Bethesda, I am disappoint (Early game spoilers)

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Dumbfish1

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tr00per7 said:
I didn't know about all that, but now I'm definately boycotting that game. How dare they not anticipate every single way that players could break the game!
that being said thoguh, this felt like it would have been easily avoidable and could have been improved.

me still disapointa
It's the kind of thing thats obvious with hindsight. When you're making this game, youu can't anticipate EVERYTHING a player might do, because it's close enough to infinite as makes no difference.
 

SnakeoilSage

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You know I think Bethesda should address this.

In the next Elder Scrolls, you should be able to find a small hut. In that hut, at the end of every month, six NPC's from around the game world arrive, and practice their lines as though this whole game is just a gigantic play for the main character to run around and experience.

They could even bring up older games, mentioning scripted events where the main character somehow broke the script and the affected "actors" had to pretend like it happened anyways and it was just really awkward for them when the player was around.

It's like Christopher Walken joking about reading his lines in Saturday Night Live.
 

hazabaza1

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Nov 26, 2008
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Well, thanks for spoiling Time Shout for me. I was looking forward to finding all the shouts for myself.
 

Kopikatsu

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SmashLovesTitanQuest said:
Kopikatsu said:
TheTurtleMan said:
Kopikatsu said:
When you first go to Solitude, there is an execution taking place. (Probably unjust) If you try to free him, they just stab the guy getting executed then attack you. However, I was able to use the Time Shout to slow down time long enough to kill all of the soldiers without letting them kill the guy. However, everyone acts like he was executed and the guy I saved doesn't have any unique lines. Then he vanishes forever, like he'd been killed anyway.

Also, if you steal the hood off the women in the middle during the Dark Brotherhood initiation, she'll still say 'If I didn't have this mask on, I'd spit on you!'

So! Anyone else find anything like that? It seems like Skyrim isn't big on the sequence breaking.
I didn't know about all that, but now I'm definately boycotting that game. How dare they not anticipate every single way that players could break the game!
I didn't say it was a deal breaker, but some developers actually do go and do that [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything]. I was...kind of expecting it here.

walrusaurus said:
the odds of a player actually having all three words of time shout unlocked when thye first get to solitude are so small its hardly an issue.
I only have/needed the first one. I was only level 13 at the time, but I was already an Arch-Mage and other fun things. Level 15-16 now, and I'm back to being a Master Thief/Archmage/Champion Warrior/Super Merchant/Demon Worshiper/Agent of Mara/etc etc.
I want one example of a developer thinking of everything in a game as vast as Skyrim. Games like Deus Ex dont count. Its deeper, but its nowhere near as open.

But yeah. The other day I deleted all the sound files in my Skyrim install. Suddenly, the game would not start! Why? Bethesda, I am disappoint.
You should be. Steam automatically replaces any missing files when you try to start the game.

hazabaza1 said:
Well, thanks for spoiling Time Shout for me. I was looking forward to finding all the shouts for myself.
But...the Time Shout is the first non-story Shout you get...
 

Samurai Silhouette

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This thread seriously needs a spoiler tag.
Also, giants stomp attack kills me in one hit and sends me flying. Witnessed a group of bandits taking on giants. Was good.
 

Natdaprat

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Rednog said:
Another case where you're in the prison with the werewolf dude there is some guard the insults you, if you talk back to him he attacks you, and the other guard in the room is like fight! fight! and he is just sitting there and watching you and the other guy duke it out. A beat the guy down to a sliver of his health and the guy is like I yield, I yield. I'm like ok whatever, the guard who was cheering runs across the room and does a finishing move on his friend and then sprints back to where he was standing, he walks to the body and is like "What happened here?!"
That is one epic feature, right there. A sadistic guard who frames you like that? Genius!

I also tried to stop the execution scene (saved it before hand cos I'm lame), but yeah, it didn't work. If they're gonna make it impossible to do that, they should have tried to place some obvious barriers to prevent me, as lame as that is.

I've also found invisible walls when trying to climb the mountains, it was very demotivating.
 

Kopikatsu

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Natdaprat said:
Rednog said:
Another case where you're in the prison with the werewolf dude there is some guard the insults you, if you talk back to him he attacks you, and the other guard in the room is like fight! fight! and he is just sitting there and watching you and the other guy duke it out. A beat the guy down to a sliver of his health and the guy is like I yield, I yield. I'm like ok whatever, the guard who was cheering runs across the room and does a finishing move on his friend and then sprints back to where he was standing, he walks to the body and is like "What happened here?!"
That is one epic feature, right there. A sadistic guard who frames you like that? Genius!

I also tried to stop the execution scene (saved it before hand cos I'm lame), but yeah, it didn't work. If they're gonna make it impossible to do that, they should have tried to place some obvious barriers to prevent me, as lame as that is.

I've also found invisible walls when trying to climb the mountains, it was very demotivating.
You can usually get up mountains by running sideways and spamming the jump button. Time consuming, but hey, it (usually) works.
 

ShindoL Shill

Truely we are the Our Avatars XI
Jul 11, 2011
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TheIronRuler said:
Kopikatsu said:
When you first go to Solitude, there is an execution taking place. (Probably unjust) If you try to free him, they just stab the guy getting executed then attack you. However, I was able to use the Time Shout to slow down time long enough to kill all of the soldiers without letting them kill the guy. However, everyone acts like he was executed and the guy I saved doesn't have any unique lines. Then he vanishes forever, like he'd been killed anyway.

Also, if you steal the hood off the women in the middle during the Dark Brotherhood initiation, she'll still say 'If I didn't have this mask on, I'd spit on you!'

So! Anyone else find anything like that? It seems like Skyrim isn't big on the sequence breaking.
That there, dear Dovakhin, is what you call "Breaking the Game". Well done, you have just succeeded in doing so, but they will not fix it because it doesn't matter much.
you can also do it by clearing out the museum of curiousities and getting a tour. the guy doesnt even notice...
Samurai Silhouette said:
This thread seriously needs a spoiler tag.
Also, giants stomp attack kills me in one hit and sends me flying. Witnessed a group of bandits taking on giants. Was good.
yeah that took me by surprise... and did the bandits win? because they might have been Companions if they did.

i also once saw a guard yield to a bear.
 

imnot

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Im going to say that we can forgive that, as in the tutorial if you just stand around,
The dragon lands right in front of you, says soemthing in dragon language, then blasts you
which is pretty awesome.
 

Kopikatsu

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TheCowman said:
Kopikatsu said:
some developers actually do go and do that[/url]. I was...kind of expecting it here.
From an open world, Bethesda game?


Really?
I was expecting them to anticipate that someone might try to stop the execution, sure. Maybe not if he was made out to be 150% guilty (Even though there are still people who would do it), but the guy seems pretty innocent. And he has to die anyway. There is no justice in Skyrim!
 

Mikkaddo

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Jan 19, 2008
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GeneWard said:
Meh, it's not really that big to be honest. In the same way, you could probably find a break just as bad (if not worse) in any modern FPS with a jump and crouch feature. (Look for corners with low walls and ledges kids, running around in a flat grey void around the action will totally be worth it.)
visions of youtube videos involving tomahawks come to mind my friend . . . so to OP don't worry too bad about it, Bethesda admits they make ridiculously HUGE games, taking the several HUNDRED hours of guaranteed quests and trying to figure out every possible break to them and fix those breaks is unrealistic, and then the procedural quest building system would have it's own situations with any number of ways to break them. The character was obviously meant to be killed.

It's similar to the problem oblivion had with paint brushes and max agility characters. People would jump over city walls and end up in the black because the game doesn't load cities in the overworld despite them being obviously there.
 

ElPatron

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drummond13 said:
Yeah, they should really try to cater their sequences to those people who deliberately go out of their way to break them.
Someone is being executed, I am totally not try to save him/her.



I would kind of expect that I, the player, was supposed to interact with that scene. How would I know it was a sequence breaker and try it on purpose if I assumed player interaction.

I have a theory about these forums. There is a 1/2 chance of the first page of replies containing some pretentious individual throwing sarcasm at the OP.
 

DracoSuave

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Kopikatsu said:
But...the Time Shout is the first non-story Shout you get...
*looks at his Aura Whisper shout, leans in close, and says in a whisper...*

Radiant Quests.

*Then looks at his Frost Breath and Ice Form shouts... shrugs his shoulders, and wonders where this Time Stop shout could be*
 

sephthewind

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Kopikatsu said:
I didn't say it was a deal breaker, but some developers actually do go and do that [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything]. I was...kind of expecting it here.

The man standing on the wall above Megaton in Fallout 3 comes to mind, if you manage to get up to him (I noclipped out of curiosity) he says something along the lines of:

"I'm watching for raiders, don't distract me! How did you get up here anyway?"
 

Kopikatsu

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DracoSuave said:
Kopikatsu said:
But...the Time Shout is the first non-story Shout you get...
*looks at his Aura Whisper shout, leans in close, and says in a whisper...*

Radiant Quests.
I have no idea what Aura Whisper does, nor do I know what the Radiant Quest chain is/are.

But fine. D'< 'Time Shout was the first non-story Shout that I got.'

Mikkaddo said:
GeneWard said:
Meh, it's not really that big to be honest. In the same way, you could probably find a break just as bad (if not worse) in any modern FPS with a jump and crouch feature. (Look for corners with low walls and ledges kids, running around in a flat grey void around the action will totally be worth it.)
visions of youtube videos involving tomahawks come to mind my friend . . . so to OP don't worry too bad about it, Bethesda admits they make ridiculously HUGE games, taking the several HUNDRED hours of guaranteed quests and trying to figure out every possible break to them and fix those breaks is unrealistic, and then the procedural quest building system would have it's own situations with any number of ways to break them. The character was obviously meant to be killed.
Heeeeey, look what I found.

The Elder Scrolls: Morrowind features, at one point, an NPC who falls from the sky and dies (and when you search his body, you find out why). With no preparation, there's no way to save him; however, if the player knows where he's going to fall, it's possible to purchase a spell or scroll of Slowfall before encountering him. If you cast the spell on him to save him, he'll say, "I don't want to talk about it."
 

Mikkaddo

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Jan 19, 2008
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Kopikatsu said:
Heeeeey, look what I found.

The Elder Scrolls: Morrowind features, at one point, an NPC who falls from the sky and dies (and when you search his body, you find out why). With no preparation, there's no way to save him; however, if the player knows where he's going to fall, it's possible to purchase a spell or scroll of Slowfall before encountering him. If you cast the spell on him to save him, he'll say, "I don't want to talk about it."
I remember him . . . poor bastard, though I was never prepared to stop him in time *laughs*. Though I found a way to get more of thsoe jump scrolls and I abused the HELL out of them in this one Dwarven dungeon that just fucking LOVED huge chasms