Bethesda, I am disappoint (Early game spoilers)

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Kopikatsu

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SmashLovesTitanQuest said:
Kopikatsu said:
SmashLovesTitanQuest said:
Kopikatsu said:
TheTurtleMan said:
Kopikatsu said:
When you first go to Solitude, there is an execution taking place. (Probably unjust) If you try to free him, they just stab the guy getting executed then attack you. However, I was able to use the Time Shout to slow down time long enough to kill all of the soldiers without letting them kill the guy. However, everyone acts like he was executed and the guy I saved doesn't have any unique lines. Then he vanishes forever, like he'd been killed anyway.

Also, if you steal the hood off the women in the middle during the Dark Brotherhood initiation, she'll still say 'If I didn't have this mask on, I'd spit on you!'

So! Anyone else find anything like that? It seems like Skyrim isn't big on the sequence breaking.
I didn't know about all that, but now I'm definately boycotting that game. How dare they not anticipate every single way that players could break the game!
I didn't say it was a deal breaker, but some developers actually do go and do that [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything]. I was...kind of expecting it here.

walrusaurus said:
the odds of a player actually having all three words of time shout unlocked when thye first get to solitude are so small its hardly an issue.
I only have/needed the first one. I was only level 13 at the time, but I was already an Arch-Mage and other fun things. Level 15-16 now, and I'm back to being a Master Thief/Archmage/Champion Warrior/Super Merchant/Demon Worshiper/Agent of Mara/etc etc.
I want one example of a developer thinking of everything in a game as vast as Skyrim. Games like Deus Ex dont count. Its deeper, but its nowhere near as open.

But yeah. The other day I deleted all the sound files in my Skyrim install. Suddenly, the game would not start! Why? Bethesda, I am disappoint.
You should be. Steam automatically replaces any missing files when you try to start the game.

hazabaza1 said:
Well, thanks for spoiling Time Shout for me. I was looking forward to finding all the shouts for myself.
But...the Time Shout is the first non-story Shout you get...
...Well played.

Im still pretty pissed you just spoiled the mages questline though. Why? -.-
What part of the College questline was spoiled, exactly?
 

Thyunda

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My first non-story Shout was Flame Breath...
Sounds like we're all playing a different game, doesn't it?

On topic - Clearly the man's execution was a fixed event. It had to happen, otherwise you risk ruining the time/space continuum.
 

Levethian

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Kopikatsu said:
See this: http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything

Also, the tagline is 'Play how you want!' or whatever.

Except you can't free people being executed, 'cause the game expects them all to die. There is no justice in Skyrim!
Unfortunately the only response Bethesda can have to these kinds of complaints is to make their next game smaller. The kind of detail you expect demands that they narrow their focus.
 

Kopikatsu

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Levethian said:
Kopikatsu said:
See this: http://tvtropes.org/pmwiki/pmwiki.php/Main/TheDevTeamThinksOfEverything

Also, the tagline is 'Play how you want!' or whatever.

Except you can't free people being executed, 'cause the game expects them all to die. There is no justice in Skyrim!
Unfortunately the only response Bethesda can have to these kinds of complaints is to make their next game smaller. The kind of detail you expect demands that they narrow their focus.
I'm not saying that they should plan for every single contingency in every situation that could potentially crop up.

But not expecting people to not try and stop the execution of an innocent man? Eeeeeh.
 

DracoSuave

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Kopikatsu said:
I have no idea what Aura Whisper does, nor do I know what the Radiant Quest chain is/are.

But fine. D'< 'Time Shout was the first non-story Shout that I got.'
Radiant Quest refers to the random quest generation system. The game sends me random notes from 'A Friend' who directs me to Words for shouting. The first one I got is a Life Detection one that detects EVERYTHING.
 

Kopikatsu

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DracoSuave said:
Kopikatsu said:
I have no idea what Aura Whisper does, nor do I know what the Radiant Quest chain is/are.

But fine. D'< 'Time Shout was the first non-story Shout that I got.'
Radiant Quest refers to the random quest generation system. The game sends me random notes from 'A Friend' who directs me to Words for shouting. The first one I got is a Life Detection one that detects EVERYTHING.
Oh. I've gotten two of those...

Well, iunno. Seems like a waste of a Shout considering there is both a Detect Life and Detect Undead spell..it even tells you if they're friendly/neutral/hostile.
 

drummond13

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ElPatron said:
drummond13 said:
Yeah, they should really try to cater their sequences to those people who deliberately go out of their way to break them.
Someone is being executed, I am totally not try to save him/her.



I would kind of expect that I, the player, was supposed to interact with that scene. How would I know it was a sequence breaker and try it on purpose if I assumed player interaction.

I have a theory about these forums. There is a 1/2 chance of the first page of replies containing some pretentious individual throwing sarcasm at the OP.
Wasn't trying to be pretentious. Sarcastic, yes, guilty there. And it sounds like you DO interact with the scene. And the prisoner gets killed regardless. Interacting doesn't always mean getting the outcome you strive for. If you keep reloading the same thing and trying it over and over again then, yes, you might end up with an outcome the game didn't anticipate for that scenario.

I haven't played the game yet, so I can't really comment on the execution segment. I was more commenting on the stealing the hood from the character specifically to see if that changed a line of dialogue. It didn't seem like this was a random happenstance. It felt more like the hood was stolen for no other reason than to see if Bethesda had thought of this and adjusted the dialogue accordingly. The fact that they haven't isn't surprising, nor is it even worth mentioning. I feel that Bethesda's time would be better spent on virtually any other aspect of the game other than fixing these extremely-hard-to-find-without-looking-for-them "mistakes".

Hey, just my opinion. :)
 

Kopikatsu

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drummond13 said:
ElPatron said:
drummond13 said:
Yeah, they should really try to cater their sequences to those people who deliberately go out of their way to break them.
Someone is being executed, I am totally not try to save him/her.



I would kind of expect that I, the player, was supposed to interact with that scene. How would I know it was a sequence breaker and try it on purpose if I assumed player interaction.

I have a theory about these forums. There is a 1/2 chance of the first page of replies containing some pretentious individual throwing sarcasm at the OP.
Wasn't trying to be pretentious. Sarcastic, yes, guilty there. And it sounds like you DO interact with the scene. And the prisoner gets killed regardless. Interacting doesn't always mean getting the outcome you strive for. If you keep reloading the same thing and trying it over and over again then, yes, you might end up with an outcome the game didn't anticipate for that scenario.

I haven't played the game yet, so I can't really comment on the execution segment. I was more commenting on the stealing the hood from the character specifically to see if that changed a line of dialogue. It didn't seem like this was a random happenstance. It felt more like the hood was stolen for no other reason than to see if Bethesda had thought of this and adjusted the dialogue accordingly. The fact that they haven't isn't surprising, nor is it even worth mentioning. I feel that Bethesda's time would be better spent on virtually any other aspect of the game other than fixing these extremely-hard-to-find-without-looking-for-them "mistakes".

Hey, just my opinion. :)
I just wanted the hood, noticing that she acted like it was still on was a side effect.

It's a really cool hood.
 

TitanAtlas

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The man breaks the game and things it's a bug or a error or something wrong with the game itself...

If you normally couldn't save the dude, and after rescuing him he still died, and then dissapeared like he died, perhabs that information tells you something...

i'll let you discover what it is...
 

Batou667

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TheIronRuler said:
That there, dear Dovakhin, is what you call "Breaking the Game". Well done, you have just succeeded in doing so, but they will not fix it because it doesn't matter much.
I disagree - he wasn't trying to push the game past reasonable limits, he was attempting to resolve an in-game, in-character situation using in-game, in-character means. Of course the devs could't anticipate every possible outcome of every possible set of variables that could occur during gameplay - but a player trying to, you know, play in character, that's not exactly meta-gaming HAXXOR territory, is it?

Also, in principle, I don't like it when games present you with bullshit like unwinnable battles. It's lazy, railroaded storytelling, plain and simple. Some of the very best bits of gameplay happen when the player takes an optimistic long shot and it pays off - the example that comes to mind first is the bit in the original Halo where you can beat an alien pilot to their aircraft and use it to fly through the rest of the level. It's difficult to do, and most players probably didn't even think of attempting it - but it's possible, and the game allows you to do it. Immersion, risk, reward, payoff, great gameplay.
 

DracoSuave

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Kopikatsu said:
DracoSuave said:
Kopikatsu said:
I have no idea what Aura Whisper does, nor do I know what the Radiant Quest chain is/are.

But fine. D'< 'Time Shout was the first non-story Shout that I got.'
Radiant Quest refers to the random quest generation system. The game sends me random notes from 'A Friend' who directs me to Words for shouting. The first one I got is a Life Detection one that detects EVERYTHING.
Oh. I've gotten two of those...

Well, iunno. Seems like a waste of a Shout considering there is both a Detect Life and Detect Undead spell..it even tells you if they're friendly/neutral/hostile.
It has a really short cooldown, and it costs no mana. Also, it doesn't use up a hand so doesn't take time to swap in/out, which makes a difference I have found.
 

drummond13

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Kopikatsu said:
drummond13 said:
ElPatron said:
drummond13 said:
Yeah, they should really try to cater their sequences to those people who deliberately go out of their way to break them.
Someone is being executed, I am totally not try to save him/her.



I would kind of expect that I, the player, was supposed to interact with that scene. How would I know it was a sequence breaker and try it on purpose if I assumed player interaction.

I have a theory about these forums. There is a 1/2 chance of the first page of replies containing some pretentious individual throwing sarcasm at the OP.
Wasn't trying to be pretentious. Sarcastic, yes, guilty there. And it sounds like you DO interact with the scene. And the prisoner gets killed regardless. Interacting doesn't always mean getting the outcome you strive for. If you keep reloading the same thing and trying it over and over again then, yes, you might end up with an outcome the game didn't anticipate for that scenario.

I haven't played the game yet, so I can't really comment on the execution segment. I was more commenting on the stealing the hood from the character specifically to see if that changed a line of dialogue. It didn't seem like this was a random happenstance. It felt more like the hood was stolen for no other reason than to see if Bethesda had thought of this and adjusted the dialogue accordingly. The fact that they haven't isn't surprising, nor is it even worth mentioning. I feel that Bethesda's time would be better spent on virtually any other aspect of the game other than fixing these extremely-hard-to-find-without-looking-for-them "mistakes".

Hey, just my opinion. :)
I just wanted the hood, noticing that she acted like it was still on was a side effect.

It's a really cool hood.
Heh. Fair enough. :)