Bethesda - Is it just me in these games

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Jursa

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Oct 11, 2008
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That's what the G.E.C.K is for... only problem is that activating it kills anything in it's first blast radius... including you.
 

Morderkaine

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Dec 23, 2007
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Ive seen in Morrowind a lot of people "take over" houses or other buildings and make them their own. Mostly cause of how if you leave something somewhere, it stays, so once you clean out a house of its inhabitants, its yours now.
In oblivion you can get houses and build them up, but only certain ones of course. Being able to create a proper base of operations and have minions would be cool, but when you get too many, is the game not too easy?
 

Zallest

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Sep 25, 2008
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I think the exact oppisite some times, i think "Wow these are some old ruins with lots of treasure, i wish when i am done sacking the place that i could blow it up or make it my home layer for a army of evil minions!"
 

willard3

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Aug 19, 2008
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Wasder said:
One word: Mods
+1


Although I imagine most people here are playing things on consoles (myself included, though I modded the shit out of Morrowind on PC). That being said, there IS a very popular "Kvatch Rebuilt" mod making the rounds.
 

000_00_00_00

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Jan 13, 2009
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I got the same feeling in Kvatch, yet Bethesda decided it would be good to just have the place burn... and burn... and burn.... its almost religious in that sense.
 

Helnurath

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Nov 27, 2008
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mattttherman3 said:
squid5580 said:
Ya it almost always seems you make things worse not better. That is of course if you have any impact on the settlements at all. I tried to do the right thing with Tenpenny Tower and the ghouls. I finished the Survival Guide and am still finding wastelander corpses all over the place. And Harold ended up being most disappointing.
check the tempany tower now, and look in the basement.


Otherwise, yes that would be a really nice addition, if you don't have to spend the money in the game to do it.

Neverwinter Nights 2 has something like that, you take over an old rundown castle and most of the main characters from the previous acts come and help you fix it up. This all leads to a battle with takes place at the castle.
 

sequio

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I really wanted to make my own settlement or group and clean up parts of the wasteland. But that probably went against the whole "lone wanderer" thing.
 

GonzoGamer

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BubbaBrown said:
Silver said:
What I'd really like to see is a game that allowed that, throughout the story or whatever you gathered allies, and npcs, perhaps the nice guy you helped out with a quest can join you. You find a nice place to set up a base, perhaps an old ruin.

Then you bring what loot you can back there, equip your troops with it, and delegate tasks. This'd be like a sidequest of sorts throughout the whole game, and in the end-game, or after the end-game you get to see the fruits of your labour, and use it all. ALL of those npcs you gathered and kitted out help out in some great big war or whatever, you don't have to pick just one or two at a time.

Now that'd be awesome.
I've always noticed that as a missing piece to the whole "Save the World" theme many games have. If my guy is going to be a key piece in saving the world... Maybe I'd like a base of operations to operate out of. Even better, start a mercenary company. They tackle the annoying "kill so many of X" or "defend X place" quests and missions. Some could work for money, some just for food and board, but I'd get a good cut of the profits. You'd have to balance things out with the general upkeep. But an interesting aspect is the idea of being able to leave your outdated gear with them. You let them use it or if no one wants it the NPC most skilled in trade can handle getting the best prices for your old stuff. It'd also be nice to go home to a place that honestly appreciated your efforts in a more direct manner, especially if you ran the company well and brought home awesome tools and toys for them.

You know I'm suddenly reminded of the X-Com series of games.

Another way to look at it is that you could set up a base of operations just for yourself and be a loner. You get rumors started about you, fan-boys would want to join you, or enemies would try to clear you out. Nothing like being a whacked out mage and setting up shop in an abandoned tower next to town to make the locals really nervous.
I'm suddenly reminded of Saints Row 2.

Next time I play Oblivion I plan on picking up every random (knock outable)character that can join you (Brother Martin, the Annoying Fan, the list is surprisingly long, especially if you have SI too) and not finish their quests. That way I'll collect a roving band of a half dozen or so weirdos.

Of course there's not much to do with all them all; 'cept house party in Anvil.