Bethesda Reveals Quake - Champions as PC Exclusive

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Saelune

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Devin Barker said:
Would be much more on board if it was done by LITERALLY any company other than Bethesda
Well, its being developed by id, Bethesda is just publishing it, and Bethesda as a publisher has been pretty hands off, so its up to id to make it good or not, though the concept annoys me to begin with.

If Bethesda the developer were making it, Id be on board...cause it would be a gothic open-world action shooter RPG, like Fallout 4, but with more monsters.
 

Imperioratorex Caprae

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Flathole said:
Oh goddamnit. And no single-player. So it has basically nothing in similar with the Quake games except name recognition. DOG.DAMNIT.
To be fair, Quake 3 was basically multiplayer focused with nothing but a bot-style "campaign" for single player so... you're kinda inaccurate in your assessment. Also Q3 was EXTREMELY popular, still is actually...
 

Flathole

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Imperioratorex Caprae said:
To be fair, Quake 3 was basically multiplayer focused with nothing but a bot-style "campaign" for single player so... you're kinda inaccurate in your assessment. Also Q3 was EXTREMELY popular, still is actually...
Touche'. I've only played Q1 and Q2, also played the demo for Q4 but it was kind of bad.

Still, a class-based shooter? I mean... will there be low-mobility classes and dedicated healers? c'mon Bethesda, people play Quake to RAILGUN and ROCK IT LAWN CHAIR, just... come on...
 

Headsprouter

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Looks like they're trying to cover their bases and get into the class based shooter, which seems a little silly, honestly considering Quake's speedy arena roots. I wonder what they plan to bring to the table which will make the game worth the price of admission on release.

Um...remember Quake 1? That was a strange game, in retrospect. Might it have been interesting to revisit the odd game that seemed to mash fantasy horror and sci-fi together and make something new from that?

Eh, I thought it was cool. They probably moved over to extraterrestrial threats because lovecraftian monstrosities made Quake too similar to Doom.
 

Hawki

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Headsprouter said:
They probably moved over to extraterrestrial threats because lovecraftian monstrosities made Quake too similar to Doom.
It was a fluke, actually. Quake 2 only received the "Quake" name because the developers couldn't decide on one and/or the names they wanted were already taken. This, being a sequel to a game that was meant to be full-fledged fantasy, but was converted into an FPS.

As I've said else, Quake is downright schizophrenic when you look at it as a series.
 

Vigormortis

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Hawki said:
As I've said else, Quake is downright schizophrenic when you look at it as a series.
Schizophrenic, and owes its existence almost entirely to id's need of a franchise to showcase their new tech.

Wrex Brogan said:
...So... Quake III: Arena: MOBA edition? I can get behind that.

Honestly? I'm on board with this new Quake. I'm even down to seeing what they do with this pseudo-class-based setup.

As long as they include some kind of option to play in the classic arena-style gameplay, I'm fine with id experimenting in whatever way they want.

Consider me curious and cautiously optimistic.
 

Devin Barker

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Saelune said:
Devin Barker said:
Would be much more on board if it was done by LITERALLY any company other than Bethesda
Well, its being developed by id, Bethesda is just publishing it, and Bethesda as a publisher has been pretty hands off, so its up to id to make it good or not, though the concept annoys me to begin with.

If Bethesda the developer were making it, Id be on board...cause it would be a gothic open-world action shooter RPG, like Fallout 4, but with more monsters.
Actually Fallout is one of my problems with Bethesda, its just an ES reskin. I dont need to play the same game over and over with a new hat on it. While in this case it is not a reskin it is still exactly like several other games that are already out and I dont see what this can add to the mix to make it at all interesting.
 

Saelune

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Devin Barker said:
Saelune said:
Devin Barker said:
Would be much more on board if it was done by LITERALLY any company other than Bethesda
Well, its being developed by id, Bethesda is just publishing it, and Bethesda as a publisher has been pretty hands off, so its up to id to make it good or not, though the concept annoys me to begin with.

If Bethesda the developer were making it, Id be on board...cause it would be a gothic open-world action shooter RPG, like Fallout 4, but with more monsters.
Actually Fallout is one of my problems with Bethesda, its just an ES reskin. I dont need to play the same game over and over with a new hat on it. While in this case it is not a reskin it is still exactly like several other games that are already out and I dont see what this can add to the mix to make it at all interesting.
*shrugs* I -love- the Bethesda style, and like the Dynasty Warriors style, I often wish for different settings or worlds to get such a paintjob.
 

Gearran

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Holy shit, guys. It's a bloody teaser trailer and all I see is "whine whine WHINE! Competing with Overwatch lost me FOREVURZ!"

Jeez.

I remember the old Quake games (the good and the bad. And Quake 4.). Considering how enormously popular the Quake Arena games were back in the day, I'm not surprised that they're apparently going for the same idea here (and what is Quake Arena the grandfather of, children? All of our multiplayer shooters today? That's right!). As it's a pre-rendered trailer, this video, while nice to watch, doesn't really tell us much beyond "this is what some of our characters will look like." While I'm quite interested, I'm gonna withhold judgement and see what else they tell us at Quakecon. We'll see where it goes.

Calm. Down.
 

Vigormortis

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Gearran said:
I remember the old Quake games (the good and the bad. And Quake 4.).

While I'm quite interested, I'm gonna withhold judgement and see what else they tell us at Quakecon. We'll see where it goes.
I mean, if we're being realistic with ourselves, we should just come to terms with the fact that id doesn't really show off their big stuff until Quakecon. Sure, they may tease a few things here and there, but it's not until Quakecon that they roll out the 'real' reveals.

And frankly, that's as it should be.