they'll end up with the better game.

Let's just hope it runs great on all platforms.
I heard they were making it so that the PC mods where accessible to we lowly console gamers.
 

Thunderlot

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Oct 1, 2010
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Bad news since xbox ports always have broken controls. Stubbs the Zombie is a perfect example of this. In the gameplay previews of Skyrim you can assign different attacks for each hand. Stuff like that unless well executed will not work on the pc if included.

Yes there is mods however they take a lot to make. And yes it would be possible to completely redo the game by changing the controls and making the mod for all the poor elements but... if pc gamers have to do that just to make the game not painful there's no point in playing it anyway. At that point you might as well just save yourself the time and play something else not broken.

That's kind of disheartening since many of the games this year already have been huge let downs compared to what they promised to bring. The one thing that everyone can agree on from this though is that it isn't good that Bethesda is starting to water down their games like everyone else more and more.

And for those unsure why I'm worried about if the game will be broken or buggy period for all versions please see Hunted and Brink. The gameplay says it all.
 

Aethren

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Jun 6, 2009
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Nimcha said:
Oh my, this is going to be great. BioWare was roasted for the same sort of statement on this site, I wonder how much hate will be poured over Bethesda this time. :3
Not nearly as much, Bethesda games are moddable. With mods, PC will win in the end, no matter how much they simplify the UI.
 

drizztmainsword

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Apr 15, 2009
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linwolf said:
No that is a horrible thing, it makes me have less control over the game and that removes my fun.
It doesn't give you less control. You have the same amount of control, you just don't need it.

Again all horrible.
Why press three buttons when one could do fine, it takes extra time and gives no benefit.
You're missing the point. A deep interface uses that one button instead of three.

And one button to do multiple things have gotten me killed countless times in games, trying to hit the enemy but instead opening the chest behind him, trying to open a door but instead end up talking to the npc standing in front of it. All the time while having tons of keys that function could have be at instead. I have never thought that one button having two separate function have help the game it always end up being an annoyances I have to learn to work around.
What game has mapped the "attack" and "interact" functions to the same button? And are you seriously suggesting that there should be different buttons for "talk to NPC" and "open door"? Do you realize what an incredible usability nightmare that is? Why should a player have to remember two different forms of an "interact with object" function? I have never heard of a game that does this.
 

JochemDude

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Nov 23, 2010
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Well atleast we can still mod it to a 'unaccesible' level. It's the same as making something easy or something hard, the latter feels more rewarding.
 

conzan

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Apr 16, 2010
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still got mods on the PC though so still PC as i bet there will be a graphics mod for this game once it becomes outdated
a port done right is not always a bad thing
 

danintexas

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Jul 30, 2010
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oh my the crying is rich in this thread.

Oblivion was done the same way and it still today is one of the greatest single player RPGs of all times.

Please relax people.
 

Keldon888

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Apr 25, 2009
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though I am a bit weary about the "getting away from stats" line, as that often leads to same feeling characters, stats add loads of variation to character design, as long as its as mod friendly on the PC version as it should be it will be fine.

And if it's not, I figure the game will be enough of a failure that bethesda will never make that mistake again.
 

Inkidu

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Mar 25, 2011
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The problem is that developers think there is the fundamental difference between PC and console, and while that used to be true (and you PC people can bray all you want), the gap is so substantially smaller in terms of processing and graphics that only a real PC guy would be able to tell. I thought sure as hell that Skyrim was being demoed on a PC, but lo and behold it was a 360.

Sure, you'll never have a good flight sim on a console those things require too many buttons, but I don't play consoles because I think they're better or worse. I think they're idiot proof and I grew up in a time when PCs were needing upgrades every month to play the hottest stuff so in order to save my youthful money I played consoles.

I've played RTSs on consoles, strategy, shooters, RPGs of all kinds.

No, when it comes down to it it's not so much the console, or the console crowd. It's lazy-ass developers not wanting to think about how they should put it on console, but make a quick port.

Logically, the smart thing to do is to do it on a console first. It's easier to add stuff than take it away for PC. Sorry, PC girls and guys. That's a pretty solid truth.
 

blackdwarf

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it all depends what is being dumbed down. things like athlethics are being deleted. why? because they don't add anything, but are the bonusses you got from it gone? no, they are combined with other elements under the name fatique. so yeah, there are less stats, but all the parts are still there.

adn they want the game to be more accessible, is that a bad thing? depends how they do it. yeah, they rip out the complexity and the RPG elemetns (read= stats, talents etc) and making it a action game. that would be the bad way. the alternative is to make it possible to play the game on action based gameplay(read= take the gear with the best numbers and slash away), but that there is still customesation with abalities for those who really want to create a character they want.

i will use as example DA:O. the game was a tactial fighting game. on the easisest diffulcultie you could hack away with not that much tactic, but when you were playing a hard, you really had to invest in your characters. i hope that skyrim will be som,ething like that. yeah, you can be simple with your character, but you can also really invest o you character.
 

Spawny0908

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Scizophrenic Llama said:
People act like this will make the game worse for PCs. It's not like Bethesda hasn't developed for PCs before and you will get a shitty port. This just means UI won't be overly complex and easier to access with a controller and such. It's not like there aren't modding tools for the PC version or anything.
This. Come on people it's Bethesda a computer centric company! I'm sure they will take care of you PC lovers!Everyone can be happy.
 

Blondi3

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Sep 12, 2008
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AlternatePFG said:
Anyway, hopefully this doesn't mean "the PC version will be a shit port". Cause that would suck.
I REALLY hope this doesn't mean that.

Then again, as with all Bethesda games, I'm only going to enjoy it once the Modding community has had it's way with the game. Unless they limit the modding, I doubt this means much for us PC gamers.
 

Inkidu

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MaxPowers666 said:
Thunderlot said:
Bad news since xbox ports always have broken controls. Stubbs the Zombie is a perfect example of this. In the gameplay previews of Skyrim you can assign different attacks for each hand. Stuff like that unless well executed will not work on the pc if included.
Because its not like your mouse has a left and right click button on it, oh wait it does. Oblivion had almost the exact same thing. Remember that block button, ya thats going to be your left hand.
Well, If I were Bethesda the left-hand/right-hand system would be based most naturally in the left/right mouse buttons.
 

OverweightWhale

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Apr 19, 2010
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Even after hearing this news, I will admit I am a bit frustrated. Although in the end I know I'll still play this game and love it. If the pc version does turn out sub par I can only hope mods will enhance it as they did in Oblivion.
 

linwolf

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drizztmainsword said:
linwolf said:
No that is a horrible thing, it makes me have less control over the game and that removes my fun.
It doesn't give you less control. You have the same amount of control, you just don't need it.
Is the I item I just found better than the one I am using hiding stats makes this question harder to answer

Again all horrible.
Why press three buttons when one could do fine, it takes extra time and gives no benefit.
You're missing the point. A deep interface uses that one button instead of three.
Pause the game enter menu enter inventory that is three buttons. enter inventory by a hotkey is one.
I prefer to remember three hotkeys than having to use three key every time I have to use one of those menus.

And one button to do multiple things have gotten me killed countless times in games, trying to hit the enemy but instead opening the chest behind him, trying to open a door but instead end up talking to the npc standing in front of it. All the time while having tons of keys that function could have be at instead. I have never thought that one button having two separate function have help the game it always end up being an annoyances I have to learn to work around.
What game has mapped the "attack" and "interact" functions to the same button? And are you seriously suggesting that there should be different buttons for "talk to NPC" and "open door"? Do you realize what an incredible usability nightmare that is? Why should a player have to remember two different forms of an "interact with object" function? I have never heard of a game that does this.
I was thinking on Diablo 2 there have been more than one time where I was happy slaughtering enemies when my mouse hit a chest and my character ran into the middle of the mob to open it. And about the "talk to NPC" and "open door" I have had a game put an npc in a door so I had to reload a save to get around it. Why not let me give the commands its own buttons.
Having streamlined interface is all nice and dandy until you find something that the developer didn't think would happen then it becomes all for a mild annoyances to a pain in the ass to work around.