Silver said:
What I'd really like to see is a game that allowed that, throughout the story or whatever you gathered allies, and npcs, perhaps the nice guy you helped out with a quest can join you. You find a nice place to set up a base, perhaps an old ruin.
Then you bring what loot you can back there, equip your troops with it, and delegate tasks. This'd be like a sidequest of sorts throughout the whole game, and in the end-game, or after the end-game you get to see the fruits of your labour, and use it all. ALL of those npcs you gathered and kitted out help out in some great big war or whatever, you don't have to pick just one or two at a time.
Now that'd be awesome.
I've always noticed that as a missing piece to the whole "Save the World" theme many games have. If my guy is going to be a key piece in saving the world... Maybe I'd like a base of operations to operate out of. Even better, start a mercenary company. They tackle the annoying "kill so many of X" or "defend X place" quests and missions. Some could work for money, some just for food and board, but I'd get a good cut of the profits. You'd have to balance things out with the general upkeep. But an interesting aspect is the idea of being able to leave your outdated gear with them. You let them use it or if no one wants it the NPC most skilled in trade can handle getting the best prices for your old stuff. It'd also be nice to go home to a place that honestly appreciated your efforts in a more direct manner, especially if you ran the company well and brought home awesome tools and toys for them.
You know I'm suddenly reminded of the X-Com series of games.
Another way to look at it is that you could set up a base of operations just for yourself and be a loner. You get rumors started about you, fan-boys would want to join you, or enemies would try to clear you out. Nothing like being a whacked out mage and setting up shop in an abandoned tower next to town to make the locals really nervous.